kstuffs

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CRank: 5Score: 23800

Lol just stop. It makes you look ignorant.

http://www.cinemablend.com/...

The approach that we've taken is to actually emulate the full Xbox 360 hardware layer. So the [operating system] for the 360 is actually running when you run the game, [...] If you watch the game's boot you'll see the Xbox 360 boot animation come up. Fr...

3563d ago 1 agree1 disagreeView comment

There's no recompile because MS doesn't own the source codes nor do they have the source code. When you submit an app to the Apple App Store, you submit the compiled binaries not the source codea. Same thing with games.

Even if MS has the source code and could recompile to the XB1 API, then there's no freaking use and a waste of time to emulate the entire X360 OS in the first place.

3563d ago 0 agree1 disagreeView comment

1080p 30 for SP
1080p 60 for MP

What more do you recommend for MP? The co-op will drop the 60 to 30.

3578d ago 0 agree1 disagreeView comment

It's a selectable limit meaning gamers who have optimal network gears can use it. I just don't see why the XB1 can do it but not the PS4. I think it's probably a software thing. MS didn't enable 1080p until a few software updates.

3588d ago 0 agree1 disagreeView comment

N4G in summary:

MS no change = always the greedy MS.
MS changes to be open = can't trust them MS.

3589d ago 2 agree2 disagreeView comment

The same DRM exist today. 24 hours check in is not always on line. Used physical games could be sold through a broker so that the digital license could be revoked. Your argument would be stronger if you just stated facts.

3589d ago 3 agree3 disagreeView comment

The benchmark is done WITHOUT using ExecuteIndirect as implied by "Future Work". Here's what ExecuteIndirect can do in DX12 although this massive gain is unlikely in an actual game, but it reduces the CPU bottleneck significantly.

http://nextgenapis.realtime...

http://i.imgur.com/V8aZKYJ.....

Their technical analysis is subpar. They basically don't know what the resolution. What they know is that lighting is done at 720p as exactly told by Remedy. They basically are guessing the final image is 720p based on its softness but the very good AA and post-processing erases the evidence for them to determine the native resolution. All they have to do is show the aliasing edges on a few frames, but the pictures they showed was impossible to determine.

Heck, The Order ...

3606d ago 4 agree10 disagreeView comment

I read the EG article and still got confused as to the final resolution of the game. As many people here still think it's 720p when the game is actually outputting 1080p native. This was very clear in the NX article. The effects are 720p because the lighting, visual effects, and destruction in this game is very, very good compared to what I heave seen with existing games.

3606d ago 9 agree10 disagreeView comment

Remedy talked about the lighting system used. They're rendered in 720p but the final image is native 1080p. It's standard practice to render these lighting/shadows at less than native 1080p.

https://mediatech.aalto.fi/...

What I find confusing is that EG seems to say the final image is 1080p but these items are rendered at 720p. This is normal practi...

3606d ago 15 agree22 disagreeView comment

Well it's running at 60 fps so there's that, and it's still Motorsport 6. Maybe wait for Motorsport 7 for dynamic GI?

3612d ago 0 agree12 disagreeView comment

What if alien blood looks like strawberry jam? Ever thought of that?

3613d ago 1 agree1 disagreeView comment

In DX12, multiGPU must be programmed by the developers. It's no longer more automatically like SLI or Crossfire. In fact, the mGPU in DX12 allows you to remove the external GPU bridges since the communication is done via the PCIEx bus. This allows for much better mGPU performance without frame pacing issues, and it allows dissimilar GPUs to run mGPU. DX12 mGPU support is very powerful but it also requires explicit support and programming. The lack of mGPU has nothing to do with the Window...

3618d ago 1 agree0 disagreeView comment

HoloLens is AR not VR. MS is building digital info on top of the real world, real environment in a 3D space that matches the viewer perspective. If anything, this device is FAR more sophisticated than VR. It's self-contained for one.

3624d ago 1 agree1 disagreeView comment

It came of as Valve was incompetent.

3627d ago 8 agree1 disagreeView comment

What if I tell you better exclusives is subjective for each person?

3627d ago 3 agree2 disagreeView comment

It's possible although you may be thermally limited on a laptop that has this combination.

3629d ago 0 agree0 disagreeView comment

How much is the PC you think to get 4K@60?

3633d ago 1 agree0 disagreeView comment

Sony showed during E3 2014 UC4 SP running in real-time at 1080p native and 60 fps.

http://www.eurogamer.net/ar...

Of course they couldn't achieve that in real life, so they later said "targeting" but not during E3 presentation.

https://youtu.be...

@SCW1982 "Sorry dude they never actually showed 60 fps single player so your lying."

http://www.eurogamer.net/ar...

UPDATE 11/06/14 19:07:This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth ...

3633d ago 0 agree3 disagreeView comment