Even with the 360 and the PS3 there was a learning curve when it came to development (the latter more so than the former).
People expected these Wii U ports to perform perfectly and even in some cases more effectively than their current generation counterparts. You tell me how ANY developer with less than a year's worth of time is capable of such a feat on brand new hardware architecture.
I'm glad they addressed the issue of Mass Effect Trilogy and DLC for Wii, among other topics of course. Interesting read overall.
You read this all the way right? Aside from minor discrepancies the game is practically on-par. If you're going to blame someone, why not THQ for their handling of the port?
The Wii U gamepad does seem to be made for things like in-game management. In that regard, RTS games would probably work really well for the platform from a fundamental standpoint. Bring 'em on, I say.
Let me guess; you think that's the CPU's job? Please, enlighten us with your obviously accurate and infinite wisdom of modern entertainment technology.
It's neither because nothing has used the Wii U's guts to their full potential. Everything shown so far are either current generation ports, Wii developed games moved over to the Wii U, or Nintendo Land which is a compilation of tech demos turned into small games.
Give it until the first Zelda or Metroid for this thing. They'll probably look a lot smoother, lest we've all forgotten what the Zelda E3 tech demo looked like.
Technically this restriction is only for Europe, though that doesn't make it any less odd. I don't find this frustrating so much as I do find it confusing. This is one of those times where I'd like to sit the board members of Nintendo down and just say the word "Why?" to them.
It's certainly not a perfect game, but I do enjoy it. My friends and I really like the multiplayer mode. We only wish it was online.
Games should be of good/great quality by release. This is a standard. But gamers obviously want something new. The problem is when something unique arises, it's often overlooked.
That said, I do agree that quality should come before innovation. A game can be new in concept and design, but if it is not executed well then there's no real point to it.
@Jinkies
Your point makes no sense. Reggie works for Nintendo and therefor would only exclusively advocate for sales for Nintendo products. Gearbox is a THIRD PARTY developer.
Aliens is also being released on the 360, PS3 and PC if I'm not mistaken. If it was exclusive to Wii U your comment would have some merit. Why would Gearbox go out of their way to make the Wii U version in particular seem like the best console version if they plan on selling on four...
Stagnation I assume. Unless you can do something really new with it (like the 360 did with online gaming) then a more powerful machine will only do so much for you.
Notice how much motion controls did for broader audiences on both the Wii and 360? Alternative methods of play, while not always necessary, can lead to some amount of technical evolution.
When the Wii was coming out, its controller technology was the hottest thing; here we are in 2012 saying how s...
TVii is coming out this month. If you want more info why not just watch this year's E3 conference? They already basically told us everything about the app at that particular conference.
What system this generation and up has not needed consistent updates?
Mario Kart 7, Super Mario 3D Land, Kingdom Hearts 3D, Resident Evil Revelations, Metal Gear 3 and Code of Princess are hardly Nintendo 64 games.
Not to mention the ten NES games and the ten GBA games you would have been able to download for free had you not sold the 3DS so quickly.
One second you'll hear someone say the Wii U is gimmicky; the next second someone will be saying the Vita+PS3 can do what the Wii U does and the word gimmick is never mentioned.
@Picture_Dancer
Point = missed.
Weren't all of the 360 launch games built on the ground up on the 360 hardware first though, including King Kong? Almost none of the Wii U launch games have that luxury. Not to mention that, again, they were developed in around half a year. Optimization. Half a year. Etc.
No more than a lot of the more recent stuff, I assure you.
I honestly don't mind people disliking the box art. I just don't see what the big deal is. It has no effect on the actual game.
You mean a paper/plastic exterior that has absolutely no effect on the actual game inside the disc?
Really?
Up until I saw this comparison I never really noticed any of these issues. I admit in this case the PS3 version performs better, but that doesn't suddenly make the Wii U version unplayable.