We can't help it, marketing tastes so good :(
Good timing for me, as I'm planning a 5.2.4 setup in the near future.
I hope Dice bring Atmos to the Xbox versions of Battlefront and BF1. And as many other games as possible obviously, but those are the only games I know of that already support it on PC.
"based on several reports Mark Cerny designed a machine that can match and even outperform the Scorpio,"
Nobody is reporting any such thing. Unless Mr X Media has swapped sides, which would be quite amusing.
That's very deliberate because Sony don't want to take the spotlight and consumer dollar away from PSVR. As soon as Sony feel the PSVR launch is in the bag they will begin the Pro blitz.
This analyst is not wrong at all about the products vying for the same dollar this year. Sony have done right to give PSVR as much space as possible, as that's the new platform that needs to grow. I'm sure they want Pro to do well, but the numbers are less critical.
Standardisation, not fragmentation. Standardisation is exactly what VR needs.
Valve and PC gamers have already been pushing hard for open standards, hard enough to force Oculus' hand in taking down walls. With Microsoft's weight behind this it bodes well for VR.
Hopefully they've kept Valve and Oculus in the loop, or things could indeed go sideways.
Down is not the only direction prices can move here. Some of us are more excited by the prospect of better headsets...
Microsoft are opening a drive-thru? By accident? Close the scary door!
It's different tracking tech, but it still provides positional data so it is likely it could be loosely compatible with the same software. How good these headsets are remains to be seen, but there aren't really any limits defined. Which is what makes it so interesting.
I didn't say it was comparible in quality. It's still the most accessible VR solution.
Vive owners walking around their virtual worlds probably don't think PSVR can compare to that, but that doesn't diminish the relevance of PSVR. Accessibility is a big deal in terms of sales.
Gear VR and Google Cardboard are more accessible, ampersand exclaimation mark asterix.
PSVR is a lot more accessible than the higher end alternatives, but mobile VR shouldn't be completely dismissed.
I'd assume these are the array of VR headsets Microsoft alluded too when talking about Scorpio compatibility.
Great news for the industry if this takes off, as it could lead to a future where you buy a headset and use it on any console or PC (much as you expect to be able to use a TV). That totally opens up the market for rapid tech advancement and a full gamut of low to high end options.
BF1 actually performs remarkably well on weaker hardware. I can get 4k40 with ultra quality on a single R9-290, which is aging tech that the PS4 pro should surpass in several ways.
Tone down a few key settings and they probably could get up to 4k on the PS4 Pro, but it really depends on what Dice decide are the right compromises to make. They aren't particularly obsessed with resolution. BF1 also hammers the CPU, so the framerate might still suffer.
It's not upscaling! They just... scale... up.
Interesting fact: Sony TVs have included databases with reference texture samples in various resolutions, so that when it upscales a lower resolution image it can cross-reference the the database and better estimate how the higher resolution frame should look. It literally adds detail to the image.
That's just one of the sophisiticated ways that TVs have been upscaling in recent years. People crowing t...
PC vastly outclasses every other console as well, and yet there have been something like 70million of them sold over the last 3 years. Some people like consoles, and that isn't likely to change until something even simpler comes along.
I don't know the budgets for those titles Edmix. How much more money should they have invested into Screamride or Recore to make them more successful? How many new IPs this gen have a budget comparible to Quantum Break?
Your own example of how Microsoft should take a risk is that they could have got Bungie to make a sci-fi FPS? Really?
Fair enough. Open voice chat is usually about as stimulating as N4G comments so I don't ever use it on any console (and it's blocked for my kids that actually use the Xbox) so it doesn't effect me personally. I agree it's a bit lame to support it in a half-assed way though.
That's strange. Mine gives me the choice of having chat output to Headset, Speakers, or Headset and Speakers.
It was updated when Cortana launched a few months back. Any mic will do and it's a lot more intuitive to use now.
I wasn't really pointing fingers or blaming anyone. Just challenging the rhetoric that they don't take risks with some clear examples to show that they do, and that they haven't particularly paid off. Those titles run the gamut from cheap and cheerful to high budget. Sea of Theives and Scalebound are still in the pipeline too, and success is far from certain for those.
Agreed on Sunset Overdrive, it was good fun and definitely the outstanding title on that list ...
And Battlefield 1.
PCs connected to Dolby Atmos receivers make up such a tiny niche that I honestly don't know why Dice do it. They must have a genuine desire to push audio-visual boundaries, beyond commercial gain. As a gamer and tech enthusiast, I love that!
Of course if consoles start supporting Atmos then there is a much greater chance it'll be implemented in more games.