I have a 3.5 year old and a 6 month old. I manage to squeeze in an hour or so most nights, sometimes two. Big open world RPGs take a long time to finish so I don't often buy them. I also had to let go of being a completionist, I don't go out of my way to do side quests anymore and frankly think it's better that way. You can keep enjoying gaming, just realise you don't have time to play every blockbuster and make the most of your refined games library.
MA 15+ is pretty much equivalent to teen in the US.
Loot is the other obvious similarity. I don't think we know enough about The Division yet to warrant a proper comparison though.
I'll be buying on launch day but it's true that server problems during launch week are to be expected. If all goes well then great but if not I won't be surprised nor disappointed. It'll all be fixed in no time.
I didn't have that problem using Safari on iOS9.
There's a very good chance I'll be jumping ship.
To me they're both looter shooters and therefore very similar. FPS and TPS games aren't that different to me, after all I'm primarily aiming and shooting guns in both.
I prefer the open world in The Division, the deeper RPG mechanics, and the dark zone's PvPvE over the Crucible's tradition PvP.
If there's an open beta you should give it a go. I played a lot of the beta as though it were a single player game and enjoyed it a lot.
I disagree. I played about 20 hours of the beta and spent as much time solo as I did in a group. Both are viable and a nice change of pace between the two.
Very well said. This, is the dark zone!
I agree there are a lot of similarities, they are both looter shooters after all. I liked Destiny and have high hopes that The Division will not make the same mistakes and improve the genre.
I played a fair bit of Destiny too but not near as much you and importantly hardly touched the crucible. I disagree with you about the dark zone though. I've probably played the beta for about 20 hours and the dark zone is nothing like traditional PvP. Most of the time you can fight NPCs and it feels like PvE as PvP Rogue players can easily be avoided if you choose (very large map). When you do engage with Rogues it's exciting! If you've got Rogues outnumber they're a target t...
It's hardly PvP though. Technically PvPvE that's heavily weighted towards the PvE component if you want it to be. I normally have no interest in PvP but PvPvE in the dark zone is great!
Probably because the PS4 beta was full by day one of the beta. They stopped sending out PS4 codes as it was full but then started again the next and said they'd try and get everyone in.
Big yes from me!
$130 for shipping is crazy!
It cost me about $15 recently to send a racing wheel (driving force GT), which has to be a lot heavier and in a larger box than OR, from the Gold Coast to Brisbane. That included insurance and sign on delivery. Granted I didn't send it far (practically the same city) but you can still see the massive price difference.
I agree that VR will always be niche and for that reason I think it'll fail as a gaming platform. The install base will be too small for publishers, AAA games may never appear on VR or will quickly disappear.
I hope I'm wrong but it is my concern.
I bought wife an Surface Pro 3 and we think it's great! I want one of these for work... just need to convince them to stop buying MacBook Pro.
I don't play Destiny constantly but have been playing since launch. It's great to have a game that keeps getting made better that I can play in between other games.
It's much better than vanilla, numerous cutscenes help a lot, but if story is what you're interested in then I'd steer clear. The story in TTK is more of an introduction to the expansions end game theme. It's given the endgame grind more context which makes me like Destiny even more but the story is not something I'd ever replay.
That's Steam sales only. Need to add Uplay PC sales and console sales (PS4 and Xbox One). I wouldn't be surprised if the 5 day total is somewhere between 5-10 million copies sold.