Sounds a lot like the Logitech Orbitcam.
Building a PC is quite easy and cost effective.
Yes; this is the same idiot that said the American remake of Death at a Funeral was better than the British original.
ǝʞıן sıɥʇ
http://www.fliptext.org/
N̶̴͙̝͕ͪ̀ẹ̽ͦ͡w̥̎ͫf̻̭͒̒̋̄̇ͦͫͦ̏ ͚̣̘̻a̛̙̐̃̆̈ͭ͊̉g̷̣͕ͫ̃̀̚͡sͬ̌̽͒̆ͣ̒ ̷̼̹͎͓̓̀ͅ ̸͙̤̱̺ͨ̈̇ͥ̓̓̂c͚̩͈̖͔̻̭̣̒́̍ͩ͡á̇͆ ̟̩̦ͦ͠͡n̷̛̹̩͆̈́ͣ͆͠'̴̩̥̯̐ͥt͛̈ͤ̚͢͜͝ ̫̱̥͕ ̴͎͈͍̜͕ͫ̔t̻̠͚̞̑͊̅͢r̢̘̲̃̆͛ͬ̓̌̓̏̓ ̥̱̗͔͓̪i̲ͮ͞f̻͎̆̊o̶̻̪͌ͥ͞r̟̜͍̞̦̂̎ͮ c̞̗̖̪̘͙̖̃ͬ̕͞e͚̱̜̖̱̯͉̳̒̃ͪ̇͆ͬ͢͡.͗ ͩͫͪ̑̇̑̃҉͇͕̠̗̮͈͡ ͓͇͈̙̅̆̃̿ͭ͡
I can't really disagree that GT5 Prologue was sort of a demo in comparison to the amount of content promised in GT5. I still enjoyed it a lot and have played it well over 100 hours. For me it was completely worth the money, and since I've already owned it and enjoyed it for two entire years, I do not feel ripped off in the least bit.
I feel the same way to an extent; the last collectors edition I purchased was Half-Life 2 in 2004. I just want the game in the case with the instruction manual.
As a collector I prefer a physical copy with instruction manuals. On the PC I do buy most of my games on Steam however.
I'd say it was completely worth it. Being the first website to have a look at the next gen iPhone is a pretty big deal.
I'm not personally a huge fan of the iPhone but this new model looks to fix a lot of issues I've had with previous versions.
Those games were on the CDi.
I wish the N64DD had released in the U.S. as they're quite expensive and difficult to find due to the limited release.
The turbo button that once existed on computers was used to provide backwards compatibility for older applications.
Yeah, Wipeout HD's native resolution changes from 1280x1080 to 1920x1080 to maintain 60 frames per second. Alan Wake's resolution will probably be static throughout the entire game.
This is just silly; there are plenty of games on both the PS3 and 360 that are native 720p. Really though, up until recently there were quite a few multi-platform games that actually ran in a sub-720p resolution on the PS3 while they were 720p on the 360.
You're right, it's 547p which is neither 540p or 720p. The talk about different buffers being different resolutions is simply being brought up to avoid the true issue at hand. Killzone 2(as many games do) on the PS3 used some lower resolution buffers for things like depth of field, but the actual render target was still 720p.
Alan Wake being sub-720p doesn't mean the game can't be good, or even great. It just means that it won't look quite as sharp as it could have. I personally ...
Microsoft and Sony would love to be able to emulate the success of the Wii and Miyamoto's work.
It's a shame that Miyamoto's mentor and friend Gunpei Yokoi isn't alive today to see his success.
It's rumored to run in 547p.
Despite some resolution setbacks, the game still looks like it will be a fantastic experience. I really love the theme of the game and the setting is simply brilliant. I wish more games took place in the pacific northwest.
Adolf Hitler: The Jews were treated 'extremely well'
Actually, when you run your games on a Radeon 5870 or better you'll know what full glory means. ;) The GTX 280 doesn't even support DirectX 11.
If Remedy didn't cancel the PC version this wouldn't be as big of an issue as people are making it.
While violating NDAs or embargoes is pretty lame, Remedy was not complaining about it until the pixel counters from Beyond3D got their hands on the 720p screen shots and determined that the rendering resolution was 960x547.
If Remedy had not canceled the PC version this would be much less of an issue.
Nintendo would have to discontinue the Wii tomorrow for the PS3 or 360 to even have a chance to outsell in life time sales.
Honestly though, just because the Wii is the best selling doesn't make it the most enjoyable. Why can't we just enjoy our PS3s and 360s instead of worrying about sales?