Actually, NIS America announced that they would release Black Rock Shooter over here.
...Actually, I heard that in F:NV's development Bethesda was in charge of QA, instead of Obsidian.
And it's not like Bethesda's other releases, Fallout 3 and Oblivion, especially, weren't both filled with bugs and glitches when they first came out.
That's why one shouldn't buy a Bethesda game on the first day, or week- at least not if he/she wants to have a smooth, bug-free experience instead of something practically broken.
...
...Yet what we get is something that, from the looks of it, is Max Payne in title alone.
You know, that's pretty common in most RPGs. A huge fetch quest before you meet your destination.
Considering it also kills any resemblance of good pacing in a genre that's supposed to feature highly replayable games, well, it's perhaps its worst common flaw.
That said, BioWare is one of the worst offenders in this regard. Has always been, in fact.
@Letros
Baldur's Gate still followed the oh-so-common formula...
It depends on how you think about it, actually. Deus Ex was always about choice- one of those choices was to either spare a boss' life (for future help, or trouble), or if to just pull the trigger (which might make other characters aggresive towards you, to the point of hatred). Having the game force you kill the bosses, in one way or another, is rather off-putting for a game of its kind.
Surely, you're always prepared for them, but that's missing the point. The ...
Oh, please.
Don't turn this into a meme-spouting zone of everything that's wrong with the internet, and its users.
I beg of you.
Honestly, November is just filled with the dudebro games that don't offer a single bit of challenge, innovation nor anything else than everything that's wrong with current videogames: an emphasis on "cinematic experiences" which are heavily scripted, usually shallow as hell and bring nothing new to the table, if at least a little at best, or games that have lost any individuality and/or charm of their own, alongside complexity and depth, to appeal towards wider audiences. <...
I was about to call out the lack of Costume Quest in this article. It was short, but hell, it was pretty damn fun.
...You know, having different solutions for one problem and playing differently was the staple of most CRPGs.
Deus Ex certainly falls in the action RPG category.
No...not really.
It's Railworks, and it's around...1500$ of DLC.
You mean it as in claiming to be superior to the point obnoxious fans eat it up, yet being almost the same thing?
Because yeah, it'd be a TOTALLY different story!
Renamed as Final Fantasy XXVII, coming out in 2027 thanks to your CEO overlords in the not-so-distant future.
Say hello to Dark Souls and NIS America, if what you want is a collector's edition with actually limited run and for the price of a normal game!
But yeah, Collector's Editions nowadays aren't exactly worth it, excluding a few.
Yeah, they just need to be blatant ripoffs at a quarter the price of the original.
Allow me to completly disagree with Alpha Protocol; while it had a buncha bugs and horrible balance, it was just pretty damn fun. Hell, it actually did the whole dialogue wheel thing right, the choices had actual consequences (a lot of 'em, in fact!) and its storyline was pretty well-written (But hey, what'd you expect outta Chris Avellone?).
Surely the gameplay had more than a few flaws, but overall, it was an enjoyable ride.
No. They're all the same.
Those are all fantastic games; my favorite out of the bunch has to be Ghost Trick, however. I cannot recommend it enough.
Computer.
As in, "Computer Role-Playing Game".
Considering Origins was nothing but a mediocre CRPG, that's one hell of an insult.
@Simon_Brezhnev
Not even The Witcher- just having played any of these games: Arcanum, Planescape: Torment, Vampire the Masquerade: Bloodlines, A Dance with Rogues or, hell, BioWare's own Baldur's Gate 2, and that's just mentioning a few, is enough to tell as much.
Hell, even the small Divinity games find themselves being more entertaining and en...