Are you seriously comparing the Vita to the Shield...and saying the Shield is better?
Well, if Pachter said that, then we should have a new Bioshock in a couple years or so.
Soundgarden would've been cool to hear, actually. Gotta represent Seattle.
Fighting games have always been about competition, not just as games with arcade origins, but in the name itself: a "fighting" game. You can't get more competitive than that.
Still, the fighting games that I've spent the most time playing are ones with extensive single-player modes, like Soul Calibur II or even Super Smash Brothers Melee. I like games that give you a lot to unlock or challenges with varied conditions, games that give you something to do even...
Trust me, I don't agree with spending that much money for a "perk" like that, but I don't see the point in condemning this game specifically, when so many other crowdfunding efforts are being much less user-friendly and much more malicious in their pitches. This is a much, much tamer endeavor in comparison.
And I don't think that the promotion of "better than Shaq Fu" is being used literally. If taken literally, then we can only pray they'r...
This article doesn't do much to critique the actual proposition of a game and more just Shaq's public significance.
And really, asking for money to fund a promise isn't anything new; it's what any crowdfunding effort is about. This argument isn't directed at Shaq Fu: A Legend Reborn, because there are many, many other crowdfunding efforts that are much worse. You should judge your investing decisions here based on what you're given, and what's give...
The Vita doesn't need any more ports. It needs great original games built for the system. If Infamous makes its way to Vita (which I'm hoping it will), it needs to be an original Infamous title.
Does this mean that he loves certain Valve games more?
I like fast travel in my games, but that's usually because transportation in those particular games is slow and boring. The Batmobile should be simple to operate, but exciting to use, so in this case, I think removing fast travel is fair.
I do kind of like the design of that "Gamecube Pro" controller. Add a couple more shoulder buttons on the top and it's golden in my book.
Whether you like her or not, stealing artwork for your own purposes and not addressing the work's original owner's efforts to contact you and resolve the problem is extremely unprofessional.
"Whether you consider sub-300k bad or not is up to you but I can't imagine Sega made any money whatsoever on it."
Sega is bleeding money right now. As I said before, they're not in good financial shape, but Sonic: Lost World was still one of their best-selling non-arcade games of 2013, next to Football Manager 2014. And even if the data was split between Wii U and 3DS like you said, Sonic: Lost World was STILL a top-seller for Sega on Wii U alone. The point ...
I'm not gonna get into the bizarre semantics of vgchartz, because those are always up for debate here, but it doesn't qualify as "tanked." It was one of Sega's best selling games during that year. Sega was taking a loss and, hell, they're still doing badly, but it's not because of Lost World. Not even close.
If Ubisoft wanted to cancel Watch Dogs on Wii U, they would've said it way back when, probably closer to the beginning of this year, aft...
Out of all of the gaming CEO's I've seen, Tretton is definitely one of the most likable to me. Even though he was a higher-up, he spoke very sincerely.
He never sounded like he was trying to sell you something. He was calm, collected and approachable, a real human being instead of a talking box in a suit.
It's sad to see him go, though like many, I'm curious to know the details behind his departure.
Whoever wrote this seems to think that Sonic: Lost World "tanked" on Wii U, when it didn't at all. 600,000+ copies is not a bad number by any means.
Also, if Ubisoft was gonna cancel Watch Dogs on Wii U, they would've done it long ago.
Everything you said in your last comment sounds like something from a PR agent's mouth. You're judging industry standard solely on what sells the most, and guess what? Good games don't instantly mean great sales. If they did, Shadow of the Damned would've ruled the charts and Angry Birds wouldn't exist anymore.
Nintendo's first-party games are usually very well-received as far as quality. While there's always a chance a big publisher like EA will r...
Apparently not if we're still writing articles about it.
If you mean if it launched with those games, then yes. It would've done wonders. The complaints of "not having games" would not have been as well-supported, especially with a launch title like Super Mario 3D World or even Wind Waker HD.
However, it would've been tough to get so many of those games out by launch, and still, marketing would've been a problem if it was as subdued as it was at launch.
"That doesn't change the fact that Devil may Cry did NOT need a reboot."
I definitely agree with this. Devil May Cry was not some obscure franchise at the time. It was still very much in gamers' minds since DMC4 was released just a few years before DMC was announced. It's tough calling it a reboot when the franchise, in essence, was still running pretty smoothly.
There are games that are best experienced with local multiplayer, if any multiplayer at all. Some games work best in the frantic nature of online, where there's room for a small lack of precision and less demand for perfect gameplay.
Donkey Kong Country: Tropical Freeze is a difficult platformer. A VERY difficult platformer, so there's no room to mess around with connection issues and a lack of precision. It's a recipe for constant deaths. It's a game that dem...