Interesting design choice. But people do seem excited anyway. Haven't played Soul Calibur since IV.
I don't think 360 supports the free to play model very well, so probably not. Still a chance, but I wouldn't hold my breath on it.
This is all pretty new, so the servers may still be busy. If it's not working within a couple of days, I'll be surprised.
Indeed, thanks to WiredX! Will have to download this once I get home.
Wait... how is adding more stuff destroying VR?
I would like to remain a little optimistic. Being able to just put on a headset and watch movies with my friends digitally sounds really cool. I'd love to be able to do that with my friends who are too far away to visit me.
So gorgeous. Definitely be nabbing this for PS4.
@Jaqn_Hghar
Destiny is not an MMO although it comes close to one. It's also multiplatform, including PS4 and Xbox One.
To be fair, they offer much better stuff on PS3 and PSV and that's mostly because both of those platforms have access to more games than PS4 right now.
Payday 2 improves upon the first one in a lot of ways. They add a lot more unlockable content and many more masks and heists. If you enjoyed Payday, you'll love Payday 2, especially if you have a few friends to play with.
...Say what? No. Absolutely not.
Not bad? You ever play Muramasa? That game is amazing. You're in for a real treat if you're able to take advantage of this...
Same here. MMOs are typically really fun, but I can never stick to any of them for longer than a month or two. And that's with a lot of time spaced out between them.
Downside there is how much longer it will take to earn all the good stuff. I refused to use the microtransactions in GTA Online and I haven't made half the progress I've wanted to.
It's an MMO. Demanding it be F2P is like demanding PSN+ and XBL be free.
They could do what World of Warcraft initially did and make the first twenty experience levels free then after that you need to pay. A year long subscription plan could also be an interesting idea.
It's also worth noting that it did what any horror game should do and restrict the player's sense of control. When you have less control, it creates a great deal of tension. Throw in the rough combat and eerie story and you have the recipe for a pretty scary game.
F.E.A.R. is a pretty creepy game, and most of that takes place in a series of scientific facilities. Same with the second game, minus the freaking school. God, I hate the school.
Zombies are not generally very scary. It creates some somber and unsettling themes, but I've yet to see a zombie game or movie scare me.
Not awesome at all. How is it awesome when a company isn't doing well? I can imagine some celebration when Cpacom's BS DLC practices blew up in their faces, but no one likes seeing a company not doing well, especially any one of the of the big three. The heck is the matter with you?