The six resolutions:
Forza Motorsport, Redfall, Starfield, Minecraft Legends, Hellblade 2, Everwild.
Six more:
Contraband, The Outer Worlds 2, Indiana Jones, Perfect Dark, Avowed, Fable
I remember being so hyped for MGS4, binged through the re-release collection of MGS1-3 that came out shortly before it released on a PS2 slim I got for GOW 1&2. The 80GB PS3 bundle with MGS4 and the Dualshock 3 was my Hs graduation present.
Only time in my gaming life that i binged an entire series like that - 4 will always stand out to me as such a huge leap for in-game cinematics at its time.
The way I went through Infinite made me kinda dislike the game (Not a good idea playing a narrative-driven game sporadically in short bursts over the course of a year...)
Having not played 2 yet myself, would you recommend a playthrough of 2 first or a replay of Infinite?
You're not going to convince me that a single cable is part of the future of VR, until that single cable connects to the accessory we all are smart enough to know is coming for wireless connectivity to the system. It's as predictable and inevitable as Sony shipping that PSVR updated passthrough box supporting HDR within a year or so of the OG PSVR.
Quest 2 is by far and beyond the world's best-selling VR platform because, if you want to reference these YouTubers...
"get rid of the ones hooked up to your game consoles."
What. Good point until this ridiculous statement. The cables hooked up to your system aren't going up to the side of your head. Even if you use a wired controller, that's for games expecting you to be sat down.
Fallen Order was the first UE4 game I played on PC... it taught me everything I needed to know about the dreaded shader compilation stutter.
The FTC said that MS committed to European regulars to keep Bethesda games exclusive, it was their primary reason for opposing it here in the US. A commitment that didn't happen. FTC's primary argument based on... fake news.
The same European regulators that had to correct the FTC's lie and received 3/4ths of public responses favoring the deal?
Yeah we'll see.
AMD supported game on UE4... Technical mess on PC at launch confirmed, then.
(Respawn has only stated their upcoming Star Wars FPS is UE5-based)
The Apple headset has been detailed a ton, as has its price (estimated at $3000), and its usage intent (not gaming with seemingly only Unity included in early access to the SDKs). Macrumors had an impressively detailed article a few days ago about it, even about the flipflopping between where the battery should go (apparently will be MagSafe based to a pack you have to wear)
The Quest Pro isn't aimed for consumers either at $1500-$1600.
Neither of the...
"what do you expect really."
It's years old and Meta even said they're intending to release a new one in 2023...
"So a single thin wire limits your freedom too much?"
The only open space in my living room is diagonal from my system by 10'. Like normal people, I have furniture, and an active dog. My PSVR1 got used a handful of times because it was a hassle. VR2 is better but a cable dragging a dozen feet i...
I do agree. I've decided to hold off on PSVR2 until there is a wireless solution and/or connection with PC, but the tech at the price for PSVR2 is a steal compared to the tethered competition.
The Quest 2 has been a dream for VR held back by weaker power since it is wireless, but that freedom is so unmatched when there are solid experiences not reduced to mobile games for the face. Which is too few and far between because it's needing a Quest 3 as much as Switch nee...
Cost-benefit analysis plays a factor into their decisions. If they can get more money from Sony than they would make from Xbox sales + development costs, they can build a better product which then may be received better and lead to more sales as being an exclusive is built-in marketing by itself.
Plus... It's easier to say no to Xbox than it is to PlayStation. Even the console exclusive Day One Game Pass titles like Tunic don't last a full year on their exclusivity....
RE: Village comes to mind with an AMD game that doesn't exploit any Nvidia-friendly tech despite having RT. Correct me if I'm wrong but do any Capcom games even have FSR? Bizarre to not especially when the RE2/3/7 patches all brought RT.
Halo: Infinite is another AMD partnered game that runs inefficiently with broken frame caps and vsync, and the RT it will get so far doesn't mention anything about reflections or an FSR implementation.
Nvidia ...
You must mean Amazon - they're the ones publishing Tomb Raider now.
Embracer seems to do basically nothing themselves outside of just being a holding company for all of these other studios/groups. They even own the rights to Lord of the Rings.
High on Life is fun but you'd have to be really high in life to think even the best Xbox had this year could hold a candle to Sony's worst.
A stipulation of Apple Arcade is you can't have any microtransactions in the game, so this is really just a thoughtless "mobile garbage" troll post. Plus, it's bundled and packaged in so many ways that you're not a smart one if you're paying for it by itself.
Lego Builder's Journey, Shantae, Dead Cells, Shovel Knight Dig, Samorost 3, Oceanhorn, Fantasian, Monument Valley 2. Most games I've seen have full controller support.
Over the years there have been.
The next Nintendo system doesn't need much. The OLED with its gorgeous screen, sturdy stand, and improved speakers are exactly what I wanted from the original Switch in terms of form factor. That the OLED keeps the same 5-9 hour battery life is another plus and spells good things for the future, as that chip is able to run with that battery life after not being iterated upon since the Red Box Switches in 2018 or 2019 (Nvidia's had crazy gains in efficiency on their newest chips)
Dead Space 2 came out in 2011 - anyone that cared about owning it has had a dozen years to do so... And guess what, you can buy the game even if you do subscribe to their services. Big surprise, I know, shocker.
Regardless, it's a nice gesture to have this pre-order bonus. Doesn't impact me since I've owned it on Steam for years and I don't pre-order digital games, but this move costs them nothing. Free goodwill to the fans.