That's because game journalists aren't qualified to review them.
I can immediately tell that this is a flawed comparison. I've tested some PS3-version gameplay footage myself, and I'm pretty sure it came out to be a full 1280x720 resolution.
The analyst also failed to make any mention of and/or even notice the fact that the game uses a dynamic framebuffer, adjusting its resolution and AA levels on the fly during gameplay to maintain a smooth framerate. Both the 360 and PS3 versions have been tested during gameplay video footage to drop down to...
You haven't proven ANYONE wrong. In the case of multiplatform games, it is almost a constant that textures differ in their resolution between platforms; this is fully evident in several of the screenshots for Riddick; there are clear instances where one can see how the textures differ. Don't pretend to speak so authoritatively on a subject for which you obviously have zero technical knowledge.
I'd like to know just how many of those buyers actually bought one to "play and enjoy themselves," or if they're just hoarders who bought multiple units in order to quickly turn around and pawn off on eBay and earn a couple quick bucks. I know what deal mongers are and are apt to do.
If the PS3 were being offered at that price, you can bet everything that it would "sell like that," and faster.
I myself have NEVER stated that the Wii doesn't have enough core games. I have stated, however, that no amount of core games will convince me that it's not better to play core games on the other two systems instead. You know, with better graphics, sound, and high-definition and all.
That old video wasn't even PC. It was a target render, judging by the impossibly high-fidelity motion blur that I've never ever seen before in a realtime game.
No need to be a naive, technically uninformed fanboy. You really think that Uncharted 2 will have a problem outdoing a 2-year old game and engine in one particular aspect, if the developers set out to do so? Crysis's technical strength wasn't even snow or ice to begin with. If Naughty Dog attempts to break some new ground with this one element, in the way of deformation, destructibility, and sub-surface scattering, then they already achieved what they claimed here.
You're foolish if you believe that it's only one game PS3 owners own their console for. They have tons of exclusives to enjoy and look forward to, so it's obviously not just one game that they bought the console for.
Secondly, regarding controllers being "cutting that's probably your legs off," that's probably your ignorant opinion because you tried playing FPS with a controller about once or twice in your life, and completely sucked and got your ass handed to you becau...
It probably can do it faster. The Cell processor is supposed to be extremely adept for data-intensive processing tasks, including multimedia-related ones. There's a reason they string up several PS3s together at universities and research facilities for use as ad hoc supercomputers.
Don't be such a naive, technically uninformed fanboy. You really think that Uncharted 2 will have a problem outdoing a 2-year old game and engine in one particular aspect, if the developers set out to do so? Crysis's technical strength wasn't even snow or ice to begin with. If Naughty Dog attempts to break some new ground with this one element, in the way of deformation, destructibility, and sub-surface scattering, then they already have achieved what no other game has before.
If the 360 version sold over 2 million (according to VGCharts.com), then how does the PC version's ~1 million constitute "about half of 1's sales?"
News flash: leaving a sharp object in a public location, without knowing what idiots, maniacs, and felons will do with that object, isn't a crime.
Are you suggesting that 3D graphics using cel-shader techniques (especially the latest techniques afforded by current-gen hardware) are somehow less graphically intensive to render? Or that a cel-shading aesthetic objectively diminishes the overall visual appeal of a game? This is so so such a subjective thing--and not only that, but no one has even seen a single screenshot of this new graphical style implemented in Borderlands yet to even be able to make a fair assessment as to its overall v...
Cel-shading, and 2D cel animation in general, does indeed have its place. Have you seen movies like Akira, Heavy Metal, and Iron Giant?
If this is true, then I'm extremely excited by the concept of this shift in aesthetics. I'm a fan of anime and traditional 2D cel animation, and I've long thought that videogames (shooters in particular) could use a lot more creativity in their artistic approach than just the conventional Unreal-Engine-3-inspired "shiny and bumpy," post-apocalypse setting that we've seen a hundred times in a hundred other shooters already. We already have Gears, we already have Killzone, we already ...
Oh, so you mean cheat codes.
I'm sorry, but I need to see gameplay. Just like how we're all still waiting (and waiting and waiting...) for the gameplay for WarDevil.
The demo sucked. But all you have to do is watch some of the videos of this game at Gametrailers (particularly the "Intro" cinematic video) to tell that this is one epic, cinematic sci-fi experience, of which the demo is a poor representation.
You know, if the head of Squaresoft knows the words "Xenogears" and "Xenosaga," why WOULDN'T he know the word "xenophobia," or at least the Japanese equivalent of it?