If this goes after the people who simply re-upload game trailers and monetize their channel from that, I can understand Youtube's logic, but if this affects channels that simply use gameplay footage in combination with original content, that's not a good move on Youtube's part.
Gaming channels are a big, BIG part of Youtube's appeal nowadays, and taking out that enormous slice of the pie is not going to be met with approval, whether from content creators, user...
South Park has a pretty evergreen vibe, so I don't expect the game to be anywhere near as big a disaster as Duke Nukem Forever (if at all). The Stick of Truth isn't likely to be delayed to the point of passing up all of these evolutionary phases in its genre; I don't expect it to be in a perpetual state of mechanical catch-up like Duke Nukem Forever was.
I'm sorry, but XCOM does not represent the majority of what the App Store has to offer. If the entire store had more examples like the XCOM port, the argument would hold up better, but the general consensus is that the App Store focuses on smaller and easier-to-develop games than the epic experiences like XCOM, and a lot of smaller developers are willing to abuse the simplicity and ease required to make a game on iOS.
That's why you see so many gaming sites with colum...
iOS games have a connotation attached to them: they are usually cheap, simplistic games that are normally used as distractions instead of experiences.
I'd rather not have Nintendo's (or either of the Big 3's) franchises tainted with that kind of connotation.
The Gamepad is the biggest distinction the Wii U has compared to its competitors; it's a big part of the Wii U's identity. While I can't argue against a better marketing direction, a pro controller inclusion and even another price drop, but dropping the Gamepad would just move the Wii U further into the background.
Same here. I'm not sure why my PS4 is so finicky on the wi-fi when all of my other devices, including my PS3 and Vita, all work without a hitch.
It's good that Sony is trying to help everyone out, though.
I personally like Remote Play much more than second-screen implementation, but I can see the appeal of second-screen for some games.
Don't people complain about Mario a lot? Why not give Luigi more spotlight?
It really was an amazing game. Very funny and it had lots of the good parts of Rare's other platformer gems.
Losing so many great people in so little time...depressing week.
Man...31? That's just...unfair. He was really the first voice of Tails I heard; there's a lot of value there to me. RIP sir.
I really don't like it when Rare talks about their past. It only highlights how terrible they are nowadays.
Exactly. There's no point diving into a new purchase if your research isn't as complete as you would like.
It makes sense that current-gen games are getting significant attention during the holiday shopping season. If you're not especially in-tune with the gaming world, a huge purchase on a next-gen console is a bit of an intimidating prospect. There isn't a guaranteed assurance.
This is a very recent event about how real people got murdered. Seriously, their families are still grieving. The actuality of this game's subject matter makes it seem incredibly neglectful and tasteless.
I read another article where the creator explains that the game was made to make a point about gun violence and how lenient gun regulation is, but man...this is no way to do it.
The creator of this game must have sure put a lot of effort into reminding everyone of a horrific (and incredibly recent) tragedy where innocent children and teachers were murdered...
It does do more than just gaming, yes, but I think Sony's efforts of pushing it as a game system first and foremost is helping it distinguish itself from a smartphone or tablet. I mean...the thing actually has buttons and joysticks.
The gaming aspect is a key feature and I think Sony's doing a good job of giving it an identity with that. Like I said, multimedia and streaming services are more than welcome, but I'd rather Sony highlight the gaming aspects more than...
Nintendo's biggest weapon is their exclusive franchises. Even with their competitors surpassing them in other areas, that will always be their unmatched advantage, since you cannot find those franchises on other systems.
You buy a console based on what you can't get on other systems. That has been a rule since the industry began and it's why we have three consoles in the ring instead of just one.
I personally was very impressed that Superbot didn't just make a clone of Smash Bros. and actually tried something different instead.
I wasn't a fan, however, of the unbalanced roster and constant overtimes, just because the fighting system was one bigger rubber-band effect.