TBH, they should be talking about optimization, not optimism.
Reminds me of the guy Kenshiro, from Fist of the North Star, almost killed. He wore straps around his head to prevent it from exploding.
Glad you guy said it. This "news" just made Captain Obvious face-palm.
The developers choose to put their games onto BC. It's not the fault of MS if a particular title isn't BC yet. Besides, it's not like we won't see this list updated.
@ThePope
I believe it was Elder Scrolls, not Fallout.
PS Now has low resolution, it's badly compressed, laggy, and has poor quality audio. It does not offer the same support for accessories or features as the originals, requires a constant internet connection, and will not allow you to play titles you own already. All for the low, low price of highway robbery.
PS4 owners could buy an XB1 for what it would cost to rent from PS Now for any length of time and enjoy the old games the way they were meant to be played, get them u...
@ MrSec and Apex
I know what the real world performance is on the XB1, it is also listed in the same interview. What I listed, clearly, was the maximum bandwidth. FYI, the PS4 max bandwidth is 176GB/sec, but can only do about 135-140GB/sec in the real world. You're right about Sony's api's being comparable to DX12 but guess what? We're not comparing them to DX12 yet because it's not even on the console yet!
So here we are, posting in the...
Lol, Apex.
I didn't realize you knew more than the people who built the PS4. They're the ones(I'm pretty sure it was Mark Cerny, actually) who stated that the PS4 was balanced to 14 cu's. The other 4 are reserved for non-gaming related tasks.
I also didn't realize you knew more than the lead architects of the XB1, who were the ones that talked at length about the benefits that came from the bump in clock speed. The ESRAM did get a 15% eff...
No. Halo 3/ODST engine was the same. They could do more with ODST because they were more familiar with it. The Halo Reach engine modified literally every component of the Halo 3 engine, which esentially made it a brand new engine. The Reach engine was further modified for the production of Halo 4, so Reach would not be as easy to remaster as ODST.
My original post still stands as accurate.
There were some great video game movies like:
Super Mario Bros.
Double Dragon
Street Fighter: The Movie(This one was good enough to make a game off of!)
House of the Dead
Bloodrayne
I think I've proved my point. /s
"money doesn't grow on trees"
Correct, it comes out of a worm's butt. ;D
Flawless Victory.
@Abizzel
ODST runs off the Halo 3 engine which was already remastered to run on XB1 so all they had to do was port the game code. Reach used a different engine so the engine and the game would both need porting to XB1. For a free game, ODST just made more sense because it was more economical.
I don't own a gaming PC, but I did address that my opinion was that of console rally games. Have any of you played Dirt Rally though? Do the cars still handle the same or did it get a serious overhaul(pun intended)? I read the description of the game at their site(thanks for the link, btw) but it doesn't really discuss physics, which is my main concern with the whole Dirt franchise.
My ASCII pads for the SNES are the bomb, with better ergonomics, turbo, and slow mo. I guess it has been a while though, lol.
When MS boosted their clocks before launch, everything got boosted along with it including but not limited to the ESRAM(which went from 102 to 109GB/sec) and CU performance.
ESRAM is designed for tiling, currently with a 109GB read and a 109GB write capability. You can move tiles into the ESRAM, temporarily store them and then move them out without sacrificing read speeds at all. The move engines also have capability to do work that doesn't count towards overall "on ...
Do you know I mentioned Dirt in my post???
Colin McRae became Dirt and has been way too arcade ever since. Codemasters also screwed TOCA by changing it to Grid at that time. Thankfully, the guys who made Grid got smart and made PCars the spiritual successor to TOCA in some ways. Dirt developers need to follow suit, IMO.
Halo 5 is not better at everything...
Halo 5 better because it's $60, launched with a story(a better one too), great MP and all the dlc is free.
Destiny is better at overhyping the game pre-launch(how long before we got a real story?), overcharging for content, and forcing the TTK expansion(removing features people already paid for by level capping raids and requiring the TTK to get them back).
See?
I hope this game is a good sim-style rally. The track shows attention to detail which is promising, but I'd like to see some gameplay too.
Rallisport Challenge 2 and the Colin McRae Rally series were the last good rally sims to grace consoles. Codemasters should ditch Dirt and go back to sim, while MS needs to bring back RC or make a Forza Rallisport. I heard Playground is not working on FH3... so I've got my fingers crossed.
My thing is that if it's an actual remaster, and not a port, BC shouldn't really be an issue for those devs. It's'the lazy devs after a quick cash grab by simply porting that would stand to lose the most revenue.