PC people have competition and multiple storefronts.
If Xbox, Nintendo, and PlayStation all allowed additional storefronts for increased digital competition I would agree 100% - physical is quickly becoming meaningless with day one patches and discs that really are just keys to the download.
I regret getting Hogwarts Legacy physical because of the required download. I love the fact that Ragnarok was digital in its Jötnar Edition. I wish TLOU Part 1 w...
Don't forget Foamstars, and not one but TWO games that start with "Tower"!
Anywhere but San Francisco again
Sony believed in generations then every title shown off except for two at that event were PS4 cross gen games.
Remember how they announced Horizon as a game getting a free upgrade, then they tried to walk back that promise since they delayed it out of the launch window? Then they made the upgrade free but still sold the PS5 SKU at $70?
Now Sony is going to sell you a dedicated streaming device as if they aren't already selling PlayStation branded mobi...
Not sure how you're getting disagrees - Bungie has stated how they intend to remain multiplatform and Sony has stated how they intend to leverage Bungie's experience in building their own GaaS titles. Both have gone out of their way to emphasize that.
Digital games should especially not cost $60 when they only cost $50 on the publisher's own storefront.
I'm saving the trailers for after work.
But f me, this is close enough to what I want from Sony and Bungie. It's like multiplayer Halo, but with a company that know how to make a multiplayer Halo game!
But even then, just buy a PlayStation branded Backbone device for $100 on your existing phone that's going to be losing battery anyway being a mobile hotspot.
It's comfy and small, I really like mine
With Sony's limited availability of it at retail, I'd also project that these 600k sold are genuine sold-through sales, as opposed to the vague "shipped" unit counts we sometimes get for games or other pieces of hardware.
I don't have it yet, but your hype continuing post-release Sully is very convincing! It'll eventually join my library and I hope today to see titles coming that will push me over that edge.
For how close I was b...
And it's being made with the help of the Witcher 3 port team too, so this certainly isn't a cloud game.
I'm interested in how this will turn out. Wonder if they moved on from UE3 by now too (which MK11 was on)
If you use RT with 3GB Textures and other settings set to high, the demo would crash 100%.
Granted, the game gives you warnings in the settings UI, but no game should hard crash like that. On the 4070 in the full game I'm able to run it with RT on with settings maxed out and textures set to High 8GB, 100% Image Quality and FSR2 disabled.
I replaced my 3070 with a 4070. RE4, as great as it is, hard-crashes when it hits the VRAM limit.
It sucks trying to play modern PC games for things like that. RE4 runs super well on the 3070 too, but you can go from 1440p60-80fps to [crash] just by crossing a load point. It's absurd - developers need to be taken to task for routinely releasing unoptimized software as much as hardware manufacturers should for releasing insufficient new products like these.
I replied in the chain above but wanted to do so here to highlight just how important this is.
This game needs to be performant and solid. Let's look at Starfield - the conversation isn't on the gameplay or tone or setting, it's on how much of a technical mess we think it could be. For FF16 and the first mainline attempt at action combat, the game needs to feel as polished/smooth/solid as possible.
In 2020 the Series devkits had very public pe...
@potato - it would be foolish to think it's only about money. Even aside from FFXVI it was clear Sony's help really pushed Callisto Protocol across the finish line. Even PC RT on that game was behind the PS5 implementation.
Personally, thinking exclusively about the quality of the finished products, I do feel CP and Hogwarts Legacy both would've been better off being timed PS5 exclusives. Sony's impact and influence shows. I also couldn't be more excited...
Or exclusivity on the top-selling platform heightens awareness to the title and it sells better due to more focused marketing / potential reputation being supremely polished on its target platform
Since this article and context is clearly like Shark Tank now, please take a quote from this or any article talking about what Square's initial offer was.
You are twisting the literal quote to match your interpretation.
This isn't Xbox brain - this is me very literally reading the words printed out. The words stating that Square received offers. Sony's offer of exclusivity was better than whatever Microsoft had. But to say Square was the one making any offers is a lie that contradicts the director's own words
I'm sorry Pete that so many people didn't read the article, or just don't know how to read.
Square Enix made no offers, people. They approached platform holders about their game(s) and received deals/offers in return. That's in the article. That's what the article is about.
"...we do approach multiple platforms, multiple companies, about releasing the game. And when you approach them, they’re going to come back to us with their of...
"And when you approach them, they’re going to come back to us with their offers."
I don't know how you possibly thought what you thought. The director is literally saying they received offers. Square didn't make any offers nor are they saying anything like that.
Square approached [companies] with the knowledge that FF16 is being made. Sony gave them a deal worth making the game exclusive over. That's it. Don't make things up.
This trailer gave me flashbacks to when Redfall was announced as this CGI trailer showing co-op gameplay, from a developer that had a good history behind it.
Jade Raymond started this team right after her time at the failure that was Stadia... What has she brought to gaming in the last 5-10 years, or anything after the original Assassin's Creeds?