Mahr

Member
CRank: 5Score: 39880

They were also difficult because most of them weren't very big, primarily due to technical limitations: Contra, Castlevania, Battletoads, Ghosts and Goblins, the Megaman games... in theory, one could beat each of them in twenty minutes or less per playthrough. But the time it took to master those games to the point where one *could* beat them was considerably longer.

6195d ago 1 agree0 disagreeView comment

Um, and...?

6195d ago 0 agree0 disagreeView comment

They should blow those images up and put them in suicide prevention centers.

Everything's gonna be alright.

6196d ago 0 agree0 disagreeView comment

Well, this idea sounds marginally better than the port idea did, at least.

I wonder if this means that rail-shooters are the new mini-game collections.

6196d ago 1 agree0 disagreeView comment

Settle down, Columbine.

"Look who's talking. The guy that says that more hardware resources could actually be hurtful for some game."

I don't see what my appreciation for certain artistic styles has to do with your tendency to have some kind of episode in most of your posts.

It's true, though.

""TELL ME WHERE I SAID BLA BLA BLA" please don't give me such a predictable comeback."

Uh, I w...

6201d ago 0 agree0 disagreeView comment

"Besides if you were a gamer you would respect his choices to some degree"

Product... I don't think you know Columbine over there very well.

6202d ago 0 agree1 disagreeView comment

As one who cut his teeth on videogames in arcades, this news kind of depresses me a little.

6202d ago 0 agree0 disagreeView comment

"Well... Nintendo has the best reviewed game this gen so far: Super Mario Galaxy."

Not to be argumentatitve, but I'm fairly certain GTA IV was better reviewed than Galaxy.

Galaxy might be the best reviewed exclusive, though.

6202d ago 3 agree3 disagreeView comment

I wasn't aware that they allowed you to post a numerical score for a review that doesn't actually provide one, for reasons which are at this point quite obvious. o_O

6202d ago 1 agree0 disagreeView comment

http://i202.photobucket.com...

6203d ago 0 agree0 disagreeView comment

"Can video game as a medium be used to push across commentary on religion? Like a film or book would?"

Well, I've seen video games that have successfully provided social, artistic, political, moral and even economic commentary. I don't see anything about religion in particular that would preclude it from similar treatment.

"I guess the problem is that in most instances a game is made my hundreds of different minds, where as a film is often directed...

6204d ago 0 agree0 disagreeView comment

"personally i don't think religion should be a strong point in a game"

Why not? Most of Western (and to a large extent, Eastern) culture owes some form of its foundation to religion, especially in the arts. Painting, sculpture, poetry, literature, music, movies... Why should videogames be different from other artistic media?

6204d ago 2 agree0 disagreeView comment

I like how Gameplayer doesn't see any distinction between 'being religious' and 'literally interpreting religious scriptures'.

Anyway, The fact that Christian video games have been successful and kept companies like Wisdom Tree in business for the last two decades despite none of the games actually being any good largely contradicts a lot of Gameplayer's points.

Here's a prospect: Maybe someday a company can make a game based on Christianity or another religion t...

6204d ago 1 agree1 disagreeView comment

Hey, Sega's publishing three of the most looked-forward-to games on the Wii. They can crank out all the sub-par 3D Sonic games they want if it pays the bills.

6204d ago 0 agree0 disagreeView comment

"The Wii hasn't had serious 3rd party support - at all, really, after the initial games flopped (see: Red Steel, Far Cry, etc.)"

How exactly are you defining 'serious 3rd party support'?

I don't particularly like referring to Metacritic, but of the top twenty highest rated Wii Games, fifteen are third party. One of them, World of Goo, is even higher-rated than Brawl was.

Of the top 42 highest rated Wii games, which range in scores from 97...

6206d ago 0 agree0 disagreeView comment

"I tried pointing out that they take it to a different level in terms of the way you play a FPS."

I'm not really certain how that's any different from pushing the envelope/boundaries, but I suppose that's a semantical debate.

I'm saying that FPS fans are perfectly capable of loving FPSes that don't take anything 'to a different level' but that stay at, well, this level.

Okay, The Conduit goes above and beyond the call of duty, but most ...

6206d ago 0 agree0 disagreeView comment

"However the way the conduit handles the input(it's fully customizable), the way it makes use of the Wii-mote for weapons and the way it presents its visuals. It goes a step beyond."

Since when have FPS lovers only turned their heads toward games that pushed the boundaries, so to speak? The majority of FPSes are content to make games that don't push the envelope. The Half-Lifes and Crysises and Killzones are in the minority, that's what makes them exceptional. It's no...

6206d ago 0 agree0 disagreeView comment

"I think people focuses way to much on the gfx. The art style isn't even that special.
HVS should actually promote the controls more."

I agree completely.

"While i love metroid prime 3, i don't think i can say they both go for the same type of audience. Metroid prime series wasn't appreciated by everyone. Not all liked back tracking and scanning the sh/t out of stuff( it was awesome xD)."

Fair enough, that was bad examp...

6206d ago 0 agree0 disagreeView comment

I'll admit, that's an interesting way of looking at it, and I hadn't considered it, though I'm not entirely convinced.

But even going with that, I think the statement's dubious. The Conduit is a sci-fi first-person shooter boasting better than average Wii graphics -- is it not therefore aimed at the same audience as Metroid Prime 3 was, or at least a group with a lot of overlap?

6206d ago 0 agree0 disagreeView comment

"I think the list should have a character in Killer7"

Yeah, No More Heroes too. Suda51's pretty good at making games for things like these.

God Hand, though, was a veritable masterpiece of nonsensical, wonderful enemies. The man dressed up like a gorilla in a wrestling mask, the Power Rangers dwarves, the mute robot that communicates through a crow, the mohawked stock enemies that frequently quote Mike Tyson, the guy with an afro and disco jumpsuit -- '...

6206d ago 1 agree0 disagreeView comment