The puzzles were fantastic within many of the shrines, but perhaps if they made them longer, and added some environmental variety to make them feel like mini dungeons that have a living place within the world.
My dream has been a completely cel-shaded Zelda with the maturity of OoT. Link's Awakening and Majora's Mask are both very dark games, and they're both fantastic. Before anyone asks, yes, I know how the new LA looks, but it's ironic. It's a very existential game. You're basically fighting against living nightmares, and cursing self-aware characters to non-existence in order to move on.
I have a feeling it will be as different as Ocarina of Time and Majora's Mask were from each other. The vibe I got is that is what they're going to try to do. The world they've created, and the engine they're using is very versatile. The only 3D Zelda that's ever really played it safe was Twilight Princess. OoT was jump to 3D, MM was wildly different with the time cycle and mask mechanics, Wind Waker, cel shaded with an ocean as the world, Skyward Sword with motion control...
I don't think this game is going to have a five year development period like BotW did. It's a direct sequel, so they already have many of the assets they need, and will be using the engine they modified for the game. Assuming they started development after the first game wrapped up, it's already been a work in progress for almost three years potentially, seeing as BotW was pushed back from 2016 to launch on Switch. Might see it holiday season 2020. Breath of the Wild was originall...
Nintendo and Sony man. I love my Switch, I mean, I own two. To say though, that God of War and Last of Us aren't some of the greatest games ever made though is folly. You're making sensible Nintendo fans looks bad xD
God I love this game, very happy to finally see this.
Some people might not want to use Epic's store. There has also been evidence that the security is pretty poor, and tracks/sells a good amount of your information. That's what you get with Kickstarter though. Same with Project Cars. Most of the backers were for the Wii U version, and that got canceled entirely.
Remember that time when Project Cars was funded mostly by people who wanted the Wii U version (there was data and polls), then it came out on every console except that one? Don't give money to Kickstarters.
All of them.
Every year, and every outlet jumps to report on it. E3 is just becoming more pointless in this age. We're gonna see all the footage and know every game before their announcements anyways.
They screwed it up at first, because everyone complained about the grind. Then when people breezed through the content too quickly, they complained there wasn't enough grind xD
Can't win.
It's very grindy, but worth a play if you like shooters. Great mechanics, at the very least. The Forsaken expansion was very good, but again, end game in Destiny is just a very masochistic grind. You need to find regular people to play with to make any progress.
Many ports, yes, but no one can deny the ridiculous library the PS2 had. That was probably the best generation in gaming ever. All three consoles had stellar exclusives. I loved my Xbox, I loved my Gamecube and my PS2. I hustled alot in high school and managed to get ahold of all three. Good times. For some reason I don't include Dreamcast, even though it had great games and was ahead of its time as well.
Yes, but not everyone is tech saavy enough to want to modify their hardware. You can put Retroarch on pretty much anything though.
You guys are falling for it again, don't do it! XD
Every year...
Wow, I butchered that one.
They'd have to cel shade it or something, game barely ran on Xbox and ps4 during launch until being patched dozens of times. That being said, would like to be to see it pulled off.
Their announcement will be that they're getting shut down xD
Pokemon is a franchise for children. It's okay to have nostalgia for the games, and even find them enjoyable, but Nintendo is never going to cater to adults with Pokemon. It's never going to evolve as long as they are targeting kids as their demographic. Every game is designed to be some little kid's first Pokemon game/RPG, and some people can't seem to accept that. I loved it when I was younger, but I know the next game is going to be the same as the twenty before it. There a...
The thing is that weapon breakage was their solution to the problems they had when dealing with a world of no artificial boundaries. There are no walls (story, items required or literal) in the game to stop you progressing, other than the first tutorial section. If you could run in somewhere and grab a high tier weapon that doesn't break, then you're immediately overpowered against the rest of the game. That was a necessary solution they came up with due to the game's design. If y...