The wood background makes me think he's in some random cabin in a forest or somethin'. Just him and a video camera.
Exactly. The millions of copies deal is a myth. It kinda was interesting how while E.T. carts were there, while at the same time, disproving the overarching stigma that E.T. led to some gaming apocalypse in this million-cart burial.
It sort of throws the myth on its head in a way.
This isn't Gearbox who made this. It's Iron Galaxy.
Ruby and Sapphire get a lot of flack from fans, but I really liked them on GBA. Can't wait to see how things change up for the Alpha/Omega remakes.
I liked Tommy Tallarico and Victor Lucas on Judgment Day. They had this "buddy movie" kind of dynamic. Made their little discussions funny.
OT: Tallarico's being a little pompous, albeit jokingly, in saying that Video Games Live did it first (and best), but still, he clearly takes game music seriously, and there's a lot of variety in the setlist. Can't say I'm big on the Guitar Hero stuff, though. That seems...forced.
"We have 1...
Yes, you definitely can. This isn't like the resolution argument; the difference between frame rates is absolutely noticeable.
No, they didn't. It's THEIR game.
I think games have come a very long way since the early years. The fact that there are so many different kinds of games, so many creative new ideas coming from the indie side, and the culture has grown into something that practically owns the online culture's attention.
And the author needs to understand that as an art form, games have the unmatched advantage of being inherently based around interactivity: the medium requires input to function. No other medium does that. ...
Your "fun fact" is actually quite true. Many of the symptoms that led to the 1983 crash are still around in today's industry.
I'd definitely add the astronomical budgets of AAA games like Call of Duty (which can lead to layoffs even after making millions of dollars in sales) and the resulting lack of job security that is pushing otherwise talented game developers to find work in other technical industries, industries where you have a much better chance of ke...
The problem is that there ARE games on Vita that are great games AND they run perfectly fine. If you're looking for a solid Vita shooter, Killzone Mercenary is a fine choice. In fact, Tearaway's a great example of a phenomenal game (your avatar reminded me of that), but that didn't sell too well.
I don't think someone should settle for a buggy, broken game over playing a great, perfectly intact game. The public's taste seems very off-kilter to me.
Good. YOUR situation is fine. But if you go on many other sites (including ones that are conveniently linked in the article), you'll find out that there are in fact bugs that are preventing progression.
This is not an isolated incident at all, so stop treating it like it is. The evidence is right there.
And most of those games borrow from movies or books.
I thought everyone hated him.
Nintendo has every right to design the game they want, just as the gay community has every right to disagree with their design decision.
You can really make social commentary out of anything these days, especially in the game world. Regardless, I completely agree with you when you say that there is no "right answer." Nintendo had to make a very difficult choice and they did.
@mikeslemonade
You do realize that Microsoft banned an XBL user because he expressed his sexual orientation on his profile as "gay", right? Sure, they revised their terms of service because of it, but not until the media found it out and ran coverage all over.
Why do you think this design decision instantly means that Nintendo is against gay marriage? The title alone makes it sound like they're homophobic and they're not.
The problem is that someone would be offended regardless of what Nintendo did. Everyone is interpreting this situation like a no-brainer when it's absolutely not; there would be publicly documented consequences whether Nintendo included same-sex relationships or not.
The fact that Nintendo is a Japanese company, one rooted in very traditional backgrounds with core values that are very difficult to change in short periods of time, also contributes to this. It's simply ...
Love you, Atlus.
"Consoles are for stronger graphics..."
Then how come the most successful consoles of the last few generations were the least powerful ones in terms of specs?