Microsoft have potentially played VR very smartly by waiting though. PSVR launched in the "learning phase" of VR, and there are some key problems that will hamstring it for at least the remainder of the generation (most notably the camera tracking).
You would expect Scorpio to support Microsoft's mixed reality headsets, which means 360 degree tracking, freedom of movement, motion controllers, and a range of quality/price point options (starting from the $400 A...
Cross-save is nice when it goes hand in hand with cross-buy. This is Activision though, so there is no hope of that. You have to jump through hoops just to share Destiny DLC with people using the same console, Activision's policy is to make each family member pay separately for it :|
Eh? You don't in farpoint. PSVR doesn't support 360 degree tracking, so it is a necessary concession for that platform. It isn't some fundamental problem for VR as a whole.
According to the review on uploadvr you can enable step turning or smooth turning, which is good news if you have your VR legs.
I remember reading that turning was disabled for all the previews, and wondered why so few of them mentioned it. Turning is a big contributor to motion sickness. Surprised it is still completely disabled on release though, I expected options for smooth turning, step turning, teleport turning and such. It is kind of an important skill if you want to navigate a level.
Of course there wouldn't be such a need for turning if PSVR had a better tracking system...
Level structure, narrative, various other elements of the game may be familiar, but "gameplay" is fundamentally different. The way you interact with and control the game is core to gameplay. Pointing a gun at an enemy isn't that similar to using a right analogue stick or a mouse to aim your crosshairs. Physically dodging incoming fire by leaning/moving/ducking isn't akin to keyboard or pad movement.
That's ignoring the huge benefit to immersion that y...
@myself read the original tweet, it isn't only free for one day.
https://twitter.com/Melkart...
@Paandaan I'm normally pretty critical of free to play games, but if it is true that the original game is fully intact and playable exactly as it was when it retailed then I don't really see how you can complain. They obviously didn't design the game to coerce people into spending money back then, and that orginal design is still what you are getting (apparently).
^^ Only free for one day? Where are you reading that?
Curious as it isn't actually on the Windows store yet, and I'm out for the rest of the day.
Nah it works on PC and Scorpio as well :p
Still, it is the best quality medium for watching films at home. By far.
Scorpio will apply 16x anisotropic filtering to all games that don't already support it, and help "dynamic res" games like Halo 5 hit their peak. The difference will be pretty subtle (except on games that really struggled to maintain a decent resolution or framerate).
The Pro doesn't have crossfire. People take Mark Cerny's mirror/butterfly GPU comment way too literally. It is a single GPU. Which is a good thing, as crossfire would present way more of...
Could use him round N4G as a mod.
@digitalraptor you can't afford a ps4 pro and you think the original PS4 games still look amazing. That's what you said yesterday anyway.
http://n4g.com/news/2056382...
No differentiation between the ps4 pro and the ps4 slim? Damn, I got ripped off by the cool sounding name :(
Aha, I finally understand Neptunia's "Saturn Shiro"
You're right, N4G offers plenty of proof that it is possible to be a "real gamer" AND a "real twat".
It's also not a big deal at all. You just sign in again with your email address and password. Bit of s pain to have to set up the Kinect stuff if you have it, but not much else to deal with.
Yes. Yes it does.
VR is already super cool. Question is, can Microsoft do it much better than Sony?