Dang, someone's desperately trying to be a troll...
@Everyone
I remember there being an episode of Angry Video Game Nerd where he used a wireless Atari controller that was analogue. Wouldn't that one be the first? Or am I wrong?
"Nes fanboys are the worse."
First of all, loving the grammar.
Secondly, Nintendo saved the home console market with the NES.
Finally, both Nintendo and Sony have made advancements and innovations, albeit different ones. How about giving credit where credit is due?
*Shrug* In the end it's just a name, really.
They never confirmed anything like that. It's just that in its earliest stages, the Wii U only supported one U-pad.
Wait until E3.
Reading some of the press previews, I doubt that. Almost every big news outlet has said it's light in weight and very comfortable hold.
Don't judge a book by its cover, as they say.
A patent for the U-pad included a charge stand that helps the controller sit upright. Maybe you can perch it up next to your TV using that?
Who knows. We certainly won't for at least a few more weeks until E3.
Well, I guess that's one less complaint from whiners should this turn out to be true.
Why?
@arbitor365
Wait a minute, are you seriously basing your opinion on Gearbox on Duke Nukem Forever? Seriously? The sheer ignorance of that is... I don't even know where to start.
DNF was primarily developed by 3D Realms when at a point they had next to no funding. The developers were paying for that game out of their own pockets. 3D Realms then shut its doors and the game was cancelled despite being nearly finished, so Gearbox picked up the Duke Nukem lice...
'Bout time, really. Nintendo has only ever crossed their franchises over through Smash Bros. (albeit there are little cameo easter eggs here and there throughout their history).
I think a concept like this is very beneficial and fresh for Nintendo.
I don't play with friends very often on my 360. We're all into different games and some of us are also getting sick of paying for Xbox Live each year. That said the lot of us are interested in Wii U (myself especially) so I'm not particularly worried about that.
Anyway, wasn't one of the 360's bigger launch titles the King Kong game? That was also on every previous gen console, including the DS; but the definitive version was on the 360. Why is it a positi...
Well, to today's standards it's small. 512MB was all that was being used to run entire games on HD consoles up until Wii U.
That was because Iwata wanted to gain developer interest for the game. Sakurai is the director and he confirmed the game would not begin development until after Kid Icarus Uprising was completed. Now that was back in February. The game couldn't be anywhere close to devlopment; more than likely it's in the middle stages of pre-production.
Then you simply don't buy it. That's my philosophy. The less money they make off of it, the less inclined they are to continue doing business that way.
Not entirely; not for all games. But it can be extremely beneficial to both publishers and to consumers if done properly.
The 360 and PS3 both ran on about 512MB of RAM, didn't they? That's pretty crazy if Nintendo's dedicated that much just to run the OS. I wonder how much total RAM is in the machine. Guess we'll find out at E3, eh?
That interview gave me a sense of relief in terms of online functionality.
Wonder how many people plan to throw anonymous sources at me for it though.
Damn straight it was. The game was awesome.
Even if it wasn't, it got people interested in a game that otherwise would never have come out in the western region.
Too bad really. Though I suppose the silver lining is there is now more room to focus on other Wii U games.