Xbox One uses DX11 vanilla from day-one and gradually went to DX11.X and now transitioning to DX12. During each of these transitions, the Xbox API picks up a few newer features such as async compute that wasn't available in DX11 vanilla. Only recently in UE4.12 did the XB1 pick up async compute from this engine and hardware decompression. https://www.unrealengine.co...
They're using dynamic resolution on the horizontal pixels. The game is expected to be at least 90% at 1080p while the other 10% lower resolution during demanding scenes like with winds and special effects. This is to keep the frame rate lock as much as possible to 30 fps. I think this is a fair trade-off so let's see in October.
PS3 Fat. Enough said.
MS tells you exactly what was fixed and what issues are still known.
All you get from Sony is the vague stability and performance improvements.
Upscale by the TV introduces lag instead of upscale directly from the source. This is especially true since you're going from 1920*1080=2,073,600 pixels to 4096*2160=8,847,360 or about 300% increase in pixels.
As long as you buy the game, they don't care where you play it. Buy the game and you can play it on xbox or pc, your choice. They're offering more choices to gamers something that can't be said for others. I know choice is a hard thing to understand for you. So are you going to play GTS with improved graphics and superior performance on your PS4? ...oops you've no choice. There's NO improved graphics and superior performance. Sorry.
But we all know $ony didn't want EA Access because the optional service is not good values for gamers. Right?
HDD transfer is important, but even the Xbox One right now has an 8 GB internal NAND for system use. There's nothing that prevent MS from using similar idea to cache the larger assets. Second, the system is likely designed SPECIFICALLY for Volume Tiled Resources. The idea is *not* to load large asserts as one giant chunk but tiny tiles in 3D. This alone would reduce memory bandwidth consumption as well as I/O requirements.
I know reading is hard, but let me help:
1. Xbox 1.5 is simply Xbox One Slim maybe with 4K video output (not gaming). No GPU/CPU upgrades.
2. Xbox Scorpio upgrades GPU from 1.32 TF to 6 TF with VR built-in support. This, btw, is not 1.5 gen upgrade. This is a whole gen jump, if true, in Spring 2017.
3. Xbox TV Stick for streaming videos and maybe streaming games from Xbox One or PC.
4. Xbox TV Hub like Apple TV for more demanding streaming and cas...
Don't worry the times will come. Battlefront uses an old paradigm Frostbite 3 that runs terribly on XB1 hardware. You can check it out. Any games running Frostbite 3 is terrible, which is why the PS4 runs at 900p instead of 1080p.
DX12 requires from the ground up engine design to maximize it. Once that's clicking like UE4 and CryEngine then the PS4 will struggle. Heck, it's already is with exclusive, flagship UC4 MP running at 900p/60 instead. Shouldn't the ...
so they spent the engineering time to add multidisc support only to abandon it? that makes a lot of sense.
Well the PS4 Neo rumor is substantiated by more gaming sites like GiantBomb. There's nothing to confirm whatever, if any, is coming from MS. Second, MS doesn't want to do a 1.5 upgrade. They want to make a giant new gen when the time comes. There's also the fact that Sony has been SINGING the praises of 1080p60 or give me death, and yet they can't do that with OG PS4.
Maybe they should have started with even more juice instead of milking the 40M+ early adopters after 3 years.
The market divide between PS3 & PS4 is EXPECTED after not 3 years but 7 years. Everyone who had owned every single variants of the PS3 have the exact same CPU & GPU power.
Since when did fixed target, non-mobile console becomes sold like cellphones? Cellphones has ALWAYS been upgraded continuously. It's expected. Heck, that's why you've 2-year contracts. Every two years, you can upgrade to a new phone if you agree to another 2 year contract. Is this true with console? Thought so.
You're comparing handheld device (i.e. mobile) vs. a fixed location console. Handheld or mobile gaming devices are like phones. You expect them to be upgraded much quicker if not immediately after releasing unlike a console sitting on your cabinet.
60 fps LOCKED is demanding. Why do you think DC runs at 30 fps?
That's because MS is slammed for not caring about PC gaming but Sony rarely release AAA exclusives like UC to PC. But that's okay since PC is not a MS platform.
Something has to give when it's trying to run at 60 fps locked unlike that other game running at 30 fps.
Crytek did make Ryse: Son of Rome that was stunning graphically at 900p back in 2013. So yeah I do believe it when Crytek says stuffs rather than some medman over the internet. You do also realize that software optimizations *do* get better through the years right? When Apple went from OpenGL ES to Metal, they had huge improvements in their gaming fps likewise with Vulkan and DX12. It's due to the efficiency of DX12 and Vulkan that enable a few game emulators to achieve higher resolution ...