It's not hipocrisy, because they are not attacking the Wii. They are making a light hearted joke about its many peripherals and the previous games in the Rabbids.
Remember, this is a commercial for a Wii game. It would make little sense for them to attack the system. But then, in the polarized black-and-white, with-us-or-against-us world of N4G light-hearted self-deprecation does not exist, only insults and console warfare.
Wait, why call Mario Kart Wii a non-game?
I'm not sure if I agree with your other choices, but I can see why they are on your list, but MKWii is a largely unchanged entry in a franchise that started on the SNES has both offline and online competitive multiplayer and a large series of single player cups. I know it has issues with game balance, and I personally am not a fan, but how can you say it is anything but a "real" game?
This is a remake of the original Klonoa rather than a sequel. (Didn't want you to drop money on it and get something other than what you expected.)
I'm not sure if I will get this. There are too many potentially good Wii titles coming out this month. I think I will save my money for Punch Out!! (or maybe the Boom Blox sequel).
Visually impressive, but the trailer showed very little of the actual swordplay, so it is hard to say how close to 1:1 and how responsive it will be.
There were a few brief seconds of the knife moving, and those motions looked like something other than simple preset "waggle" movements, but it is hard to say.
I want more information before I decide how I feel about this game.
I have never been one to demand more mature content in a video game--my collection has far more E/E10/T titles than Ms--and maybe this is just semantics, but if you are going to name your game RED Steel, why, why, why would you make it bloodless?
It is really just Steel at this point.
But seriously, visually this game is far more interesting than it's predecessor. Now let's see about gameplay.
Amen sir.
I don't mind short games occasionally, if they have enough features to give them replay value and really exceptional gameplay, but I'm getting sick of high profile Wii titles that can be finished in a weekend (see: MadWorld, HotD: OVERKILL). OVERKILL has lots of replay value, thanks to all of the unlockable weapons and modes and the presence of co-op multiplayer, but I almost regret buying MadWorld since I don't expect to return to it very often.
Metroid Pr...
Yes, that irks me to. I would have tagged it, but it was approved before I logged on today.
The title could also do more to show that this is in current monthly sales, not lifetime sales.
Wait, why disagree?
I wasn't even stating an opinion. I was explaining that the quotation was taken out of context, which is true. Read the original IGN interview.
This quotation is taken from an IGN interview, and it has been divorced from its original context.
Earlier in the same interview, Nofsinger states that he looked to Metroid Prime 3 and Medal of Honor: Heroes 2 for inspiration when designing the game's controls, so he does not seem to think that all of the previous shooters on the system were bad.
The section quoted was more of a statement about the quality of first personal shooters on the system--most of which ...
This is one of the smartest, most introspective analyses of a video game that I've read. The author really works hard to reveal a lot of the themes and pathologies hidden below the surface of this game.
Great job. I'll be sure to read his next article.
Honestly, I don't own a PS3, but I think Dille makes an interesting argument. It might, in fact, be valid to assume that some percentage of the market that the Wii introduced to gaming would begin to explore other systems. I think it's wise of Sony to view the Wii as an opportunity rather than an obstacle. I wonder if Sony will actively adapt their marketing strategy to reflect this perspective.
That said, Dille should be more careful what language he uses to present his ideas. S...
Darkride, I don't disagree with everything you said, but I do think you neglect a few points.
Okami did, in fact, sell more on the PS2 than the Wii, but when it was released on the PS2 it was not a two year old port of a game that had already flopped with no significant new content and--judging from my experiences with the Wii version--occasionally wonky paintbrush controls. Mind you, I doubt the game would have been hugely successful if it had been released on the Wii originally...
Oh no, another unnecessary panic caused by a failure to actually read an article before posting hysterical comments.
Note this quotation from the full article:
"There’s no word yet on who the new publisher of Muramasa is, but an announcement is expected relatively soon."
IGN's article on this topic says something similar.
Muramasa is still coming to North America, just not courtesy of XSEED. I suspect this means a more prominent (a...
Honestly, I was mildly disappointed by the game too.
The gameplay is rather shallow, and, while the different kills are amusing, they are all executed via variants on a few simple moves.
That's not to say that it is a bad game. As arcade-style beat-em-ups go, you won't find many that are more stylish or entertaining. But those who imagine that it is of a quality never seen before on the Wii must be blind to the superior titles already on the system or those middle sc...
I don't think this is necessarily being made instead of a new Wii Zelda title.
In fact, it could very well be part of a strategy to build hype for a new Zelda game. Nintendo often uses Virtual Console releases in this way, so they could very well be using the same strategy with this Wiimake. (Also, note that Majora's Mask is finally headed to the VC in Japan, which could very well be another hint.)
Here are the questions I want answered:
1. Will the graphics be upgraded?
2. I think some kind of motion control is a given, but will it use the M+?
3. Is this a full retail release, a bargain priced retail release (like the NPC! titles), or a WiiWare title?
4. Will there be any added content? If so, how much?
Now can Nintendo please increase the maximum file size for WiiWare games? It would be nice if we could see Animales released after all, and it would certainly give developers more to work with.
Regardless, this is a pretty solid answer to demands for more storage space.
Sharp, I think the reason why you see only a very few games on the Wii selling a massive number of copies in context of the system's massive install base is because the Wii does not have a single, cohesive audience. It is not simply a matter of "hardcore vs casual" or "bad games vs. good games." It is that the Wii owner base is so diverse-- unlike the PS3/360, which tend to appeal largely to a rather consistent audience with specific demographics and consistent tastes--tha...
I remember speculation like this soon after the release of No More Heroes and Boom Blox. Both games were critically praised and became immediate targets for the "quality games don't sell on the Wii" crowd after they did not sell a massive number of copies during their first month. However, it took less than a year following the release of both games for their developers to announce sequels.
A number of other Wii titles--de Blob, for example--have also been profitable an...
Not too surprising. The game received essentially no advertising. Nintendo released it quietly, announcing it only a month before its release. The only hype was on the internet and even that has been fairly subdued.
That said, I expect sales of this game to gradually increase over the next few months based on strong word-of-month, because the game really is very fun and has some of the tightest controls of any game on the Wii in any genre.
Oh yeah, and in before ...