The thing is, it's extremely likely that the new PSMotion controller could simply be a Dualshock 3 split into two pieces, and with additional LED/motion-detection functionality.
Would be a hell of a lot more precise and functional for shooters than a run-of-the-mill DS3, I think.
Splinter Cell looked pretty good, but let's get serious here. It's no match for Uncharted 2 and Killzone 2 on a technical level (cartoony or not). Some of the textures looked rather weak, and the polygon counts aren't anything spectacular.
It looks to have somewhat similar detail levels as, say, Assassin's Creed: http://xbox360medi...
Well, in my eyes (and if everything goes to plan), MAG will be that game to replace COD4/MW2's multiplayer for me. But Operation Flashpoint 2 will be the game that replaces the story campaign of COD, with its 225km wide-open world, 4-player co-op, and (presumably) much more tactical/hardcore gameplay.
It's always possible that plans change, and what was once exclusive two weeks ago.... There's no guarantee that EA would have necessarily informed Microsoft of their intention to port the game either.
While it may be true to some extent that some level of expertise in coding for the Source engine is a factor, I would say that it's an even bigger factor that EA knows how to properly code for the PS3 and its Cell processor. Because a huge part of how the Source engine will ultimately perform on the PS3 is dependent on how well EA takes the Source engine and refits it, optimizes it, specifically for the PS3 architecture. Think of the Source engine as basically any other middleware engine (Cry...
I think horde mode co-op (Resistance 2, Gears, L4D) is more fun than traditional co-op, especially if there's a rating/point/experience system to evaluate which players did the best. In traditional co-op, it's just exactly the same experience as the single-player story campaign, except with multiple players. There's very little different about the experience. At least a horde-type of co-op mode changes up the experience, and provides a different type of gameplay for the player to try out.
Joke of a CPU architecture? Don't sound like such a blatant fanboy who has no idea what he's talking about. So is what you're saying is you're against progressive technology? Because in the near future, every CPU manufacturer is going to have similar CPUs as the Cell in terms of complexity and multicore configuration. What you're saying is you'd rather have simpler, slower, less advanced/progressive CPU technology until the end of time?
Another thing to take into consideration is...
I wouldn't call 540p (nearly the last-gen SD resolution of 480p) to be a "very minor graphical inferiority." This is not even taking into consideration the drastic drop in texture resolution on ~25% of the game's textures.
I've been hoping and hoping that the days of piss-poor, subpar PS3 ports were over. But games such as this (and even Riddick to a lesser extent) remind me that some developers out there still haven't come to grips with optimizing their code efficientl...
I think there were other problems with the gameplay itself that detracted from the overall experience, such as the core gunplay feeling weak (that lack of "oomph" and convincingness of impact when shooting at an enemy), and environments that were more closed-off/labyrinthine than advertised. What happened to all the massive, wide-open draw distances of Far Cry 1, Ubisoft?
The narrative presentation was also very underdeveloped and mediocre, with terrible voice acting in...
I have your regular DSL service, and I can download ~1 gig demos pretty quickly, and it's never been a hassle. I'd say it takes around 20-30 minutes usually.
The thing is, I'm still holding out hope that Sony has been delaying and delaying this price cut for so long, because they've been waiting for the opportunity to introduce a more drastic $150 pricecut instead of the $100 cut everyone is expecting. To me, this would have a much bigger "oomph" factor, a much bigger impact on the market. A $150 cut would put the $249 PS3 at a mere $50 above the low-end $199 Xbox, and you'll see a deluge of customers, including a deluge of soft-core/cas...
You might be right about Microsoft killing for money, but the Xbox 360 is decently profitable for them (at the moment). Therefore, they're not in the rush to move on to the next line of hardware, unlike they were in the last generation. It's the same reason Sony was and still is in no hurry to completely move on from the massively successful PS2.
I'll tell you whom this is good news to, if Pachter is even half-right in his prediction (which is a big "if"), is Sony. The ...
I never said that a new Metal Gear game or spin-off was never going to go multiplatform. I've ONLY ever said that MGS4 was unlikely to go to 360, which it still hasn't.
Well, this year alone I've already bought Killzone 2 and Riddick, and am looking forward to Operation Flashpoint 2, Borderlands, and MAG. I really don't think I'll have room to get this game if it comes out this year.
I'm surprised it's not called "Trysis."
As for your question, multiplatform projects NEVER fully exploit a console's hardware.
Mad Doc Software? Last I heard, Surfer Girl the rumor blogger said that they were working on SWAT 5. Unfortunately, the project was scrapped. It sure would kick ass if the project were on again, but I doubt it.
Not sure if this studio would've done the series justice like 2K Boston did anyway.