While I see your point, I also believe that a medium can be reached. I personally find more value in an overqualified reviewer than an underqualified one, because at least an overqualified reviewer knows what parts of the game matter the most. Frame rate would matter a lot for a fighting game. Story would matter a lot for an RPG. Someone who knows what matters most is the best person for the job, in my opinion.
But ideally, someone with knowledge of the genre should also be a...
I really don't like it when the people who review certain games for sites are people completely uninitiated in the game's respective genre. If you've never played a character action game, you shouldn't be reviewing Bayonetta 2. You shouldn't be saying the game is too difficult or that the combat is complicated. It's that simple.
When people's jobs and income are on the line, reviewers should do their best to assign initiated people to review games ...
If Nintendo wants to stand tall in their home country, mobile is the way to go. Consoles are practically dead in Japan, so a mobile move is logical. However, I'm still skeptical, as are many, in how Nintendo can approach mobile. Will they cave to the "microtransaction hell" of other mobile devs? I dunno. At least the 3DS will still be around with more substantial games and...well...buttons. I'm kind of surprised how much buttons matter these days to gamers. Kinda feel odd ta...
Nintendo games would be wrecked on Sony/Microsoft hardware. Look at Sega.
True, she did leave Ubisoft and hasn't said what she's doing next. I predict she'll stay in games, though. She knows what she's doing.
Missing Jade Raymond and Roberta Williams? For shame!
Seriously, though, these women made it. They worked hard and led the industry. Hearing Hennig encouraging new female developers to get involved in games instead of scaring them away is a fantastic move. THAT'S the behavior we need more of in the industry.
I have a feeling that Nintendo, having practically pioneered the development philosophy that created handheld gaming in general (from Gunpei Yokoi), will do better in mobile than you ever did, Cliff.
He may be a terrible game designer, but at least he's a good person.
Too bad people in the industry like the Ethan Carter dev (among MANY others) have challenged Dave's initial post, yet Dave either ignores them or ridicules them.
Let's face it: Dave is in no position to yuck it up here. He's not in the same position as other devs. He has a standing. He's not at the mercy of the press because he made God of War. He has a following and isn't at risk of being fired. Any indie dev who is starting out or a lower position at a A...
Even if they were, who cares? The games are fantastic.
It was technically Mortal Kombat II, but the one I remember the most vividly was Eternal Darkness.
You spent quite a long time talking about the game's use of violence and sex in this review, Paste...
Could it be that Nintendo is making the 2D platformers because they have an audience for that genre? If the audience is there, makes sense for Freedom Planet to follow suit. Look at Shovel Knight.
This is a good console to choose for this kind of game.
She's allowed to voice her suggestions, just as everyone else is allowed to say that her suggestions are terribly researched, ignorant and disrespectful of the agency of other women who disagree with her, and ultimately have no end goal.
And that's the biggest problem: what does she want? None of her criticisms have any action behind them, so developers who pander to her are left guessing at what kind of game she wants to be created. Usually, these actions result in h...
"because we're all critics at heart, aren't we?"
This is true. The difference, however, is that professional reviewers have a much larger range of influence. Look at what happened to Fallout New Vegas and Metacritic; one point off from monetary incentive to the developers, all based on reviewer opinion.
While I am completely against developers basing bonuses on Metacritic scores, it shows that reviewers have a LOT more influence than the ave...
Critics often forget that they aren't writing for themselves. They're writing for their audience. Making assumptions about what your audience believes is important is a very bad practice.
While I understand the desire to expand reviews into something more artistic, critics must understand that people read reviews to tell them if a game is worth buying. Talking about political commentary or ludological dissonance is okay, but that shouldn't be in a review, especial...
Hey David? You and your friends play the game first, then get back to us. If you haven't played the game, why should we take your opinion on it seriously at all?
Why not both? Cross-buy/play/save?
David "mocks and insults" all kinds of people, including his own fans. He should quit being a hypocrite.
If someone calls your game "immature", so what? Look at Kamiya; he doesn't care if people criticize Bayonetta, because he's proud of it and wouldn't change a thing about it. He doesn't need to throw Twitlonger tantrums about a game about ultraviolence being compared to an artsy indie game. We get that they're different. We get it. <...