Him and the rest of the gaming community.
Sony sitting with their stable of acquired game studios reading your comment:
https://giphy.com/embed/cJM...
@Hofstaderman What they actually said was "we've rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind"
That's not rewriting the engine or designing the engine for the PS5. That is a very small component of the overall engine - and is clearly optimized for Xbox, PC, Switch etc too.
People took the above statement and ran with it. Heck, people were even running around saying the PS5 demo wasn't possible on...
@Vengeance1138
"The engine is built around the PS5."
I had to laugh at this. Lol, built around PS5... they did not rebuild Unreal Engine. Heck, lots of UE code dates back to UE3 (XB360/PS3 era).
@GamingSinceForever
Why not both? Third party revenue is important for MS/Sony too - in fact, it's bigger than all first party games combined.
They are helping with first party too though - Todd Howard mentioned Xbox helping out in his Starfield interview this week.
Yeah... that always makes me a bit skeptical. But we've also seen a few games where the embargo date was release date and the games were totally fine.
My copy has already arrived it seems, so I'll be trying it out when I get home from work and will just make my own call on it ahead of the embargo.
Yeah, comparing (on average) next gen sizes vs last gen, the SSDs are essentially getting us 2 next-gen installs for every last-gen install. Despite some of those next-gen games having larger textures etc.
Also a really huge QOL upgrade for downloading digital games too.
The one I'm really interested to see is the first fully next-gen GTA, what kind of size will that be?
Pretty hyped to start playing this tonight, but also kinda concerned by the lack of reviews. I guess we'll see.
"You'd never catch a Microsoft studio doing this"
Xbox does the exact same thing. They have a group called the 'Advanced Technology Group' that they effectively loan out to games that are big enough to warrant it, and then they'll help out with pretty much anything - tech art, optimization, etc.
The sad reality is though, it's not that common to credit 1st party engagement teams in games - so kudos to Striking Distance and Kr...
The most surprising thing here is the US data. A huge hitter (GoW) came out on the 9th, but on the 13th through 19th, the XSX (with no new game) outsold the PS5?
The power of an SSD / reduced asset duplication.
Didn't this controller just come out a month ago? Lol. Controllers don't break that quickly (even Elite controllers).
Simple - it’s a far more popular franchise.
@Dof Right, but if it isn’t their main focus then they shouldn’t complain publicly about GP being ahead in terms of subscribers.
And if they do care enough to complain about sub numbers, then putting day 1 titles in is a good solution.
@Nyxus Then they should stop complaining about sub numbers. If you want more subs, put games in there day 1. Simple.
“this article isnt really basing anything on raw numbers”
Isn’t that exactly what Adobe Analytics does?
Source: Trust me bro vs Source: Adobe Analytics
You obviously can’t reasonably determine what happened across a huge country with 50 states and over 300million people by looking at your own experience in one store.
@shinoff What difference would numbers make? It’s pretty clear:
“Xbox Series X topped the Black Friday sales chart this year”
“No PlayStation console made an appearance in the top 5. ”
Numbers won’t change that.
I’ve been pretty clear in the past that I don’t buy into the whole “last gen game bad, holding back next gen” thing.
Plenty of PS4 games that look better than some PS5 games and similarly, we’re still seeing games made that support even older HW in terms of PC.
Only because EA consistently screws it up. It was giving COD more of a run for its money back in the BF3 days.
Hard to disagree. It's always easier to develop for less target platforms.