There's been a very long development period. Throw hundreds of people on something for a decade, your costs aren't gonna be light.
I don't think there's anyone around ready to say the budget on this game, whatever the real value is, was worth it
You're right about the first paragraph - it was only recently changed by Sony. All I had to do for my disc Horizon install to get it playable was to go to the PS Store listing and tap Add to Library. Want to say that was a February or March random thing in addition to the ever-stabling of the PS5 firmware lol.
One game I know of on GP that doesn't treat save data equally is The Outer Worlds. It is the rare game that was GP Day One, without Xbox Play Anywhere support...
In my thinking...
The disc user can do whatever offline with it. The PSN (or whatever service) account "linked" to it would have the disc-less access revoked if the disc is ever detected online on another account without the need to alert or notify the current user. It's less of the disc being "tied" to your account (making reselling unimpacted), but rather - PSN would grant you a digital license until it becomes known you're a sharer.
...
Yeah, thinking about the logistics makes it messy once you go more than one layer deep.
It's unfortunate that games are both the most expensive digital entertainment medium and the least interoperable/shareable.
You can burn a CD and forever save and copy those MP3s.
Buying a DVD since 2007 or so, you get the Digital Copy code for free! That was fractured at first - Platform A, Platform B, "iTunes", but now it's been centralized...
One thing I wish for from either Xbox or PlayStation on their services would be to let me play a disc game without needing the disc in after I install it.
Idk how the logistics could work to prevent soft-piracy like disc sharing and playing at the same time (I.e. if there's an ID for the disc their servers can track and you have to be online), but I think of how nice a feature that would be every now and then.
Horizon for example - it's been a yea...
Xbox has a wider VRR range than PS5 because LFC is built into the platform. This is why Elden Ring as an example can feel smoother on Xbox than PS5
And Howard's gone on record saying "Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it" - so if he's honest, that sounds like VRR ...
People who clowned on A Plague Tale were out of line and should be called out for their inconsistency then. Who here did that?
Gotham Knights releasing around the same time as Plague Tale also at 30fps deserved its criticism by having inconsistent performance. Plague Tale also released with 40hz support so that makes the criticism it received even less warranted.
I would hope they give us a VRR mode much like Flight Simulator provides - locked 30 on 60hz mode but 120hz mode unlocks it.
Fans of Elder Scrolls and Fallout titles, yes actually. That is the kind of interactivity fans of their titles know to expect. Have you played any of them before, especially at launch?
Also expected - massive bugs, because this is a Bethesda Games Studios title, not an id Software title. Again I'll ask - Have you played any of them before, especially at launch?
This game is doing exponentially more computations than The Medium (a launch window 30fps t...
@Lifexline Ehhh that might just be your personal experience, and times have changed so any points back then can't be applied to today.
For one, PS3 had Blu Ray 50GB disc support, and Xbox 360 games were limited to DVD storage restrictions.
For two, games are installed now - they mostly ran off-disc for Xbox 360 and PS3 but XIII on Xbox allowed for the extra discs to install on their expensive proprietary hard disk. Remember the original 360 had only a 20GB HDD....
@DarXyde I guess I don't understand how that's weird given the state of reality that Xbox is perceived as getting fewer games especially from Japan. If Sony didn't want Xbox to have an opportunity to market those titles, they (like Xbox) could've signed embargoes with the publishers.
But Sony, the market leader by a long shot, has no reason to waste marketing dollars for 2-3 days at most of perceived exclusivity. Microsoft, the third-place-by-a-long-shot com...
"This is a far better outcome than a direct port, like the recent Resident Evil 4 game for Quest headsets"
I mean, I agree that a built-for-VR game is more exciting than just a direct port but saying Resident Evil 4 is a "direct port" really dismisses how great of a VR experience that "direct port" turned out to be.
Suggesting this AC VR game is already a "far better outcome" than RE4 is more insulting than dismissi...
I have a TP Link router that received a buggy firmware update about a month ago that causes random Wifi disconnects.
If I'm playing a game by myself, and that router goes through its issue, I'm potentially kicked out of my game for at minimum three minutes.
If Forza gracefully handles *this* scenario, I'm not terribly concerned about the actual moment-to-moment gameplay for its life. But, like any other online-only game, they can have the best...
I guess it kind of depends on how they plan it out. They removed the number from the title - will it be like Halo Infinite's marketing, a "platform for the next ten years", and they'll continuously iterate and add to this game?
Or will it be like before and in 2-3 years we get Forza Motorsport II?
I would hope it's the former; sequelizing an online-only game this day and age is silly. I would not hope the same for the online-only GT7...
Right now there's a post in this thread about "Microsoft loving" sites conspiring to give lower scores to FFXVI, 12 upvotes to 3 downvotes
Any excitement from the Xbox Showcase - downvotes. Trolls running rampant over 30fps news - zero moderation. I've seen admins participate in general toxicity.
The people of this site - both mods and users alike - do not care to have any reasonable conversation over games. It's brands, labels, and ...
They'll have doubled the combat encounters from 6 to 12, with 48 motion-captured fall down and push back animations
Yep, continuing the trend set by GT for all campaign progress. Unfortunate they're doing the same
Do you have some initial impressions of it?
Maybe we'll get some Forspoken cross-over DLC
Instead of getting painted nails though, we'll be able to add blonde streaks to Clive's hair. Really really get the Karen look, with a 10% loyalty discount at any shop after three bonus dialogue options even if it's your first time
You'd have never known Halo is still being supported based on their showcase. This looks good, not sure why Xbox didn't include it.