Remember when all the Sony fanboys told all the people who were complaining about the PS4 getting exclusive Destiny content to 'stop whining and deal with it, you're just butthurt!'?
It's a nice addition to an already impressive looking update.
It wasn't needed? Yeah, it was. 30% of PS4 owners didn't have a PS3 last generation, I'm one of them, and if they hadn't remastered the game, I wouldn't have been able to play it. And if you think the Remaster looked Last Gen, you haven't played it in person. It looks better than any game I've seen on next gen consoles, including InFamous: Second Son.
So, it's a disappointment because a group of analysts made a prediction and it turned out to be wrong? How amusing.
Honestly, while I'm tired of Sony pushing Indies, it's more because of how they hype them. Coming into E3 and Gamescom, Sony put out plenty of hype about all the 'amazing' titles they were going to show off. So when I tuned into the conference, and saw Indie after Indie, I was incredibly disappointed.
However, the PS4 has plenty of games. I picked my PS4 up on July 30th, and I've played The Last of Us, Killzone, and InFamous since I picked it up. Aside fro...
So, it has nothing to do with the fact that the Wii U, like the Wii before it, uses incredibly weak hardware? But sure, if it helps you sleep at night and justify your continued support of Nintendo, by all means. Blame Third party devs and publishers.
This is somewhat amusing. This is the second prominent dev/publisher I've seen that has taken potshots at Nintendo.
Agreed. When I played the Last of Us: Remastered at 60 FPS and then locked it down to 30, I was stunned by how much worse the game looked. It was blurrier and had lots of jagged edges, despite still being 1080P.
Definitely. 1080p is nice, but it's purely visual. Framerate not only effects how a game looks, but also how it plays.
No, they went down the 'self-publishing' route because no one else would touch their games. Pretty much all of their titles have received mediocre reviews and sold poorly. Not exactly a good history when you're trying to get a publisher to finance your latest title.
Get rid of the crappy human character models and replace them with something a bit less disproportionate, and this could be interesting.
Wild and Hellblade are both Indies.
King of Exclusives? More like King of Indies.
When you spend $400 on a console, you expect games that justify the purchase of new hardware. Instead, Sony has been pumping us full of indies that could've been run on a PS2.
If you're happy with spending $400 on a console to play what seems like an endless stream of Indies, maybe. I bought a PS4 because Sony had loads of great AAA exclusives last gen, and I expected more of the same with the PS4. Instead, in the next year or so we've only got The Order, Bloodborne, and Uncharted as games worth talking about, all of which had been announced at E3 or earlier. We were supposed to see GG's new AAA IP, but instead of coming out swinging with that, we got a...
Games we didn't already know about, please.
HellBlade, Wild, and Tearaway are indies.
Uh, what? All I saw were a bunch of Indies. No new AAA titles that we didn't already know about.
Indeed. People care more about AAA titles than Indies. Nothing new.
Do tell. Which non-Indie titles did I miss?
This article was amusing. Honestly, during my first play through I wasn't impressed by TLOU. It felt like a generic shooter, with optional stealth elements in a pinch. However, on my second play through I upped the difficulty to survivor, and the game really shined. The higher the difficulty, the more you're forced to think about how you approach any given situation. You have to use strategy, and mix gunplay, stealth, and the occasional mad dash for survival if you want to get through...