@Errorist I use my PS4 a lot more than my Xbox One. I don't think I've played anything on the latter since Halo 5.
@OpenGL I didn't mean to imply it should have come with an SSD as a baseline. That would be a disproportiantely expensive component indeed.
@cornholio Upscaling from 1080p to 4k typically looks better than 1080p on a native 1080p display. There are bad 4k TVs that won't look as nice as a good 1080p TV with any picture, but upscaling from 1080p to 4k doesn't introduce problems. Even with the absolute most basic upscale (expanding each pixel into a block of 4) you gain pixel density and lose nothing. In reality any TV worth it's weight has more advanced upscaling than that.
So unless you're saying...
So you're saying it's OK to call it upscaling (which it is, regardless of where it sits in the rendering pipeline), so long as we acknowledge that Sony are cool and Microsoft aren't?
Stay vigilant, comrade
Which was already approximately 8million% faster than installs on the Xbox One.
Maybe so SirBradders. That's a shame though, as I'd much rather have had a premium console over a cheap console.
There are so many flawed tests around to show that SSHDs are close to SSDs on these consoles. Even competent testers like Digital Foundry tested by repeatedly loading the same scenes.
If you repeated load the same scenes then the speeds will benefit as the drive stores those frequently accessed files on the SSD. In realistic use, you'll be loading game data from the standard mechanical drive. Unless you play Destiny.
Hybrid drives aren't entirel...
What do you expect from a premium version of a console? A "cheapo drive"?
I'm with you on the 500Gb SSD as speed matters to me a lot more than capacity, but that's exactly why it is a shame Sony went right to the bottom of the barrel for the included drive. It means devs can't really take advantage of improved asset streaming in the Pro versions of open world games, which would have paired nicely with higher resolutions.
Even a simp...
Aenea why do you care so much about the term "upscaling"? We have a fair amount of detail on the technique itself as well as first hand evidence of the output, so how people refer to it is largely irrelevant. Yet you constantly bang on about the terminology as though it somehow matters.
(psssst... it's upscaling).
I call bullshit on the outrageous claim in the headline.
Pipe down Rookie
Ah OK, thanks. Not too likely to get much news out of that I guess, but should be worth the visit for you.
Good luck with the VR audio engineering, that sounds like a really interesting field to get into (no pun intended).
@Errorist what VR convention is on tomorrow?
@Edmix Of course they can make guarantees about the features of first party games. You need to read up on the role of a publisher :-/
Being able to get up and walk around a VR world massively improves the immersion, even when you are confined to a relatively small area. That's what elevates the Vive to the top of the pile (according to pretty much all comparisons with the Rift). Cords become a much bigger problem in that scenario, so wireless is a massive improvement for the Vive.
15ms latency and 1.5hr battery life aren't perfect though, and price and availability aren't great right now.
Get your time travel on geez!
That's not what the article said when it was first posted.
4k60 with ultra settings represents an almost absolute ceiling for graphics at the moment. If single cards perform at the ceiling then the devs aren't pushing hard enough. They could and should aim higher than that. Pushing boundaries is one of the most endearing aspects of PC gaming.
Not having to worry about performance and setting is one of the most endearing aspects of console games.
It's nice to do both!
@Edmix fyi you can't currently play back UHD blu-ray from a PC. HDCP is a harsh mistress.
HDCP 2.2 is a right pain. HDFury linker and/or Integral may help you out. They aren't cheap, but they do successfully circumvent HDCP 2.2 and can be a godsend if you have high end AV equipment circa 2013.