I don't think A Hat in Time will fail. It's getting a ton of coverage and attention for being a collect-a-thon. That proves that people still want those kind of games, even when they're not being made as much.
I like the idea of having a huge Smash tournament at E3, especially after the EVO problems back when.
I'm not entirely sure if this is still the way to go for Nintendo at E3, but the fact that they're not condensing their wares down to a single video presentation is promising to me.
I know the author is trying to make a point, and I do respect that, but hyperbole is pretty easy to identify.
You know, the Virtual Boy was marketed as a portable system...
Indie horror is doing pretty well, in my opinion. It's the AAA franchises that are in trouble. Since AAA franchises aren't the entirety of the survival horror genre, I'd say no, it won't die.
"I haven't even played this game but Ik their wrong"
Regardless of how accurate Polygon's criticism is or not, the fact that you haven't played the game yourself makes your comment much less credible.
Yeah, I heard that too. That's rather unprofessional.
I think we should stop making such big predictions so early in the gen. Complete 180's have happened. Last gen is proof that even the most hopeless situations can completely reverse.
I do kind of disagree with the "use already established games" argument. I think the Vita needs new, custom-built games like Tearaway more.
Yeah, this happens with every console. The development picks up considerably a year or so in, and then people complain that there are too many new releases and they don't have time to play them all.
That didn't stop Pokemon Colosseum from selling big time alongside the handheld Ruby and Sapphire games. I think if Nintendo wants to maintain sales strength for both Wii U and 3DS Pokemon games, they should make the games linked in some way. Offer some kind of extra incentive for owning both. Maybe not in the full-on transfer method (you want to maintain balance on the MMO side), but offer some kind of perk for buying a handheld and console Pokemon game.
@mhunterjr
You're using a smaller example to extrapolate for a much bigger situation. If you think that anyone would buy eight Ground Zeroes-sized installments at the current GZ price each, you must have zero faith in the consumer market.
Consumers might be generally uninformed, but saying they'd cave for that big a rip-off is pretty much saying the market's collective IQ is in the double digits tops.
Still awesome games to this day.
Dude, if there's a solution, that's fine, but that doesn't justify the existence of the problem in the first place. Sony is charging a lot for their memory cards and that's not good. I love that they're offering Vita games on IGC, but the money spent on storing those games cancels that advantage out.
The point I'm making is that Sony is simply not doing much for the Vita. It needs custom-built experiences from first-party studios. It needs those big AA...
Are you kidding? Have you seen what Sony has (or should I say "hasn't") been doing for the Vita?
Sony recently released a promo for the "future of portable gaming" and guess what was in the promo? A Dualshock connected to a tablet. That alone shows that Sony most certainly does not love the Vita. Right now, thank God for indies and Japanese developers, because they're the only ones who are actually giving the system some serious attention.
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Well, that's a pleasant surprise. Good work, Namco Bandai!
Ah, gotcha. That makes sense. Appreciate the info.
Still a bummer, though. I guess some folks got to reap the benefits before the fix.
Curious what caused it in the first place, but still, that's a bummer they removed that ability.
I'd rather have traditional backwards compatibility, but that's just me.
There so many unjustified claims and garbage predictions in this article that it's downright pathetic. Guess what?
One non-first-place console doesn't sink a company.
Nintendo has said nothing about abandoning the console market. In fact, they've argued against it constantly.
Investing in a business field outside of gaming while still maintaining a place in the video game market is not death incarnate. A lot of other companies do ...