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Xbox One X is 6TFLOPs in FP32, not 12. A 1080Ti is 12, a Titan V is 15TFLOPs in FP32. So 3 of these is actually more like 45TFLOPs vs the Xbox One X's 6. Also the Titan V has a radically more complex design that allows for far greater computer capabilities than the Xbox One X GPU thanks to the tensor cores, so really the difference is probably even bigger than the TFLOP numbers would indicate. There's no other GPU on the market even close to the Titan V in terms of its compute functio...

3035d ago 7 agree1 disagreeView comment

Ran at 1080p/30 on a Titan V with a ton of noise because denoising would have killed performance, not coming to games anytime soon.

3036d ago 3 agree3 disagreeView comment

It's the same thing on Xbox One X enhanced games dude, you will never see a box say 1800p on the back because it's fucking meaningless for consumers. They only put the supported output resolutions on the box, it's not the same thing. They might be using it to mean it's a game that has an enhanced resolution for 4K TVs but it definitely does not mean they're guaranteeing native 4K.

3038d ago 0 agree0 disagreeView comment

The chapter they selected for a demo was a very poor choice.

3039d ago 1 agree1 disagreeView comment

That kind of stuff refers only to the output resolution and format, not the actual native rendering resolution. Check the box of any game that's not native 1080p and you'll see it still says 1080p on the back, like Quantum Break.

3039d ago 1 agree2 disagreeView comment

Knack 2 was actually a decent game but it sold horribly because the original was surrounded by negativity. One thing though that still annoys me is that they never patched multiple game breaking bugs that require you to delete your save game.

3039d ago 2 agree4 disagreeView comment

I saw this on metacritic, they don't like that a game called Yakuza tells a story from the male perspective. God forbid.

3040d ago 4 agree2 disagreeView comment

It's interesting that all the reviews are coming out and the game isn't due in the west until next month because SEGA is dumb.

3041d ago 0 agree0 disagreeView comment

The input lag was only an issue on the Xbox One version, it was patched in the PC and PS4 releases and on the Xbox One X update.

3042d ago 7 agree2 disagreeView comment

It is still only on PS4 and PC.

3042d ago 7 agree0 disagreeView comment

I would assume they chose Spider-Man because Sony still owns the rights to it.

3042d ago 8 agree0 disagreeView comment

It's really not that responsive, once you've played Forza Horizon 3 at 60fps you will never want to go back to playing it at 30fps again.

3043d ago 6 agree5 disagreeView comment

Yeah, I'm sure. Sounds like this is just an attempt to make people not skip the game due to the negativity surrounding EA as a brand.

3043d ago 1 agree1 disagreeView comment

Excited for Euro Fishing

3044d ago 0 agree0 disagreeView comment

@chiefJohn117

The gap between the base PS4 and launch Xbox One is as large as it's ever been, if not larger. Look at Metal Gear Survive, Dynasty Warriors, Monster Hunter, etc

3044d ago 0 agree0 disagreeView comment

G-Sync because most FreeSync monitors won't even function with the Xbox One X properly as they have a minimum refresh rate of 30Hz. The number of 60fps titles on Xbox One is limited and some of its showcase 60fps titles like Forza 7 don't need FreeSync anyway as the framerate never drops below 60.

3044d ago 1 agree7 disagreeView comment

Most FreeSync monitors currently have a minimum refresh rate of 30-48Hz so it's going to be useless for console games that only run at 30fps. Newer FreeSync displays could have minimum refresh rates below 30Hz, which would have some benefit to Xbox games since 28fps with FreeSync would look better than 28fps with double buffered v-sync.

3044d ago 1 agree3 disagreeView comment

I use a G-Sync monitor, adaptive refresh rate support is great but I think the potential of it is more limited on a platform where most games are only 30fps.

3045d ago 6 agree8 disagreeView comment

ocelot07, because game developers on consoles have determined that gamers are satisfied with 30fps and they would rather push more complex physics, more draw calls, larger more complex worlds, etc. When the 360 launched it's CPU was fast for the time but most games were still only 30fps. They can't make a game be 30fps on the upgraded console and then somehow perform okay on the larger portion of the install base, the base models. GPU performance is easier to scale, which is why the S...

3046d ago 2 agree1 disagreeView comment

If Sony and MS had used stronger CPUs in the Pro / X a lot of developers would be pissed that they don't get to utilize it to the fullest. A GPU improvement was easy to justify because people are using higher resolution screens.

3046d ago 3 agree1 disagreeView comment