It’s just like Halo: the coop aspects elevate everything else.
What lesson, that multiplayer games are worth investing in, too?
If 2024 is Sony slacking off, then how would you describe the past decade for M$?
Without procedurally generated levels, they’ll face the same problem as Destiny: fighting the same enemies in the exact same arenas does get repetitive eventually.
Helldivers succeeds as a GaaS because of its unusually well implemented use of procedural level creation. That, paired with its fun enemies to kill, makes it a GaaS with a long lifespan.
Clearly somebody couldn’t find time to wait in a queue AND have fun playing the game.
They exceeded sale’s expectations. Try forgiving them for doing their best to scale up their architecture or whatever.
They only way that plan works is if people still want to play in their ecosystem.
Eventually, they’re ecosystem needs more games.
Helldivers 2 could swing Xbots to ps6 if it isn’t countered by the end of the gen.
Waiting for the other shoe to drop… “now can I has Helldivers 2?”
I didn’t say Xbox didn’t have good games, you just don’t see Sony fans acting like Halo’s exclusivity is unfair, and petition to change it.
Troll… basic research shows Sony paid to make it. They could delete it if they wanted.
If you are over the age of 25, then you should’ve known better than to buy an Xbox for games (unless you genuinely like their offerings more than PS5’s).
You backed your horse, now watch how your brand loyalty pans out.
You can be disappointed by Xbox’s lack of games, but not surprised.
I remember when Gears used to kick our butts once the flamer dude spawned. He was just a bullet sponge that ALWAYS managed to get within flamethrower range of us before we could stop him.
Then we realized that you NEED to shoot his weak gas tank on his back in order to kill him fast enough. Once we began aggro’ing his back to each other, we continued to get better.
I don’t see anyone playing the defense missions smart. Nobody coordinates to shoot Hulks...
Sony has historically released their best games in the second half of their console cycles, because the best games often take the longest to make.
GoT was given the entire ps4 gen to be polished, and we’re all better for it.
If Naughty Dog wants to train new leadership on remaster projects, then so be it. I imagine that is a smart way to maintain a studio’s continued success by avoiding forcing one or two geniuses to carry a studio on their backs for 20-...
Xbox fans are just trying to put out of their minds the waves of broken promises they accepted over the years.
Well, $300+ million games take at least 5 years to make.
We are due:
-Wolverine in 2025
-Death Stranding 2025
-New IP from Santa Monica (by their A team)
-New IP from Naughty Dog (by their A team)
-New IP from Sucker Punch (I loved GoT, but I doubt we’re getting a sequel already).
Even if one of these new IPs is scrapped like Factions 2, we are still due for a lineup of games that dwarfs the final output from a...
No.
Make Xbox contribute first.
Xbox has been promising games for over a decade, and they never came. They needed to panic buy $80 billion worth of studios and IPs just so that they could offer Starfield last minute.
I’m glad Xbox is saving Stalker 2, but HiFi Rush and Starfield existed without M$.
Helldivers 2 was supported for NINE years by Sony. It would not exist if not for Sony. What great games can say that a...
Clearly your friends didn’t make you buy two $500 dust-collecting Xboxes because they refused to play Madden and CoD on a PS controller with the left stick in a slightly different position.
I want my $1000 justified by ONE great game. Sony gave me at least a dozen such games in the same time frame.
Anybody that believes console exclusives are toxic also doesn’t appreciate the risk the consoles take on investing in such monumental projects.
The medium is richer because of boundary-pushing exclusives like Spider-Man 2 and Last of Us, and Zelda and Mario.
They raise the bar to show what is possible.
Consoles that don’t invest in exclusives don’t care about advancing the medium; they are just frustrated that money doesn’t translate au...
He just wants to normalize the practice so that their is social pressure for Sony to do the same.
The only problem there is that I can think of 4 AAA ps5 games that are much more attractive for porting solely on their own than any 4 X/S AAA games combined.
It won’t be a fair trade for Sony. Just go back to making games M$, we’re all waiting for Halo to be great again.
It’s supposed to help us all by motivating competitors, like M$, to compete by making their own great games. Too bad M$ is somehow above the natural machinations of capitalism…
Way to sidestep your own failings by demonizing the success of others.
Sony invested in Helldivers 2 for NINE years. When has M$ done the same for a AA game?
Yes, they do very little, but their impact on novelty of the game is an X factor. It costs much less to have a game master on hand than to have a team make new maps for an FPS to attract back lapsed players.
The ratio of investment in a game master to the value they add… the ratio is immense, and a sign of how to cost-effectively add value to a GaaS.