This was always going to happen, especially when other publishers got away with it. This just makes GP even more valuable now.
Kudos to them for holding off this long, but price increases always suck.
“ Sony takes a massive risk to innovate but the competition gets a free pass”
Making a more powerful version of your last console isn’t “massive risk taking”.
Nintendo are the only risk takers of the big 3.
Sometimes it works for them (see Wii, Switch) other times it completely tanks (see WiiU).
Were most gamers even interested in things like SD card readers though? I have a launch PS3 and I’ve never used that functionality even once.
PS3 to me felt like the XB1 - they forgot that it needs to be a gaming system first and foremost and that most gamers don’t care about those auxiliary things like card readers.
It was ahead in terms of hdmi etc - but you’re also glossing over all the things that were missing. You couldn’t even access the XMB in game...
PS3 won a format war for the BDA you mean - it’s a common misconception that Sony are the primary creator and beneficiary of bluray.
It’s also not that much of a money maker really - every drive sold nets $9 for the BDA, and each disk $0.07 - but the BDA contains double digits of members, so the split amount is pretty small.
@frosty That conversation around ARM being the future only really existed for mobile devices due to the better power consumption.
Now we’re at the point where ARM chips like those from Apple can massively outperform x64 chips.
Everyone I’ve spoken to (on the engine side of things) since the M1 launched is fully expecting a transition to ARM for next gen. Especially since we’re getting to the point where consoles are really pushing up against reasonable li...
I’m hoping so too, and some recent hires suggest they may be looking into it.
While I’d like my disks to work, at this point I’d also settle for having to rebuy (at a heavily discounted price) PS3 games digitally. Anything to have games like MGS4 run natively on my PS5.
Although that being said, I don’t think we could realistically rely on Konami to enable that / ship a digital version of MGS4.
What part doesn’t make sense? We still don’t have PS3 back compat natively on PS5 - mainly due to the CELL.
The PS3 itself wasn’t a mistake, and we got some awesome games out of it. The cell itself was a huge mistake though.
“It would destroy modern CPUs today in nearly every way.”
This just isn’t true though, PowerPC architectures are miles behind modern x64 CPUs and are even further behind the high end ARM chips - especially with how modern day CPUs and GPUs communicate and handle memory. Also power per watt for ARM is insane if you look at high end custom ch...
I suspect this is DS2 but to be honest, I’m more excited for his horror game than more DS.
Assuming the horror game is similar to his original vision for PT/SH, I think it’ll be great and believe Kojima is the perfect designer to be making a horror game.
I’d of course love for him to make another MG but clearly that won’t happen.
He’s supposedly working on a horror game for MS named Overdose, and DS sequel for Sony.
I would predict that we’ll see DS2 before Overdose but I could be wrong.
Lol - I was wondering if that was possible because most games don’t let you re-up your difficulty after you lower it.
But in CP you can swap as much as you want at any time in any direction.
@jznrpg Nope. I do game on PC occasionally but only really for FPS (so really only COD, RoN and TF2) and RTS - mouse and keyboard is king for those games.
I’ll sometimes grab a PC GamePass game if it’s MS exclusive or to try it when am not convinced that it’s worth full price.
Everything else I play on PS5.
@Bathyj makes no sense to buy a game for a console I do not own.
Xbox disks don’t work in my PS5.
Agreed. I'd love to see them have iD software make a Halo entry.
Freezes randomly during melee combat for me. Looks like that showed up in a few of the reviews too.
What mode are you playing in?
@Deathdeliverer Yeah, a lot of PC GamePass games (or those bought from the Windows Store - but who does that!?) use Xbox Live so they support cross-play and cloud saves with the Xbox consoles.
It is confusing for sure, and a tradeoff, I'm not sure if I'd rather play with console people or perhaps cross-play with other PC gamers on Steam?
And yeah, the barrier is kinda lazy on Capcoms part when they are delivering other games like SF6 that have ful...
You've got the MW2 120hz situation the wrong way around - MW2 runs better on XSX, and WZ2.0 runs better on PS5. Neither sustain 120hz in either game though - so you'll want/need VRR enabled.
Ironically, they're both using the same engine and game assets, so it's interesting that they trade blows there - perhaps the PS5 is doing a better job with higher player counts / character models.
Still getting severe frame drops / freezing and stuttering here on PS5. Hard to call anything here 'superior'.
The game is still fun though, I'm enjoying it, but it will come down to your tolerance levels / if you can put up with the issues.
I love them for survival horror games, sometimes 'difficult controls' (for want of a better phrase) add to the tension and feeling of helplessness.
If you're a survival horror fan and haven't tried it yet - I highly recommend grabbing Signalis, it's a great survival horror experience, and has legacy settings to turn on tank controls, CRT mode, etc.
Makes me wonder if they'll still do a console price increase in the new year as anticipated, or if this $70 game increase was what he was referring to in totality.