Swiftfox

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CRank: 5Score: 29320

The game doesn't take itself to seriously and honestly none of us should. The way she acts, poses, walks, is all for a laugh it's all about having fun. The game is charming in that regard too me. So let games like God of War or Dante's Inferno be serious but not every game has to be.

@nycredude:
I have to side with khellendros1 on this one. The sexually based nudity in God of War and Dante's Inferno is blatant. Bloody hell there is even a sex mini game in God of War...

5905d ago 2 agree1 disagreeView comment

It's something else to be sure.

Though I'm not getting your comment about "over sex driven". I don't see that at all.

Sexual themes yes, but "overly" I think is too strong a term. Sure she gets nude for a few moves but all inappropriate parts are covered, and she does have that taunt and a few sexy poses. However, there is no gratuitous nudity, overbearing sexual themes from the story, or them talking about sexual matters. (from the demo i...

5906d ago 2 agree3 disagreeView comment

The gentlman that created Devil May Cry is the same man that created Bayonetta. The man was involved on Devil May Cry 1 and 3 as well. A few years ago when Capcom closed Clover Studios he left and started his new company Platinum games with Bayonetta the debut title.

Devil May Cry may never be the same without the creators personal touch, so I would expect a similar experience to Devil May Cry 4 with Devil May Cry 5...if there is a 5.

5906d ago 4 agree2 disagreeView comment

Well the style is top notch and the combat is excellent from what I have played.

The only thing I don't come away with in the demo is the story and I hope it does well to enhance the experience of the overall game rather than just being an after thought.

The main characters attitude and demeanor are putting me off some as she seems like Dante from Devil May Cry, though since I don't know the story I can't make a judgment just yet.

5906d ago 4 agree4 disagreeView comment

I'm going to sound like the odd one out but I feel that it's wrong to blame anyone at this point. We simply don't know enough about what happened to reach any type of conclusion.

People are blaming Platinum games and Sega or Sony, but I think it Bayonetta was a victim of circumstance.

Platinum games is a small 3rd party developer with very limited resources. What I think happened was that development for the PS3 would have been far too expensive as a lead pl...

5906d ago 0 agree1 disagreeView comment

Everyone is listing games with a number following it.

I would personally love to see some new I.P's announced rather than sequels we all know are coming anyway.

5923d ago 0 agree1 disagreeView comment

To me it just has a different energy to it than God of War, that's all.

In God of War, its a gameplay experience full of passion. The game is meant to be played with that sense of pure energy and power behind it. Everything you do is powerful, every move, every hit, every action an act of rage against your enemies who are no where near your equal.

Bayonetta is just different. Gone is the brute strength and in comes finesse, calculated...cold even. Instead o...

5923d ago 1 agree0 disagreeView comment

I'm still open to this game. I don't know, to me, it has a certain...something.

It's just got something about it's gameplay that is compulsive, satisfying (though the difficulty could be tweaked up some) about it. It makes a nice little package. Though I am still put off by the character of Bayonetta as she seems like she has the same personality as Dante from Devil May Cry, but that could change as the story unfolds.

Every time I play the demo I grow more a...

5923d ago 0 agree0 disagreeView comment

It saddens me to read such...such utter drivel. All of his points are subject to pure opinion almost to the point of pure instigation. "The characters suck" What kind of assessment of design is THAT suppose to be?

"Cid is a clone of every other Cid in Final Fantasy" That statement alone should shed light on the fact that this gentleman has either not played Final Fantasy 7 or has not played any OTHER Final Fantasy, or maybe even both.

His &q...

5924d ago 2 agree3 disagreeView comment

I havn't encountered the glitch that doesn't allow you to return to Ezio, thankfully, but I did have a similar issue as posted above with the game crashing after a double-blade. Then again it probably happened because the situation was so awsome that the game couldn't handle it.

5924d ago 1 agree0 disagreeView comment

Could that also stem from the fact that you have already played both God of War games and are familiar with the character and his trails before hand and only got to know Bayonetta from the demo?

5925d ago 1 agree2 disagreeView comment

Yes but you have to experiment alot to get a nice difficulty arch. No two gamers are the same so it's very hard to acquiratly judge game difficulty even in play testing. Though I think that lower difficulties make games more accessable, there really is no point in playing if the game is too easy. May as well be watching a movie in that respect.

Now you see Dante's Inferno puzzles me. That is almost a mirror image to God of War in every way. The character animations, the sc...

5925d ago 0 agree3 disagreeView comment

Fair enough.

So you don't take to Bayonetta because of lazy development and overly sexual themes the game provides, or the cheezyness of the characters.

To be honest that's why I didn't like Dante in Devil May Cry. He seemed overly bad ass, self-confident and to be honest you can't do half as cool things he can do in the cut scenes as you can do in the game.

Yet I think of it as the developer that created DMC trying to refine his formula with Bayo...

5925d ago 6 agree0 disagreeView comment

And it's fine to perfur a specific game for that reason. I just think it's unfair to overly compair games without letting them stand on their own as what they are.

This: God of War > DMC > Bayonetta > God of War loop is rediculous without anyone actually expanding upon why they prefur one to the other. Is it the story? Gameplay? Atmosphere, as you say? How games are different is just as important as to how similar they are.

5925d ago 1 agree3 disagreeView comment

You see when I read that it seemed you had made up your mind before you even played the demo.

I'm not trying to instigate anything, but why snub your nose at this and then turn to a Hack and Slash genre gem God of War?

What, in your words, makes God of War, DMC, or any other hack and slash better than this game?

Again, nothing personal I'm just looking to understand.

*working under the assumtion you like God of War.*

5925d ago 4 agree3 disagreeView comment

Unfortunately, the controls I think are here to stay unless they ask for a western influences' help.

Capcom mentioned that they didn't put strafing in the game to make it more suspenseful when I believe the real reason is the same reason the Japanese don't like shooters...the second analog stick.

The Japanese have never excelled in games that require you to move both the character and the camera in order to aim. I don't know why it's just a difficult feat for th...

5930d ago 1 agree0 disagreeView comment

Considering the characters' name is Aerith not Aeris...Aeris was a bad translation when Final Fantasy 7 originally hit western shores.

5930d ago 3 agree0 disagreeView comment

What the author is suggesting is how to make JRPG's appeal to MALE westerners. The Japanese demographic doesn't assume that the gamer field is dominated by men. In Japan the ratio of male to female gamer is split more evenly in fact I think that the market is more divided in favor of women. The Japanese developer needs to incorporate aspects that can satisfy both male and female audiences alike with their RPG's, where as western RPGs can go all out in mature male themes.

So ...

5930d ago 2 agree0 disagreeView comment

I feel the same way about achievments/trophies in that they almost force me to complete them due to my completionist nature. The terrible thing is they are more a quest of attrition rather than skill.

It's not a matter of "if" but a matter of "when". Many achievemts/trophies are very time consuming or require a huge amount of luck.

As for Mirror's Edge: I don't blame them for not wanting to continue. Mirror's Edge has a flawed system that ...

5934d ago 0 agree0 disagreeView comment

Video games are not real. That's all anyone has to remember, that is all anyone has to say to this tired argument. They are not real. Seems everyone confuses the interactivity with "realism" and that is simply not the case.

Even the interaction is all based on context of what the creator wants to convie. It can be badly created or well created but video games themselves, as a whole, are not evil, and are no different from books and movies in this regard.

5935d ago 0 agree1 disagreeView comment