Serg

Trainee
CRank: 5Score: 87990

Well Natal has a build in custom processor so the Xbox internal CPU won't be loaded.

But I agree, this will most likely cost a fortune and I really doubt it'll work as promised. "Bam there it is" comes to mind. Possibly because it is in it's early stages, but seriously now. There is no way to detect motion in 3D from just 1 point of view. 3D games are also not true 3D, in a 30 FPS game you see 30 2D pictures refreshing every second to provide the illusion of 3D, the ing...

6079d ago 0 agree0 disagreeView comment

...Gran Turismo has no competition.

Let them talk their game all they want, it won't get better because the said so, it'll get better by working on it, they better get some work done, instead they keep blarring all that nonsense.

6079d ago 2 agree1 disagreeView comment

You nailed the point. 360 owners went crazy over the fact that the PS3 launched at 600 bucks and that the price wasn't justified. 900 bucks would be justified because that's what the production cost has been, Sony knew 900 for a console is ridiculous and cut 33% off and was bleeding with every console sold.

Now some Eyetoy plus named Natal comes around and it has this and that and this, and suddenly a high price is "justified" because of advanced tech and features.

6080d ago 0 agree0 disagreeView comment

Kojima complained about the DL Bluray not beeing enough for MGS4 already, when a MGS5 is announced it will stay on the PS3, if Bluray isn't enough for Kojima, what makes you think that from now on a DVD would be? Kojima already raped MS during the Sony conference when he stressed that the PSP game Peace walker is a true sequel, not a spin off, the MGS4 team is working on it and he is deeply involved, while Rising is beeing developed by the freshmen of Kojima Productions. A MGS game without Ko...

6080d ago 2 agree0 disagreeView comment

Sony's motion controllers aren't that innovative, but they can be used for hardcore games, as they combine a standart gamepad with motion sensing, please describe to me, how are you going to play an FPS, an adventure, an RPG with just a camera, no way without any kind of buttons. The Wiimote has been used for FPS games, but, it's the Wii, if Sony would show me a fantasy game where I can use the motion controllers to control the characters arms and do damage based on collision detection, not s...

6080d ago 0 agree1 disagreeView comment

It was God of War 1 and 2 on a 297 Mhz console that came close to some of the first Xbox 360 games. Because of the neat tricks with the render engine Santa Monica studios has been able to pull off. No one could ever imagine the good old PS2 was capable of producing image quality like this. You can truly say the PS2 has been maxed out by God of War 2. Maybe the PS3 has been maxed out in terms of raw power, but not with tricks like in God of War 2, where they rendered only the things you could ...

6080d ago 1 agree0 disagreeView comment

The Wiimotion was used in FPS games, but Nintendo made it casual and is successful. And nowhere have I said the PS3 motion controller isn't casual, nor have I mentioned the Wii anywhere. I just pointed out the controller has the same buttons like a normal gamepad, therefore could be used to play core games AND use the motion tracking at once. And looking at the games Sony tends to produce vs. the games Nintendo makes, it's a no brainer that this controller will probably be used to create core...

6080d ago 6 agree0 disagreeView comment

Far better system for who? Your average granny gamer? Natal screams casual where Sony's motion tech can be used for gamer's games.

http://www.kokugamer.com/wp...

Combining both worlds seems to be the better solution for any type of gamer.

I would die to play a game where collision detection decides where your sword hit your opponent. Also with DualShock in...

6080d ago 9 agree1 disagreeView comment

Professionals like Tony Hawk?

What would be the point of a Milo in a game? An RPG where YOU ask all the questions instead of pre defined ones? Now that would work out well, with all the different languages, accents and dialects out there. Plus the characters would have to be fed with information of everything you could possibly say and understand context. Computers can calculate numbers at speed the human brain can never dream of. But that is not it's strength. Understanding body...

6080d ago 0 agree1 disagreeView comment

In the year 2100, but at the current state of technology motion detecting means detecting changing pixels and drawing a known shape around them. The camera couldn't tell apart your face from your butt. There are just too many different characteristics in a human face or body to detect it precisely, yet at least. Things like Skin color, eye distance, nose width etc etc, you can go on and on, these things are different on all the billions of humans walking the earth.

Natal could be...

6080d ago 2 agree1 disagreeView comment

You point beeing? They've even mentioned his involvement in the PSEye and Eyetoy during the press conference.

6080d ago 1 agree2 disagreeView comment

Yep, it's the simple logic of an animal herd, it moves as fast as it's slowest unit.

6080d ago 14 agree0 disagreeView comment

Exactly, the keyword during the presentation was sub-millimeter accuracy. That's insane for gaming technology. I mean, it's still just entertainment, this sort of stuff is beeing used in medical tech for remote controlled surgical operations.

6080d ago 0 agree0 disagreeView comment

If Milo would work like they showed in the video they would show it on stage, not in a video while the godfather of unfulfilled promises in a smoking is commenting it to death.

You know there is a reason why the PSEye is so casual, you can't do anything hardcore with it, you won't be able to go through a level in an adventure game by just wobbling your limbs, no gamer's games can be done without some sort of instant response, meaning buttons. Imagine you hold your arms in the air...

6080d ago 1 agree0 disagreeView comment

I hate DLC to death, but it's the devs way to keep consumers from reselling their games.

6081d ago 0 agree0 disagreeView comment

Approximately 4 of Killzone 2's maps would fit on a full 8,5 GB DVD9, each map ~2 GB. Not counting animation data, models, menus, multiplayer maps, multiplayer models, videos.

If you would follow anything else than Xbox games you would know that. And that Infamous "proof" you posted is a illegal copy of the game, probably the media was sized down to make it fit on a DVD because a Bluray burner and blank Blurays still are out of price range for most people (pointless to ...

6081d ago 5 agree1 disagreeView comment

Sony is like a medieval blacksmith, forging a product that can outlive the customer. My PS1, PS2 and my PS3 will probably still work when the PS20 with mind controlling will see the light of day. But the Xbox 360 will be extinct short after MS stops production.

Well, many customers simply rebuy the 360 because their previous model RROD'ed, because they have a clan or friends with 360s and a big games library they don't want to sacrifice. Simple as that. I bought my PS1 in 1996 an...

6081d ago 9 agree0 disagreeView comment

Like a car they are co designing, maybe even a official Gran Turismo car, who knows. That would be a blast.

6081d ago 0 agree0 disagreeView comment

Yamauchi actually helped to design the Nissan GT-R, the '94 Skyline GT-R's successor, the guy knows his business.

6081d ago 6 agree1 disagreeView comment

Forza almost real, aha, anyone with a drivers license can tell you no game will ever come close to the experience of a real car. Never, you don't only drive with your hands while sitting on your a s s, you feel the engine, you feel the negative G's while taking a hard needle curve, you feel the struggle when you turn the wheel. No game can give you that. A racecar driver is used to this, when he plays a game he would need training like anybody else to come close to his track record because he...

6081d ago 5 agree2 disagreeView comment