I really really wish religion was dying.
The Crew is really fun, but the bikes are awful. They were originally so overpowered that there was no reason to use the cars, and then they nerfed them making them handle like they are on ice. Bikes and cars rarely mix well in racing games.
All that being said, Forza Horizon 3 looks to be the best/most fun Xbox/PC "exclusive" Microsoft has, personally. Too bad the PC requirements are insane.
The videos were taken with the 6 gig(!) day-one patch.
RIP any shred of pre-release honest marketing.
Well the good news just keeps pouring out of Sony these past weeks. And by good I mean "Haha who ****ing cares about the consumers and fans? We have the lead, they'll do whatever we want!"
They did the same thing after the PS2 leading into the PS3, and it burned them for half of an entire generation. Looks like we'll be seeing a repeat once the mid-cycle consoles all release.
The only questionable part is the question whether or not the West will ever get these games.
@Tyler it's not about Vivendi overhauling, it's about the developers currently at Ubisoft not wanting to stay under their management. Taking into account how Vivendi handled Activision, I can see quite a few of them jumping ship to another big publisher or simply going indie.
It's all about uBlock Origin these days. Much lighter. A properly set up NoScript will always be the best defense, although most people don't have the patience for it.
"Please don't block our ads, you're killing our livelihoods!"
*Proceeds to have zero oversight on what ads are loaded and allows malicious ads to get through*
- Average clickbait garbage blog/website
So you expected zero multiplayer despite Murray going on national television and stating that there would be multiplayer?
They made it years ago, it's called Silent Hill.
Kojima took a long time because he was creating an engine that was to be used for a majority of future titles alongside the game, with only one team. Japanese developers don't usually create engines that are to be used multiple times, which is incredibly inefficient, and most Western developers are using engines that were created either by a third party or internally years ago that have since been modified a few times, so their development cycles aren't as long as Japanese games.
Framerate always mattered. It's just that PS4 has almost always had a better framerate AND resolution compared to the Xbox One.
I'd almost say that The Witcher 3's season pass was worth it, but then you miss out on the physical set with the awesome Gwent cards.
Some games require a restart after setting changes, and having to watch those damn intros every single time is gonna tack on multiple minutes. Sometimes all you need is a simple vcredist or DirectX install but you won't realize until a few attempts.
Even EA? Ubisoft? Really?
The story, or rather the conclusion, is a letdown, and only having Prague and some one-time areas to explore got a bit boring, but otherwise I agree. The new augments were awesome, the game was beautiful and the sidequests were great. I really wish more open world games had meaningful sidequests like Deus Ex and The Witcher 3, instead of tacking on dozens of "Hunt 12 of this" or "Collect 5 of that" and calling it good.
Two hours if a game releases with no glaring performance flaws is fair, but that rarely happens and most people end up spending upwards of two hours tweaking or dealing with crashes. I'd say 5 hours for a game known for performance issues.
Most of those games aren't released though. You could make this argument at any point for any console (except the Wii U lol) and it adds nothing to the conversation. If you made a list of a bunch of now-released games two years ago, besides the listed Bloodborne, you'd have a list of disappointments.