So Grimm Bros say that Blitworks has full control over the PS versions? But Blitworks said they were just hired to port it:
"We’re not happy at all with the version that is currently published of Dragon Fin Soup, because we had to port a game that was still in development, so it was terribly difficult. We hope the game ultimately gets to a stable point and we can properly patch it. Anyway, as a work for hire studio, you can only give your opinion, but the ultimate decisi...
I'm with you. I loved Knack and it was my favorite of the launch games. I was really hoping they'd make a second one because there were a number of areas that could be improved (like maybe not having the game determine when you'd shrink down in size). There were a lot of good ideas there and Knack II is set to kill it.
Nintendo has to take a page out of Sony's playbook. Pick one of your platforms and focus only on that. Stop dividing your resources between handheld and console.
The thing is, this does have a chance of being a success so long as expectations are kept in check. Will it be a multi-million seller like the PS4/XB1? No, probably not. But maybe they shouldn't aim for that. Aim for it to be a niche product, like the Retron 5, and keep it very focused. There obviously is a market for a Dreamcast 2 but what that's going to look like is unknown.
I think it's an interesting prospect and wish the team luck in getting it off the groun...
The question is how must Western influence is going to be seen in the NX. If they conceive and design this thing only in Japan, I think it'll tank. There's been a growing divide between Japan and the West in terms of what they want in games, and that really comes through in these consoles.
Even Sony recognized this when designing the PS4 and left many of the decisions up to Western leadership. The results are astounding. And Nintendo has traditionally been very hesita...
So in the end, Sonic (the game that was "never really good") managed to out last her by 20 years.
Game of Thrones is the most pirated TV show in the world, but that doesn't stop HBO from making more seasons of it.
That said, anyone making a game for PC has to know that their game, especially if it's good, is going to get pirated. It's a fact. So someone as smart as Jonathan Blow shouldn't be surprised that this is happening. I mean, isn't the PC probably the #1 platform for pirated software?
I'm sorry, but what was actually predictable? PS3 would push the blu-ray drive and Nintendo would put out an under-powered machine? That's it. That's all he has? To be honest, the headline of this article has little to do with what Allard meant and just trying to stir up controversy.
I don't think many people here did. They just read the title and went with it.
What struck me was his comment that after a year of porting to the Wii U they had made a game that was on par with the PS3/360 and that "even Nintendo engineers were surprised we made it."
I thought the better GPU and significantly more memory would all help, but apparently not as much as other things hindered it. I think that's why Sony was smart to have Mark Cerny do research into what game devs wanted in a console while engineering it. Make a system that is e...
It's a bit startling that Nintendo's newest console was still less powerful than its 6 and 7 year old competition. Let's hope that the NX learns from these mistakes and brings some power so that devs don't have to fight to get their games to run on the machine.
I think the gamepad is one of those things that sounds great on paper but has so many unintended consequences that they should ditch it.
The first, and biggest, is that it makes the console expensive. One of the biggest appeals of the original Wii was its low price point. Everyone joked that you could get a Wii-360 for the same price as a PS4. And that low price was indeed attractive. But when you suddenly attach a $100 controller to the system, then there is only so low the ...
And Lego Avengers is actually going to be more like the full console experience than any portable Lego game to date. That is exciting.
The Vita isn't dead, but the time of it getting new releases is coming to a close. That said, even if another game was never released for it, the library of games already available is enormous. It's an amazing, amazing console.
I think there's some confusion on my comment. From my point of view, people buy Nintendo consoles because of the fantastic Nintendo exclusive games. They buy a PS4 because of the multiplatform games. But what if you had a device that had both? A standard console like the PS4 but it also had access to Nintendo exclusives. For me, that would be a winning ticket. I don't need a gimmicky controller, just a high power machine that also has Mario.
I have a sad feeling you're right. Sad thing is that all nintendo has to is make a console exactly like the PS4/XB1 and they win.
That's what everyone thought about Nokia too...
Money only lasts so long.
Nice to see that it finally made it to the Vita and that it was worth the wait. I'm going to have to check this one out since I was such a fan of TWA.
It's not about whether it's a "rip-off" or not. It's that the price is much higher than what Palmer Luckey originally hinted it would be. He said it would cost around the same as the DK2 ($350) and so when they then announce it's $600, there's a large amount of sticker shock that goes with it. Normally you want to go the other way and have people anticipating the higher price and then give them the lower one.
But the price doesn't stop at $60...
I don't think the sales of the 3DS are that good. 54 millions units sold in around 5 years isn't that great. The DS line went to sell 154 million in 6 years.
3DS sales are better than the Vita, but they're not good.
What I want Nintendo to do is not what they're going to do. I would love to see a small micro-console that is focused on the Virtual Console. And you can use your 3DS or Pro controller with the system. Make the thing cheap and the games reasonably priced.
I love the virtual console idea but they have not done a good job with implementing it.