Statix

Member
CRank: 5Score: 70450

Does this issue that you raise apply to other games on other platforms? Or is it just an issue with Killzone 2 in particular, and doesn't affect anything on your favorite system, the Xbox 360?

Also, why isn't your little blog named Slapstic-360.com or something to that effect? Judging by the past news posts on the site, it's fairly obvious that they are all Xbox 360-oriented or 360-specific. Why isn't it named as an unnofficial 360-fan website, rather than be under the misleading...

6182d ago 18 agree3 disagreeView comment

How am I contradicting myself? The fact of the matter is that I said I enjoy a steep challenge in my games, with the one qualification that sub-par controls not be a part of the overall equation of that challenge.

Believe me, this isn't a matter of me whining about Killzone 2 being too hard. I will still beat Killzone 2 on the harder or hardest difficulty settings, and I'll likely do so with ease (I rarely find that any shooters nowadays offer me a tough enough challenge for my l...

6191d ago 0 agree0 disagreeView comment

To me, I like a good challenge in my games. As long as the gameplay feels well-balanced and not terribly cheap. Therefore, harder = fun, in my view. If you don't want to be challenged in a game, then you always have the option to turn the difficulty down to Easy. For the rest of us, the challenging and engaging gameplay doesn't need to be sacrificed just because you don't want to lose.

I am a stickler for smooth, precise, accurate controls in my shooters however, and I feel that ...

6192d ago 2 agree3 disagreeView comment

Oh please. The FEAR 2 demo was okay/decent for a little bit of mindless shooting action. But in all honestly, the game was nothing that I haven't experienced hours upon hours already on the original FEAR 1 on PC; turn on slow-mo, kill everyone in the room, rinse and repeat. In fact, the gunplay felt even weaker and more downgraded than in FEAR 1.

If originality is the primary sticking point in why KZ2 deserves its low score, than FEAR 2 definitely should NOT be rated higher. It's...

6192d ago 5 agree6 disagreeView comment

If originality is the primary sticking point in why KZ2 deserves its low score, than FEAR 2 definitely should NOT be rated higher. It's objectively a weaker game in all areas, even in terms of originality, except for scare-factor (which in itself is debatable).

6192d ago 0 agree0 disagreeView comment

Why do you think developers should be reinventing the wheel, as far as aiming controls in shooters are concerned? COD4 is near-perfection in terms of the precision/accuracy of its controls; there's no reason developers shouldn't all follow Infinity Ward's lead, unless it's on the expressed basis of a very deliberate design choice (such as the case was with Dead Space and its purposely slow turn speed). However, I don't think the sluggish/inaccurate controls of Killzone 2 are a deliberate desi...

6193d ago 5 agree13 disagreeView comment

Very impressive review, but I'm concerned with their mention of sluggish, unresponsive controls. Several sites and beta users have complained about sluggish analog aiming already in Killzone 2. I'm hoping that they're not as bad as they seem to be in the videos. Slow analog aiming isn't necessary terrible or gamebreaking, so long as the joysticks are precise and have low deadzone area.

6197d ago 1 agree0 disagreeView comment

It doesn't matter what you, the layman, perceives as more "impressive," as vague a term as that is. What matters is, which game is technically more impressive in terms of graphical performance and rendering fidelity. We shouldn't be judging something clear cut and objective such as graphics on a curve just because Rockstar is a multiplatform developer, or that they had to juggle with the requirement to load a whole cityscape into RAM. Which game is rendering the more hardware intens...

6197d ago 2 agree1 disagreeView comment

Here are some other review scores from this supposedly unbiased, platform-neutral website:

PS3:
Uncharted (4/5)
Resistance (4/5)
Resistance 2 (4/5)
Killzone 2 (4/5)
Heavenly Sword (4/5)
Motorstorm (4/5)

360:
Gears of War (5/5)
Gears of War 2 (5/5)
Halo 2 (5/5)
Halo 3 (5/5)
Left4Dead (5/5)
Blue Dragon (5/5)
Crackdown (4/5)

I'm not saying that each of those PS3 titles deserve 5 s...

6201d ago 5 agree0 disagreeView comment

This is probably just another biased no-name website with an agenda that's trying to make it seem like Killzone 2 has an equal technically, in the form of a multiplatform game of all things. In many of those screenshot comparisons, they're using in-game KZ2 shots against embellished devshots from Capcom rendered at impossibly high resolutions.

The fact of the matter is, as pretty as it is, Resident Evil 5 lacks any form of dynamic shadow casting = Killzone 2 wins by default. Any ...

6204d ago 11 agree1 disagreeView comment

He's a bit too tall and lanky to be Bond. And old.

6214d ago 1 agree0 disagreeView comment

Hahahahahaha.

I saw (bits of) that film.

6214d ago 0 agree0 disagreeView comment

I don't think the actual textural resolution being demonstrated is anything extraordinary, beyond the high quality of the art direction. The environmental detail and draw distance is what amazes me the most about this video (if it is indeed actually rendered in realtime), with THAT amount of detail and polish to every nook and cranny of the environment and models, with no clipping, aliasing, or graphical artifacts whatsoever. Suspicious.

To me, the extremely smooth and high fidel...

6215d ago 1 agree0 disagreeView comment

Quote (producer Tomas Hrebicek):

"Because everything was created solely in our editor, only our in-game scenes and models were used. So what you see here is great representation of the quality of work that you will see throughout Mafia II."

To me, translated into non-techie terms, that sounds like they used in-game character models and assets, and used them to create a video cutscene (i.e., not rendered at runtime). Furthermore, he says the trailer is a goo...

6215d ago 6 agree0 disagreeView comment

I tend to pick and choose one or two really good multiplayer games at a time, latch onto it, and stick to it for a long, long while (COD4 comes to mind). But I can keep playing a huge variety of different single player games.

6215d ago 0 agree0 disagreeView comment

Multiplayer is good for some quick and fun not-so-deep action and all, but I still consider it ancillary to the main attraction of the single player experience. You simply don't ever get the same isolated, story-driven richness and depth of experience like a Bioshock, a Half-Life, a Dead Space, a Final Fantasy, or an MGS with a multiplayer game (unless possibly you're talking about cooperative modes). This guy is just talking silliness, and pandering to the mentality of new so-called "ha...

6215d ago 1 agree0 disagreeView comment

The simple fact that you can install a solid-state drive in your PS3 pretty much guarantees that the PS3 will win every load-time test that you'd want to throw at it.

6217d ago 2 agree1 disagreeView comment

Funny, because I FAR prefer toggled crouch as opposed to being forced to hold it down. Toggled crouch is how COD4 does it, and it makes perfect sense--how else are you going to go prone in that game, if you have to hold down the button to crouch?

To me, being forced to hold down the crouch button is a handicap, NOT the other way around. Not to mention, have you ever considered how it'd be IMPOSSIBLE to hold down L2 (crouch) AND hold down L1 (Aim) at the same time? Unless you want...

6220d ago 0 agree1 disagreeView comment

People, CALM DOWN. You don't have to get all hyper-defensive about the game when someone says something with even the slightest hint of negativity concerning it. Not everybody is trying to bash or take down the PS3; not everybody is out to get Killzone 2 and criticize it for the hell of it. From the sounds of it, it looks like the guy GENUINELY wants Sony/Guerilla to improve the game and to make the overall experience as good as it can possibly be (encompassing the controls & greater cust...

6220d ago 6 agree7 disagreeView comment

I am fully in support of fully customizable controls in more games, such as in Resistance 2, Socom, and Haze. Developers don't give players this option nearly enough. Every PC shooter out there give players this kind of flexibility; why can't console shooters?

Developers shouldn't be trying to reinvent the wheel with every game in the shooter genre. If players want certain buttons to shoot, and certain buttons to crouch, then they should be allowed that prerogative. The more cust...

6220d ago 0 agree0 disagreeView comment