"The fact remains that the Wii has a LOT more shovelware than the PS3 or 360."
So there's a lot of shovelware. Why should that matter?
"Thats because developers KNOW that they can make crappy games for the Wii, get crappy sales, and STILL make profit or at least break even!! If they tried that on the PS3 or 360, they'll go bankrupt like Free Radicals."
The existence of games Super Rub a Dub, History Channel: Battle for the Paci...
"Even with just seven games, some of you at least should see that the sports games are dominating the Wii."
Gee, I wonder if this has anything to do with the fact that of the seven games cherry-picked, four were Sports games.
Look, I can draw silly conclusions based on biased samples like that too. 'House of the Dead 2/3, Resident Evil Umbrella Chronicles, Ghost Squad, Target Terror -- even from just four games, some of you at least should see that rai...
"I think you forget that most PC games were either Real Time stragety games or point and clicks for a long time before the FPS began making in roads."
Um, unless 'Real Time stragety or point and clicks' is some hip new lingo for text-based adventures, this statement is not true. FPSes were making in roads as early as 1982 with Phantom Slayer and Dungeons of Dagorath (or if we count Maze Wars, 1975), the same year as the first RTSes (Cytron Masters, or maybe The Ancien...
"After you're on unemployment for 6 months or your benefits have expired you're no longer counted in those statistics. It's actually much higher than that."
Not to mention that unemployment statistics don't even begin to give us an idea of underemployment--e.g., people who used to work in the tech sector and now have jobs greeting people outside of Wal-Mart.
"Fatal Frame certainly wasn't cancelled...in JPN and EUR. But where is the NA release?"
Somewhere in 2009, if one believes pretty recent rumors.
http://www.gamingtarget.com...
Let's not forget that when it was released in Japan, there were so many game-crippling glitches and programming hiccups, Fatal Frame IV could have been more accurately named Escape From Bug...
With the kind of money being put into the Secret Service, they'd probably protect him there too.
Well, given that it sounds like Red Steel 2 will have more than six months(!) of development, seems like it'll be better than the first. If so, hopefully the stigma of the original hasn't poisoned the well, so to speak.
"The game media is a biased joke of a business run by fanboys, nothing new there. Nowadays however, it's gotten worse with the advent of the casual blogger. People create webpages with the pure intent of FUD or spiting out spiteful remarks under the guise of "criticism."
Then again... bloggers are stubborn punks."
Amen to that.
I really wish N4G had emoticons, and that it specifically had one for wordlessly expressing derisive laughter.
I guess I'll just have to make do with "Lol Gamepro".
"lol, I don't think Mad World resembles Tom and Jerry in any way, it's an M-rated title, so your analogy is pretty lame."
Reading comprehension, chief. It's not *my* analogy. It's the analogy of the people who *made the game*.
http://www.gameplayer.com.a...
"Shigenori Nishikawa: There was nothing specifically that acted as inspiration, th...
Two years ago? So it was essentially way ahead of the curve of the likes of Fatal Frame 4, Cursed Mountain, The Calling, and Lit? Wow, that's a real bummer.
Settle down, Columbine.
"It doesn't matter what engine the game is running at, I'm talking about hardware here. Some hardware is better for physics performance, hell it's pretty much a certainty that you could do tons of more physics calculations inside the Havoc engine with the Cell processor in comparison with Wii's sh1tty hardware."
This would be extremely relevant to a game actually going for some kind of realism in its gameplay. The creators have e...
I'm not certain I'd say I'm as far progressed into the disease as to be a Bad Gamer, but I'm without question Not A Very Good Gamer At All.
Do HD graphics matter to me? Not in any positive way, no. Do they matter to other people? Sure.
That's all fine because after all, I'm a market too.
But the question is not really whether they objectively matter or who they matter to, but whether or not they matter enough and to enough people to sustain a business model or to drive sales of HD platforms.
Looking at things in terms of consoles and their sales, the answer would certainly seem to ...
"It's about high precision physics simulation and AI"
That would be useful to games that are actually reliant upon the strength of their precision physics or AI.
I don't think they're looking for advanced physics or AI in a game where you use a spiked bat to hit people into a giant dartboard.
"Also, you can't display as much stuff on screen (and interact with it) on Wii as you can on PS3."
Mad World's designed ar...
"The game is also strictly single-player. With your hero character Jack racing against another competitor to win each stage, we don’t see why there couldn’t be a head-tohead multiplayer option."
...Gameplayer, everybody.
I'd say it's probably an error because the alternative is that Platinum Games's ingenius plan to pretend for the game to be an exclusive was stymied by the Australian ratings board asking what platform to publically list the game as.
That's an issue with Gamefaq's methodology. Technically, it's still a Game of the Year award.
That's their story, and they're sticking to it, anyway.
Technically untrue. It also won the Gamefaqs Game of the Year. http://www.gamefaqs.com/pol...
It's not really fair to compare the price of the originals on the Gamecube to the ones on the Wii. Statistically speaking, most people with Wiis didn't own a Gamecube and therefore probably don't own Gamecube controllers.
For argument's sake, let's say that motion control and the slight graphical whatever and the widescreen support have no monetary value. We'll also discount the opportunity cost of the time spent searching in both cases.
So for those people to pl...