That’s exactly why the Halo piece started off as “Right, before you all start screaming for me to be tarred and feathered, I want to explain myself.”
And millions play Halo, which proves it’s a great game – just like Independence Day and Transformers 2 were among the best movies ever made and Mario kart is the best racing game of all time.
I too felt Alan wake was disappointing, not as good in terms of story or gameplay as I expected.
But, just remember one thing – remedy is a really small team, maybe 40 people. The cost of the game, even over 5 years of development, would be $25m, at most $30m. Red Dead would have a much bigger team (but I suspect much smaller than the GTA team) and would have cost maybe 50-60m, much more than competing games such as Just Cause
Don’t disagree about the fact that the game-play is excellent or that Super Mario deserves high scores. Its just that the reviews for some PS3 games are negative for factors not even considered for wii franchises such as SMG or Zelda.
My biggest gripe is with Ratchet reviews (one of my fave franchises across platforsm). The gameplay is excellent and also VERY different from Mario, even though its nominally a platformer too. But, its got a great story, great graphics, and its really go...
I am just trying to imagine the score if an exactly similar game came to PS3
"weak graphics"
"generic gameplay, no new gameplay mechanics, offers nothing new"
"Embarrassingly weak story"
8/10 max is my guess.
This is the 7th or 8th game this year which is a definite, sure-shot GOTY. I think another 10-12 such games in the rest of the year.
If you ask 360 owners this question, almost every list would be the same - Halo, Gears, Fable..
If you ask PS3 owners this question, every list would be different, depending on the individual. Thats the biggest advantage of the PS3 exclusive game collection, no console has the sheer variety or the equivalent of Modnation, LBP, Last Guardian, Heavy Rain, GoW3, KZ2, Uncharted, inFamous, Demon's souls, Valkyria, Flower, Ratchet, MAG....
I think the reason FF fans (not Sony fans, but FF fans, who mostly happen to be PS3 owners) are pissed off with SE not because they went multiplat but because they feel they compromised on the quality of FF13 to fit it into the inferior 360 specs
IMHO they are wrong - FF13 was poor because SE have lost their touch and not because of the 360 architecture. Every JRPG they have made this generation sucks.
Till some time back, there was speculation that this game was in trouble and would turn out to be quite average, but this has to be the reverse of GTA4, not much hype but turned out to be surprisingly good, a bit like Arkham asylum or Borderlands.
When analog first came out, almost all leading game franchises dropped the d-pad controls or whatever they were called then in favour of analog. Hower, years after the wii, most games still run on analog and you dont see the same rush for motion controls. Simply speaking, motion controls are not a leap forward for most popular games. Of course, you do get more accuracy - but developers have learned to use tricks such as auto-aim to overcome that obstacle, and with some practise dual analog is...
Soon they will be able to drop the cooling system altigether - thats when costs and size will really drop. Or have they already done that in the Slim?
Also, Blu-ray should be close to DVD prices by now, I wonder?
Its NOT acceptable to have sub-HD resolution, period. But the point is, this game was made to generate some revenues while they work on GTA5 and Agent, and essentially used the GTA4 engine. As GTA4 was superior on the 360, RDR would be superior on the 360 as well - if Valve made Half Life 3 based on the HL2 engine, the PS3 version would continue to be as awful as in case of orange box.
We should just be thankful that, for a game that wasnt the main project for Rockstar, it tu...
They basically made up the cost figure from thin air. More “journalism” from the Daily Fail. Maybe they couldn’t figure out a way to further mess up our chances of hosting the 2018 World cup.
This game, though massive, is probably not as big as GTA, they used a modified version of that engine (hence the PS3 running at the same resolution as GTA4), and it did not spend as much time or resources as GTA, so no way RDR cost as much to develop as GTA4. Probably $50-60m at most. If they se...
I would gladly pay $300 over 6 years, settle for laggy P2P servers and put up with all the annoying homophobes and brats on Live for cross game chat. That’s THE most important thing for me when it comes to gaming, I spend entire nights dreaming of cross game chat on PSN.
I wouldn’t be too sure of that. MS paid off a lot of gaming sites to badmouth the Cell processor, with made up stories stating that the cell was poorly designed for gaming (whereas the truth is the reverse – the cell is a beast), while MS were stealthily copying the cell designs for their own xbox360 processor. Wouldn’t be too happy if I were a Sony exec.
Whatever - just dont call it GoW3, that name is taken by a game that looks twice as good and came out one year earlier
You know, after maybe 2 years of online gaming on PSN, I truly havent found a single example of someone making racist or homophobic comments or being nasty. The few kids I have met are really nice and polite, you actually enjoy being a bit of a mentor to them, there was just ONE occasion where I met an obnoxious kid on Uncharted 2 multiplayer who kept swearing. Hardly anyone screams at you, except in MAG where if Valor loses very quickly sometimes the odd guy goes ballistic at the rest of us ...
Bearthur is right - the PSN has to seriously up its game to compete with Live.
This is my wish list for PSN:
1) Replace all dedicated servers with superior P2P versions
2) I cant believe, in this day and age, The PS3 still relies on wifi. I would expect the premium version to be incompatible with the inbuilt wifi and rely on an Ethernet cable strung around the house
3) System shutdowns. Every xmas.
4) Credit card accounts for selected customers to be ha...
Actually I believe Naughty Dog has 110 employees and developing uncharted 2 over 2 years cost them $20m - which gives a useful tool for cost
Cost per 100-120 employees per year of development = 10mn USD
So, Bungie with 150 odd on halo Reach (a small team was on ODST, so less than the full 168 on their company) and 3 years = 10 * 1.5 * 3 = 45mn, a fair estimate given halo 3 cost 35 mn
Assume 200-250 out of Bioware's 500 work on Mass Effect, and 2.5...
Shouldnt the online service that charges $50 a year be better than the one that is free? Last I heard, KZ2, MAG, Warhawk and SOCOM have dedicated servers, and Uncharted 2 despite having P2P does not suffer from host lag or glitches.
Of course, Live has cross game chat. Who cares for a glitchy, messy multiplayer as long as you have that.
Basically he didn’t think it through
His main complaint is about basic game-play mechanics in Resistance “Insomiac’s core combat model still wasn’t sophisticated or satisfying enough” while he essentially agrees that it added a lot of new stuff. Which is a contradiction given the subject of the article. Would love to hear the opinion of this author about how Halo 3 or CoD MW2 have changed things from earlier iterations – Gears 2 did add the horde mode, which was comparable to R2’s co...