Paid mods don't work.
The best thing to do for the community, and also for professional mod developers, is to work with mod teams planning ambitious content like Falskaar or Enderal to be released as "official mods". Nobody wants to pay $2 for each set of armour when they bought Skyrim for $15 and run with 200+ mods. It doesn't work.
Skyrim with 200+ mods is great fun, but it is not worth $400. People would never, ever buy Skyrim with 200 mo...
Economics.
The gender police strike again!
Jesus, just let the devs do what they want. Their game, their rules, and I'm 100% certain that if final fantasy X-2 were released today, these SJWs would not be demanding a male character.
What I can't understand is why Konami would scrap a game which
was destined to make them a fortune.
It makes no business sense.
More likely to be "shootass"; this is CoD after all :p
What sucks is that just a few years ago, this would have been considered a really cool feature.
Now, everyone's just going to be wondering if there is an agenda behind it.
Feminists have killed feminism by being obnoxious and ignorant. There was a line; they crossed it, and now female characters are going to controversial for years to come.
Most modders do what they do because they enjoy it (and want the mod for their own use), or because they want to develop a good reputation within the community (or both). Others want to gain experience with which to break into the industry.
Money is a great incentive, but we should only embrace it if we can be sure it is going to deliver much better content for us at reasonable prices. As can be seen with other games which already allow payment (FSX, The Sims 3, L4D), the con...
Lol you think gamer are selfish?
This is capitalism. If modders want to play the game and charge us, we can play the game too by turning them into pariahs.
Modders who don't charge we praise, modders who demand payment develop terrible reputations. Currency, you see, exists in more forms than mere money.
If you oppose people getting mad, you are opposing our right to impose a relational cost within the free market.
All three parties are partially to blame.
Valve for making things easy.
Bethesda for allowing payment to tempt modders
Modders for putting things up for sale.
This isn't the fault of one party, but all three.
It's stupid, but it works.
Now to vote Valve and Zenimax the worst companies in America...
@SilentNegotiator
That was not a jab at SJWs.
Their tactics *work*. I'm dead serious; we should be adopting them to get our own way.
If we shout loud enough, Bethesda will relent, as they won't want to have Fallout 4 endure bad PR. Fallout 4 sales are several orders more important than whatever trickle they might get from mods.
If we whinge and moan, we can command considerable power, as the internet lends itself well...
It's not for nothing. SJWs whinged and got their own way.
If we take a page out of their book maybe we'll get our own way here as well, through the power of whinging and moaning.
The only way to stop this is by getting very, very vocal against Valve and Bethesda so as to harm their PR. Like happened with EA when they became "worst company of the year".
I've been a modder in the past before, but this really isn't sensible.
Nor would I if the content was excellent quality, finished, and relatively big.
But all this does is make the S.T.E.P mods potentially cost $200+ overall, which is outrageous.
What would have been the smart thing to do? Bethesda working with notable modders to release high-quality official DLC packs.
All this is going to do is result in an endless stream of litigation, and end up misleading people (24 hours is often not long enough to find g...
Jesus christ. A bomb could level Tokyo and people would think it some sort of Kojima publicity stunt.
When he eventually kicks the bucket, fans will think it's all just a hoax.
Online games are bad.
All hail the single-player master race.
I have to be honest, I enjoyed the gameplay, and the storytelling methods were great, but the characters and world just didn't engage me.
I stopped playing the game about halfway through. It has strong feminist themes which many people will really appreciate, but they're just not for me.
A: "humanity" is subjective
B: you miss the point if you think the author was talking about GTA being bad as opposed to GTA in VR being bad. It's totally different controlling pixels on your screen to actually feeling like you're there committing murder. Its violence is cinematic, like you'd expect in a gritty crime movie. In VR, however, the perspective changes a lot and it becomes too much. If they make a VR GTA it will probably be a bit less crazy, an...
That's not a bad thing, We go on rampages because it's funny and games feel like cheap entertainment. When things get more real, we can have deeper experiences. Each kill will have to be thoroughly justified if devs don't want us to feel deeply uncomfortable with what we're doing.
The only thing "gaming" needs is for everyone to shut up and mind their own damn business.
If we want to free up devs to be more creative, we have to stop telling them what "themes" and "stories" are good or bad, and review each piece as it comes with an open mind.
This is the problem: people are focusing too much on attacking storylines and not enough on attacking stale gameplay, which is the real reason games today are often so...