But there's no element of immersion in watching a video, is there? Since you don't interact with anything, you're just watching a movie or TV in 3D, which already failed to catch on. Since you lack any control over the image, how is it fundamentaly different than going to the movies and watching in 3D? Somebody please elaborate.
What exactly would be the difference between 3D TV and VR TV anyways? If sky had to shut down it's 3D channel, what makes them think reopening it because of a pair of glasses is going to be a success? I guess time will tell if there's a mass market appeal for VR in the film industry or if it's just another fad like 3D TV ended up becoming.
Edit at Dragon Dark (2.1.1):
Videos in VR are exactly 3D TV because it's not interactive, it's simpl...
Finally, someone else gets it! \ö/
Infected, it's not a trade in since there's nothing physical for MS to resell. Think of it more like giving you a discount on the purchase price of your game. If you never want to play something again, they'll compensate you for deleting it from your hard drive by giving you a credit. At least it's worth something if you're not playing it anymore. Of course, it's all for naught if MS doesn't start doing it in the first place...
So, I paid for Season 1, to get a 5 episode story. They gave me a 4 episode story instead, along with the first episode of Season 2, and want to charge me more(another $20?) for the next 3 episodes? I'll tell you what, Telltale, with how long my son and I've waited for Episode 5 already, I should be getting episodes 6, 7, and 8 for free. What a D**k move, and with my son's christmas money too, since he bought it himself and was really excited that it was his first game.
I agree with you Christopher. It's what I was trying to communicate yesterday about the quality of the pixels being more important than their quantity in this instance. It's interesting to hear about the technique Remedy is using to create the images the game is outputting to the TV though, as I've never heard of anything quite like it being done before.
Oh, does anyone else find it ironic that Quantum Break is using temporal reconstruction/upscaling to make it&...
Oh thank god. This episode had better be a self contained story as big as the other four episodes considering how long my son has been waiting for it. I guess we'll find out later today then.
Battlefront had DX12 patched well into its development(it was more than year after the SW:BF announcement that Dice incorporated the new API into Frostbite), where Deus Ex built it's graphics around DX12 before development even started. So far on PC, patching in DX12 hasn't brought about nearly the performance gains suggested by the benchmarks shown before DX12 launched and in some cases runs even worse than in DX11. Fable Legends started life as a DX11 title before patching DX12 in...
Christopher, you make some valid points, but what I was implying was that resolution may have to take a back seat to other things like graphical effects, physics, etc., which is why I'd mentioned SW:BF as an example of such a compromise. If a developer chooses to put more into other details besides resolution to match their vision of what their game should be, then that's a compromise they make by choice. When you talked about higher quality effects you tied it into resolution, but i...
My friend rents everything he plays, and only buys multiplayer games or ones he'll play over again. That means publishers don't get a dime from him in most cases. I'm not really sure, but I would figure that many people rent games to see if they like them and then buy them if it's good enough. If that's the case, publishers would make money off of the rental and the sale. As of right now, the rental service makes more money off a game than the publisher does, so rentals c...
The wealthy.
Politician?
Everyone knows that the PS4 is more powerful than the XB1, but this is the game that will benchmark DX12 capabilities directly against PS4's API for the first time. Lots of great tech involved in the development of the game for sure!
If you're never going to play it again then something is better than nothing. A better solution is a digital rental service, where you download a game for as long as you like for an arbitrary fee and then delete it when you're done to return it. Like Gamefly but without the mailing. I'm sure someone could figure out the logistics, and developers would get a cut of all the rentals then too.
Christopher, details, effects, and resolution are all part of the same package. You can only push a system to 100% before a compromise in one over the others takes place which, for example, is why SW:BF only runs at 900p on PS4 and 720p on XB1. Dice chose details and effects OVER resolution and so did Remedy in this instance. Remedy's engine looks amazing, with some of the best lighting and effects I've seen on a console to date and to me it's unfair of you to mock their choices ...
Interesting, Gamestop is making a videogame and MS might start digital trade-ins. Market convergence at the highest of levels.
Bioware has become indoctrinated... just like every other dev they bring in to their portfolio.
Maybe millions of 360 owners will Jump In to XB1 to continue their ESPN experience too. What a dumb thing to say, really. It's not like that's the reason millions of people owned a 360 in the first place.
But we do see it. Quantum Break is one of the best looking games out there and it is built around DX12. Gears of War 4 looks amazing and it is likely to be built around DX12 as well. 3rd party devs are behind MS when it comes to using DX12 because they didn't have the tools as long as MS. To reiterate, games that are patched to run DX12 are in some cases slower than DX11 on the PC because they were not optimized for DX12 in the first place.
You're right though, Game...
Yeah, Septic, I was thinking they should just trade Evolution Studios for Lionhead Studios and be done with it!