Give me a First-Person Street Fighter game and I'll be happy. Once I figure out how to do a dragon kick, that is.
Seriously though, Fighting games have been a bit lacklustre this generation. I think SF4 was the highlight for me so far, everything else was a bit of a let down and even then, SF4 got pretty old pretty quickly for me. I think this could be the perfect tech to bring fighting games back. Fighting games using this that aren't just boxing games, that actually let you had...
If you understood for even a second how Natal actually works, you'd realise how idiotic your comments are. Here's a hint: Eye Toy/Xbox Vision Cam, etc. all have ONE lens. One. Now, how many eyes do we have? 2. How many cameras does the Natal camera use? 2. Did you ever consider why that is?
Depth. Depth is key. The wiimote uses a sensor bar to calculate depth by tracking 2 points (they get closer together, they must be further away). The PS3 motion tech tracks a brightly lit ball...
You know nothing about this Tech. All you know is hearsay, conjecture and anecdotal evidence. Only MS and maybe a few select Devs know what this technology is really about. I bet you don't even have a clue how it works.
But no, this isn't a bad thing, nor is this even an out-of-the-ordinary thing, for companies to ask their clients what they'd like to see from them. I have a sneaky suspicion that if Sony put up a questionnaire asking the same questions, you'd be singing their pra...
If it's "just DLC", then why does it need to be spread over 2 disks?
I completely disagree. There are two extremes to this argument: 1) L4D2 should be a full priced game and 2) L4D2 should be free content.
I don't think either is correct. L4D2, to me, screams "expansion". It takes L4D and adds a few new bits and pieces here and there, but nothing to really warrant a full sequel.
What Valve should do is offer it as an addon for L4D (aka DLC for the 360 version) and release a special edition of L4D that has all the content as a full...
Killzone 2 isn't an open-world sandbox game that heavily relies on streaming content.
"And why in the hell does this only come to light now? Didn't they do any QA? Given that this is the very first thing you have to do before you can play the game, I can't see how they'd have missed it."
QA WAS done on the game, both by Activision AND Sony and the bug was missed, because it's an unlikely one. It doesn't happen on all PS3's, just certain ones with certain amounts of free space.
Right, I'm going to settle this silly debate since I've actually played both Prototype and inFamous:
They are BOTH great games. inFamous has a fair bit more depth to it, with the whole good/bad thing and all that, but Prototype is more simple "pick up and play" fun. They both have a similar theme, but execute it vastly differently. inFamous is the kind of game you will want to sit down with and get stuck in for a few hours a time, prototype is the kind of game you pick ...
I can officially say I've played it on both consoles (Albeit only for about 30mins on the PS3) and it's definitely a quality game. Couldn't say I noticed any differences on either console, but that's besides the point: It's a damn fun game and worthy in anyone's collection. And I played infamous as well (once again, briefly) and plan to pick that up at a later date. Don't really know how I can be more neutral than that, both great games, prototype is great on both systems, etc.
Just bu...
I wouldn't worry about any slippage.
OMG, this story has been done to death already. This is nothing new, MS changed this policy months and months ago. Over a year ago, in fact. It's nothing new at all!
This came about way before "The Agency" was ever announced.
Precise enough...for what?
You can't say "it'll never be precise enough" because you're missing out a hell of a lot of context. Lets assume that it's not as precise as Sony's (which, to be fair, is probably a fair comment), what about the wiimote? From all the videos, it looks like it's actually more precise than a standard Wiimote and that's certainly "precise enough" for most Wii games. Furthermore, you're not just limited to what is essentially a fancy stick. Sony...
If they've JUST sent out kits, chances are any games that are really going to make use of it are only in the planning stages. Right now, all the top devs are probably playing with it to see what it can do and how they could incorporate it into their games.
"the only problem is that it costs 200 USD LOL[citation needed]"
Fixed that for you.
The Controls are a bit awkward at the best of times, but the gameplay is solid fun. I've played it in an official capacity and I can confirm it's a damn fun game.
Christ, this woman doesn't know how to do a proper interview. I want to know more about the game, not whether or not the interviewer is good or bad at racing games.
People are getting several issues confused here:
Milo, AI, Natal and Voice Recognition.
Natal is the technology for tracking movement from users in 3D space. It has nothing to do with voice recognition or Artificial Intelligence. Milo is supposedly a tech demo of what you could use this technology for but despite it being "smoke and mirrors", the only bits relating to this are voice recognition and AI. The technology behind Natal is still sound and clearly ...
It depends on the game, really. If it's forced, it should be because whatever it is they're trying to do simply wouldn't work well with a controller. If it's just a sequel to an established franchise that can use the controller just fine, they should keep it "hybrid".
Oh that's easy, it takes more than 1 year to make a full sequel these days. Especially with Valve.