uh. the "games division" doesn't exist anymore.
It's part of a larger division called Network Products and Services which contains 4 other segments including SCE (aka the gaming division)
So it doesn't matter if the SCE portion is down, there are 4 other divisions---including Network Mobile center, Media Software and Services, Personal Device Business, and VAIO business group that make up the total % of the division.
So why would they need to...
Just do a Sonic game in the same style as New Super Mario Bros.
Done and Done.
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It's not rocket science SEGA. People have been saying for years that they want a return to the roots of the series--fast paced, linear Sonic platforming goodness.
The fact that people went ape sh*t over the early trailers of Sonic Unleashed that showed a New SMB-esque retool of the series should have been the first clue as to WHAT THE FANS WANT.
It's ...
Just do a Sonic game in the same style as New Super Mario Bros.
Done and Done.
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It's not rocket science SEGA. People have been saying for years that they want a return to the roots of the series--fast paced, linear Sonic platforming goodness.
The fact that people went ape sh*t over the early trailers of Sonic Unleashed that showed a New SMB-esque retool of the series should have been the first clue as to WHAT THE FANS WANT.
It's ...
See, I didn't even know Sutherland and Oldman were in the game. I'm usually pretty astute in picking up famous VOs, but in this case I dropped the ball.
I wonder how many of the millions who bought the game knew that? Probably not enough to justify the prices of hiring them.
Hey publishers, how about cutting some of the costs going into developing these "AAA" games?
1. Instead of using pro actors to voice your games (i.e. Micheal Ironside (Splinter Cell), Patrick Stewart (Elder Scroll IV), the Firefly cast (Halo ODST), etc), use equally talented VA's that don't cost a fortune to hire.
The same goes for writers and composers. Sure, you could have an Emmy or Oscar winner write or score your game, but is it necessary when there ar...
Apparently the author didn't get the memo from the beginning of the year when Sony said they are going to merge many of their divisions to reduce excess costs.
hmm..i will take this with a grain of salt.
Assuming timed exclusivity--and any sane person would see that SO4 is indeed a timed exclusive--then expect to hear the official PS3 release announce at TGS.
But what about the fact that 99% of the hardcore Halo fans already HAVE the multiplayer content included with this game. The obvious exception is the two new maps, Horde Mode, and the beta invite.
They get to pay $60 for a shorter game and 95% content they already spent money on. They'll do, to be sure, but it's border line insanity to do so.
@Eiffel
It might be a retail product, but it's still an expansion. Similar to what Bethesda did with Shivering Isles.
From the GI interview:
ODST design director Paul Bertone when asked Why Master Chief wasn't the star of Halo ODST (then called Recon):
"When we were thinking about the Chief or the Arbiter stories that we could tell, there was just no story that fit into a THREE to FIVE-hour EXPANSION PACK, which is what we're building h...
So, we've got:
1. a game that has an established multiplayer rep over the course of 3 games
VS
2. a new IP
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This "comparison" is so unabashedly one-sided towards Halo it makes me wonder WHY any one would bother to compare the two.
Overcompensating?
People seem confused with the article.
It's not a list of "Bad" games.
It's a list of games that were hyped up until their release and just disappeared from the general public at record speed. It makes sense if you don't think of it in terms of a game being "good" or "bad."
However, it doesn't mean that the concept of the article is flawed. Games get hyped, get released, and are quickly replaced by the "next" big...
Unfortunately, BG&E was a mediocre success in terms of sales but a critical success by those who actually bought it and played it (myself included).
In today's gaming era, however, the former is more important. A company, especially a third party one, is going to create something they know will be a hit (i.e. a sequel to a commercial success like AC or a Splinter Cell) than take time to hope a sequel to a game that very few played will share similar success.
On...
No. Just no.
Im gonna say this "review" won't get approved.
Even though similar, unintelligible "articles" slamming the PS3 in some way, shape and form get approved on a daily basis.
The sad thing about this--besides the facts already mentioned--is that if you waited a few months AFTER the game releases, it'll probably be on sale by half.
I remember seeing the Halo 3 Helmet Edition on sale after Christmas for $65 dollars. Three months after it released.
Uncharted 2 and MW 2: Definitely.
Rachet and Clank and Demon Souls: Definitely
Assassin's Creed 2 and Splinter Cell: Definitely
GTA IV DLC: Definitely
I'm gonna take a measured response to Halo: ODST and Borderlands, though.
Halo 3 disappointed me and Borderlands is one of those that's been in the pipeline for a while that it's either going to be good or barely passable. But I want both to be good.
And I'm glad tha...
I like how my comment was deleted for pointing out that there was never an official release date and that Kotaku even said that in the article. I mean, you can't delay something that never had a release date to begin with.
But, I guess sensationalism is how things roll here.
Dont know why you feel bad. Sony fans have been playing great games since Feb.
I'm just waiting for the price cut so we can get articles like:
"Sony's Desperate Attempt to _____"
"Sony finally caving on overpriced PS3."
"How will this price cut affect Sony's future?"
and so on.
And the irony will be that those writing these articles will be the same ones pleading with Sony for a price cut.