CRank: 5Score: 34120

But nothing here alludes to matchmaking with pay to win buyers. That's all Activision.

The EA stuff talks about increasing "player engagement", which is the best indicator they have for player enjoyment.

2992d ago 3 agree36 disagreeView comment

Don't get me wrong, I'd throw boats at them if they included pay to win style transactions. Whole boats. Big heavy boats.

It's just quite a weak attempt at cosmetics. Hence "Meh", and not rage.

2992d ago 0 agree0 disagreeView comment

To be clear, dynamic difficulty is for single player games, and already implemented. I've seen it first hand watching my 2 boys play FIFA 17 (yes, last year's game). They can both beat he AI, and it is fun for them.

Multiplayer _already_ behaves in the way you lot are bitching about. That's skill based matchmaking in a nutshell, and it has flaws. Principally it casts a shadow over real player progression, because getting better just earns you better opponents, ...

2992d ago 4 agree7 disagreeView comment

Explain how adjusting the difficulty to keep players enjoying the game is a scam?

2992d ago 11 agree38 disagreeView comment

@rdg racing is a very simplistic example, but nobody likes overtaking the pack on lap one and then not seeing a car for the whole race either.

Now think of a narrative game. Nobody wants it to be too easy, but nobody wants it to be so hard they can't finish it. Selectable difficulties is a fairly rudimentary way to allow the player to tune the difficulty, but if the game can adapt automatically to provide the "right" and "fun" level of progress and c...

2993d ago 4 agree9 disagreeView comment

But nothing in the article alludes to micro-transactions or anything remotely unethical. It talks about 2 ideas to improve player engagement by making the experience and challenge level more fun.

Think of it like the AI in DriveClub. They automatically adapt to the ability of the player, so that everyone experiences a busy, competitive race instead of shooting ahead or falling behind. The first concept is basically that, but more sophisticated.

Most multi...

2993d ago 11 agree60 disagreeView comment

That isn't a conceptual problem, that's a problem in the execution. The concept of an MMO in VR is still marvelous.

We'll get there.

2993d ago 2 agree3 disagreeView comment

Will do. What is your number?

2993d ago 0 agree2 disagreeView comment

Negative. PUBG serves up much greater tension in firefights, and can be a quality game in it's own rights.

Some people will obviously prefer the more gritty aesthetics too.

2993d ago 7 agree6 disagreeView comment

On PC I prefer Fortnite.

On Xbox I prefer Fortnite.

PS4 obviously doesn't have PUBG yet, but that certainly isn't a reason I like Fortnite.

I like both games. I'm sure the Battle Royale genre will be over-saturated in no time, but it can support these 2 quite distinct games.

2993d ago 2 agree2 disagreeView comment

Of course he doesn't, that's the problem. He has bags of skill, but struggles with Fortnite because it doesn't require skill.

Fortnite requires... I dunno. Dental hygiene?

2993d ago 1 agree3 disagreeView comment

I don't think Microsoft are doing much of anything in this instance. I think someone spoke to a random support representative with no pertinent information, and built a flimsy story on it.

They aren't formally commenting on the rumour, which is exactly what you would expect.

2993d ago 2 agree8 disagreeView comment

This dynamic difficulty scaling applies very specifically to single player games. It's also not actually a bad thing at all.

2993d ago 5 agree39 disagreeView comment

This article is horse manure. Calm your emotions and use that logic you claim you possess.

Dynamic difficulty scaling to keep a player engaged is just smart design. Not evil, not greedy. It is just intended to make the game difficulty scale to the player, so it doesn't feel too easy or too difficult, and remains fun.

EA's own results proclaim increased player engagement "with a neutral impact on monetization."

2993d ago 16 agree93 disagreeView comment

I'm probably more inclined to believe the original leak over this apparent quote from "a Microsoft representative".

The Coalition was not formed to focus exclusively on Gears. They were formally Black Tusk, and they were a Microsoft Studio before MS owned the Gears IP.

2993d ago 7 agree17 disagreeView comment

Maybe. Then again another slight clockspeed increase on Jaguar would keep the costs down...

2993d ago 1 agree5 disagreeView comment

Yeah but those websites can't give you a leapard skin mask for your PUBG character.

They can't even give you 18 dupicate red long-sleeved t-shirts, that you can trade on Steam for miniscule amount of currency, and eventually save up enough to change your character's hair style.

Loot crates <3

2993d ago 5 agree0 disagreeView comment

Meh. I don't have a problem with a service-oriented game like PUBG monetising. These loot boxes seem very limited and unappealing though, and the way they are completely separating out paid items in a still-bad loot crate isn't really palatable.

Maybe I should just be grateful that the devs aren't devoting all their efforts into chargable cosmetics and services.

2994d ago 6 agree9 disagreeView comment

Well in terms of consumer services there is obviously Xbox Live....

Cortana woulda coulda been a rival to Alexa, but Microsoft have failed to push it living rooms/phones/cars. With the death of Kinect they don't have it on Xbox in a meaningful way, which is an obvious opportunity missed. They should have included an integrated Mic in the Xbox S and X, and expanded into other rooms with an Echo Dot equivalent.

If they do kill Cortana then Bing may be ...

2994d ago 4 agree0 disagreeView comment

The Last of Us 2: Definitive Edition.

2994d ago 5 agree4 disagreeView comment