Seems every Pokemon Go "guide" on N4G is absolute clickbait drivel.
"Thriving"
Textures. "Eighteen quintillion" planets with the same 30 textures will get boring to look at and explore after a few dozen.
No, it's not. It's a great way to get kids (and adults) socializing outdoors though, but it'll be dead before the end of summer unless they make some drastic additions and changes.
A majority of the music in Xenoblade X basically ruined the game for me.
"Vita" and "barely safe for work" seem to go hand in hand these days.
More plastic than all three current consoles combined.
Microtransactions are the worst thing to happen to video games, period. Their inclusion changes how an entire game is designed.
It doesn't. It's still a fantastic game, but VLR is the best in the series. This has too many dropped plot points and one huge asspull that I won't spoil here.
Shame we'll never see a Pokemon game with character models even half as good as those in that screenshot.
Nah, the biggest reasons western gamers ignore JRPGs these days is because the market is flooded with absolute vile garbage like Hyper Dimension Neptuna and whatever else Compile Heart and Gust pump out on a monthly basis. The games are downright embarrassing to even look at, much less play. It's not like other genres where its like 50% crap games, 50% great games, JRPGs are teetering on 90% garbage pumped out of these few horrible developers. It doesn't help that the few good develop...
It's better than the reviews have said, but there are a lot of really stupid and easily patchable quirks. Sadly it doesn't seem like Square Enix is interested in funding any patches for things like the atrociously bad camera, character control outside of battle, or the stupid PA system.
Don't even bother playing the iOS version, its completely garbage and missing most of the game. Either try to get the DS version some way, or just wait for this port.
@shadowforks They do now. The series was almost shelved after VLR sold poorly in Japan, despite selling pretty well in the West. The Japanese publisher refused, at first, to fund a third game in the series, until the massive outcry of western fans changed their minds.
VLR is coming to PC too.
Can't believe the loading times and absurd amount of clipping that still plague the game.
Now all we need is VLR on PC. Glad the devs realized that just because Japan doesn't love the series doesn't mean there isn't a huge market for it in the West; wish other Japanese devs would realize this.
I feel like this could have been so much more. It should have started at top of a mountain and ended in an ocean, with other extreme sports like skateboarding and surfing. Also, the very few gameplay shots of snowboarding trick animations shown during the Ubi press conference were absolutely awful, but I still have hope this game is good and scratches the SSX itch I've had since SSX3.
And we all remember how well the Xbox One was received on release.
I enjoyed my time with the game but don't play it off like the dozens of minor annoyances don't drag the game down: The camera is abysmal in multiple ways. Crafting is made pointless because bunny synth is better, and bunny synth is RNG save/load spam. Teleporting to towns involves way too many loading screens and menus. Combat boils down to spamming one or two moves, because moving into long-range to do a single attack is a massive waste of time. No model changes for weapons. No alte...