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CRank: 5Score: 106600

Doom is without a doubt my favorite game of all time. I still have the original CD-roms for The Ultimate Doom, Doom II, and The Final Doom, all of which were purchased between 1994 and 1996. I also own the XBLA, PS1, GBA, and Jaguar versions as well. I intend to eventually get every version of Doom ported to consoles, but it'll take awhile.

5873d ago 2 agree0 disagreeView comment

Based on that criteria Valve is undeniably the best developer.

5874d ago 1 agree5 disagreeView comment

That's one thing that I love about Sony, Microsoft, and Nintendo published games. The instruction manuals are always in color, and they don't seem to skimp on the packaging.

Activision, Ubisoft, and other 3rd party publishers on the other hand don't print in color, and are even starting to not include an instruction manual at all.

5874d ago 7 agree0 disagreeView comment

Of course he didn't.

I personally loved both Alan Wake and God of War 3, but I think it's a little early to be calling GOTY.

5874d ago 9 agree3 disagreeView comment

HVD will likely never see the light of day, but if it does it'll be close to 10 years from now.

5875d ago 6 agree0 disagreeView comment

The game wouldn't be possible on either console had it not been for the sub-HD resolution. They fit the entire frame buffer within the 10MB of eDRAM completely eliminating the need for tiling.

720p with 2xAA requires at least two tiles on the 360, which cuts the vertex performance in half as all geometry has to be mirrored between those two tiles. Since the frame buffer fits within the 10MB it also means that all 8 ROPs are completely free.

The dynamic ...

5876d ago 1 agree0 disagreeView comment

The last time they entered the console market it was an immense failure.

Also, if the next version of Apple TV uses any variation of Apple's A4 processor, it'll be considerably less powerful than even the Wii. The IBM PowerPC based CPU in the Wii is much more powerful than any ARM based CPU on the market.

The PS3 and 360's CPUs on the other hand make the A4 look like a 386.

5876d ago 4 agree3 disagreeView comment

My guess is that when running in 3D, anti-aliasing is dropped to maintain 720p.

5877d ago 0 agree0 disagreeView comment

You do realize that his may be HBO's fault, right?

Hopefully they put The Wire, Six Feet Under, and other HBO classics on the Playstation Store.

5878d ago 0 agree0 disagreeView comment

This is not really a surprise as their last working version was having a difficult time keeping up with the 8800GTX, a card that is now almost 4 years old.

It would have been nice to see some more competition in the video card market.

5878d ago 2 agree0 disagreeView comment

The reason Microsoft dropped the original Xbox so quickly comes from the fact that the GPUs were purchased directly from Nvidia while the CPUs were purchased directly from Intel.

Both companies refused to drop chip prices despite improved manufacturing processes, so building an original Xbox was costing them nearly as much as building a 360 would. Building an original Xbox in 2005 was just as expensive for Microsoft as building one back in late 2001.

5878d ago 2 agree1 disagreeView comment

Because using the SPEs doesn't change the GPU's pixel fill rate?

Still, whenever developers say "we're only using x% of whatever console" it is ALWAYS complete bull.

5879d ago 8 agree2 disagreeView comment

Alan Wake wouldn't have been possible on the PS3, even at 960x540. The only reason it worked on the 360 comes from the fact that they fit the entire frame buffer within the 10MB of eDRAM which leaves you with 100% of the GPU's theoretical vertex performance, and leaves your fill rate completely free to be used elsewhere. Alan Wake uses A TON of transparencies, and had the resolution been higher this game wouldn't have been possible on ANY console.

On the flip side...

5880d ago 0 agree0 disagreeView comment

If Microsoft hadn't dropped the requirement, Alan Wake would not be nearly as impressive as it is. The reason Alan Wake is only 960x540 is to fit the entire frame buffer within the 10MB of eDRAM, completely eliminating the need for tiling. In the 360's case, this gives you 2x the vertex performance possible at 720p with 2xAA, and leaves you with 100% of the Xenos' fill rate to be used elsewhere.

Hopefully this game gets ported to the PC soon so we can see the gam...

5881d ago 3 agree1 disagreeView comment

I noticed the Energizer batteries right away. Also, the Verizon branding on Alan's cell phone was WAY too large.

5883d ago 3 agree1 disagreeView comment

I only own 11 or so games for the PS3 and 360 combined as they're quite expensive. I'd rather spend that money on retro and Steam games than get every single new console release.

Also pretty foolish of your friend to sell a PS3 for $75 Canadian, but still a great deal for you.

5884d ago 1 agree2 disagreeView comment

I actually own the NES version and I have manged to land on the aircraft carrier before. I've never been able to refuel in the air though, so that always costs me lives.

Did the article even say that this is a port of the NES original?

5884d ago 2 agree0 disagreeView comment

What about DLC? Developers often use it as a way of cutting content only to resell it later.

5884d ago 9 agree0 disagreeView comment

The Q6600 is nowhere near as powerful as the IBM Cell when talking about single-precision FP performance. Still, it's not a surprise that IBM is discontinuing support for the Cell. Does Intel still support Core 2? All chips become obsolete eventually.

5885d ago 3 agree2 disagreeView comment

Actually, Dolphin can force Wii and Gamecube games to run in a higher native resolution.

5886d ago 3 agree0 disagreeView comment