Clearly there's a lot of debate as to what is the best game ever, and that's perfectly okay, but you can't deny how influential Ocarina of Time was on future games. Z-targeting for lock-on in combat, wide-open environments to explore and the use of 3D perspective in a cinematic, but functional angle; these are all concepts that would appear in later games, from Assassin's Creed to Demon's Souls.
Even if it's not the "best game ever", its last...
This "competition" is mostly about companies who provide consumer-based goods and services.
Time Warner's view on net neutrality, though...
I was more talking about the X as a core Nintendo franchise compared to Zelda or Metroid, like it was made by Nintendo R&D and not a separate first-party studio.
I'm pretty surprised here; this article actually makes a number of interesting points. The 3DS and Wii U both have a lot of fantastic games, but many of their best (or most anticipated) games are from franchises that they share, so the 3DS does usually get an advantage in being portable and less expensive than the Wii U.
On the other hand, games like Bayonetta 2 and Monolith Soft's upcoming RPG seem extremely distinctive from the 3DS games, but neither of those are fr...
I think that with games like Telltale's The Walking Dead, standards of morality in games have risen considerably. Good and evil exclusively aren't enough to really deliver a gripping narrative.
However, Sucker Punch has always used that idea in a superhero context well. And really, Infamous has never had a morally grey area. I do wish that many of the powers didn't require a certain moral alignment, though. Either way, Sucker Punch at least treats their morality s...
Yeah, I think it's more a widespread industry collapse issue, not Nintendo themselves. As Maxwell said, companies are closing left and right, simply because they didn't make a sales quota.
This means that companies need to rely on franchises and genres that have been proven to sell, just to stay alive. That's why we're seeing so many Call of Duty games; why take a risk with innovation when a military shooter each year is guaranteed to make money?
I'm going to say this in the most respectful and non-judging way possible, since you're so sure that you're right that you're essentially calling me an idiot for saying my honest opinion on video game movies.
What is the last video game movie you saw all the way through and said that it's an honest-to-goodness good movie? Be honest. I won't judge. Promise.
And why do I go? Here's the explanation you've been asking for: I used t...
I hope it's Secret Ponchos. We just got Outlast, so another survival horror game in such a short time would be a bit much, in my opinion.
I wonder if it's possible they'll offer both...?
The first thing I thought of when I saw the Duke Nukem Forever glitch image is...
"Reminds me of the Goombas from the Super Mario Bros. movie."
@TheWow
Trust me, I understand what you're saying, and don't worry, I'm of the camp who believes Ground Zeroes isn't worth its current asking price, even though it's a great game in terms of quality. And really, it's not so much "innovation" as it is that I don't want developers to have to pad their game just to meet a "length quota" if you will.
It's bad enough that games are getting meaningless multiplayer...
Dude, please calm down. I said a seven-word sentence and you think I'm making a bold statement that deserves a critique of my life as a response, and it doesn't.
I don't like video game movies because, in my opinion, the game that the movies are based on is usually the story's purest form. The medium of gaming best represents those awesome moments in Mortal Kombat, Doom or Resident Evil. Movies don't possess enough dedication to the source material to be f...
I'm so tired of video game movies...
So instead of just not buying the game you want "ground rules"? That's a terrible idea and one that limits creative control. Yeah, let's make some quota of game time just because of this. Let's put more regulations on game development. Let's force multiplayer into games that don't have or need it. Let's expand single-player with meaningless filler. Let's push budgets more and make more development houses close.
Seriously, if Ground Zeroes...
ProJared liked the game and gave it an 8/10. He just said that its asking price is, at the moment, too high.
What's a big problem is how different score systems are interpreted. Despite being mathematically equivalent, a 7/10 and 3.5/5 are not identical to many people (some people consider anything below a 6 to be failing like we all did in school, which is downright wrong). A 5/10 means a median average, but a lot of people don't think that.
Scores are fine, but they can't replace a good solid written critique, especially when people think a 7/10 is a "bad" sc...
"Dodgems"? Like in Banjo-Tooie?
This is really the reason I bought a PS4 at launch: because if you didn't get one then, finding one down the line would be very difficult.
Dude, simmer. He does this on every Nintendo article. Don't feed him.
OT: Nintendo's raking in a lot of indie support these days. That's very impressive and this web framework is likely to catch more indies' eye. Mutant Mudds showed that eShop games can be successes. Eager to see more.
From a creative standpoint, making the battle with The End longer to instigate a sense of attritional progress with a patient sniper boss makes sense.
However, from a functional standpoint, I can't say that many people would be too enthusiastic to fight against a boss that was designed to mess around for two whole weeks before you could progress any further in the game. The official fight with The End took me about 45 minutes to complete (and judging from many other cases...