People keep trying to reinforce some sort of impossible scenario, where XB1 outperforms the PS4. It's definitely not out of the realm of possibilities.
If Euclideon (makers of Unlimited Detail) are game-ready, XB1 would outperform the PS4, by almost 35-40% right out of the gate. Euclideon doesn't use the GPU for rendering, since their technology is a CPU based software approach. They use Point Cloud Data instead of Polygons.
XB1 has a more powerful CP...
I agree, all games count.......but here's the problem.
I've asked this multiple times and nobody has legitimately answered my question.
When Windows 10 launches and threshold is available to bridge the games on Windows Phones, Windows Tablets and the PC over to the XB1, do they count?
70 games? There are thousands of games available on PC, Windows Phones and Surface. Suddenly they aren't going to count towards list wars?
...
@BitbyDeath
Amy also had to write around set-pieces that were designed BEFORE the story itself was even written.
That's a very tough thing to do. It's like crafting an entire season of a TV Show around a couple of lines of dialogue in episodes 2, 4 and 7.
The rest of the plot in UC3 had to be bridged based on previously created pieces. She was trying to bridge the pieces together, without the pieces being created after, which is actua...
I'm not really interested in the game. The tech on the other hand has me very curious.
The cloud is obviously real, there have been tech demos done by not only MS but other companies showing cloud capabilities.
I'm interested in how they plan to incorporate this kind of technology in other games. MS 1st Party Studios need to build the foundation for other 3rd Party Companies.
I just want to see how scalable this thing really is in the...
I keep seeing people talk about old Rare stuff like it's going to be a blockbuster and change the tides for MS.
Mascots don't work for MS and Sony anymore. Having 100k hardcore gamers buy something is purely for "good will".
MS needs a hell of alot more than some nostalgia IPs to turn the ship around. Phantom Dust is one thing, since they're probably going F2P with a mix of 3rd person action + a drop card game approach. The original Phan...
Aside from Quantic Dream stuff, I don't think I've ever seen as many continuous sections of QTEs. Look at that whole werewolf scene in the hallway. You basically can't even kill it because of set-pieces.
It's not even so much the QTEs that bother me, it's the really constrained areas to fight in. Everything seems to be in a very tightly coordinated area, giving the player almost no freedom to fight uniquely.
For a game that's going to ...
The combat was just too simple.
I realize they weren't going for a massive scale RPG type leveling system, but yikes, not very much to the game itself.
The foundation is there to build the next one on a grander scale, but the combat was just too simple.
Also, I thought the menu was really poorly laid out. And in an RPG, you tend to think that kind of thing is done well, since it's usually very important to the player.
Ummmm, that kind of sucked, to be honest.
The creature didn't even really evolve much, which is kind of the point of showing the creatures abilities.
If I didn't know the premise of the game, what I got out of that cinematic is, basically a boss fight. I don't think that the opening conveys much of the game, nor the universe.
If that's really the opening cinematic, are they going to hold peoples hand in explaining the rest? Th...
It's funny how sales didn't matter as much last gen, when the Wii was more successful than both the 360 and PS3.
Indies also didn't matter when MS had the XBLIG program and were putting out more games on a platform.
NOW SUDDENLY, indies matter a ton and sales mean the world to some people. It's funny how quickly things change when numbers are in peoples favors.
When Windows 10 arrives and Threshold allows for Tablet/PC games t...
@Foxtrot
Actually, it COULD be very hard for them to do an offline mode. Alot of the gameplay mechanics themselves might be designed for PvP or Co-op styled gunfights. So the speed of the characters, the reloading animations, even the AI might be designed with multiple players in mind.
It's one of the reasons why alot of games that are designed for single player that tack on MP, feel off.
Look at Uncharted. The guns in the MP feel very di...
Do you mean aim assist as in GTA/RDR style auto lock-on?
Or do you mean aim assist as in, having the crosshair slightly slow down when you're nearing an enemy?
That's one of my biggest gripe with forums these days. Everyone just nonchalantly throws around the words, "auto aim" or "aim assist" without actually describing which one they dislike.
Rockstar doesn't call it "auto aim", they call it "ai...
I don't actually mind for new IPs.
It's difficult trying to talk about a new concept, new universe, new gameplay mechanics, new characters..etc, in a brief 4-5 month window. It works for CoD or Madden or even AC because they aren't reinventing every gameplay mechanic each year.
AC is swordplay with parkour free running. They just have to describe the setting and not so much their core components. They did the mechanic explaining back in 2006 and 2...
No it wouldn't. Smash is different, because it ORIGINATED during the days of mascots.
Both MS and Sony don't rely on mascots anymore. Half the characters on that list are of no importance anymore for Xbox.
Only the hardcore Xbox guys would purchase it. Just like only hardcore Sony guys purchased All Stars.
Sell like hotcakes? Not even close. If PS All Stars couldn't sell even with their "more famous" mascots, XB All Star...
@DigitalRaptor
Are you serious? The quote from Corrine is from BEFORE DX12 was even announced. She would have had ZERO knowledge about those features. Also, she's talking before Windows 10 was even announced, so she didn't work on that either. So how in anyway does that apply to coding DX12 features (through a wrapper) to the metal?
A wrapper is not at a metal level. A wrapper sits on top of it, think of it like a building. Coding metal is like the fi...
PS4 can't do what DX12 offers.
The PS4 API isn't written the same, so at best they'd have to write a wrapper, which isn't metal or even close to metal coding.
All you did was mention the GPU and not once did you talk about the CPU. Which is actually what the article is built around.
So you not only are wrong about the API, you're also incorrect in how you spoke about the GPU.
Absolutely ridiculous how many...
I think DX12 will be a big change. Allowing for more offloading of the CPU to the GPU would open up quite a bit of headroom, on the CPU side.
Efficiency wise, DX12 multi-threading is about 70% better than DX11. So with DX12, you wouldn't need to jam the 1st core for all instruction starters, because all available cores could conceivably push data to the GPU.
Most people don't realize that instructions start on the CPU and are offloaded to the GPU. So ...
It's different this generation, since both consoles now have party chat. PSHome was kind of like a hub to meet up with friends and do a few things together. That kind of becomes secondary now, again, in lieu of party chat.
The thing about parties is, you don't have to stop what you're doing to sit together and chat. Each person can be playing a different game and still interact.
With Project Nebula, you are essentially stuck in a game where everyt...
WTF.....................Who said Cloud Computing?
Point Cloud.....
Point.
Cloud.
Point Cloud Data.
Jesus Christ, it's like you know NOTHING of technology, yet you feel you're smart enough to have this conversation.
SECONDLY......Oh yeah, by the way, Euclideon has won 8 awards for their technology. And have been used by more than a dozen companies. Some of which are the largest Geo-Spa...
@IGiveHugs
You should read up on Euclideon's Unlimited Detail Technology.
https://www.youtube.com/wat...
Yeah, that is being rendered on a CPU, using only one core. So photo-real without using the GPU, aside from displaying the image once it's processed.
Also, since Euclideon's Tech isn't polygons, there is no need to waste RAM for graphics...
@Raptor
Yes, they essentially automatically play on XB1. All future devices of MS will run DX12, which is why DX12 is compatible with current level GPUs, APUs and SOCs.
From the reports so far, smaller games take a couple days to port from PC to XB1. Larger games, the time table is unknown, but that's not really what Threshold is designed for.
Apps built for all devices could also run on XB1 without the need to waste resources. XB1 will b...