Except, it is. When you are in a strike, and you are being swarmed by dozens of enemies, you are going to wish you had a Titan around to thin the herd, or a Warlock to do some some crowd control. Same thing when you are getting sniped by a couple Hobgoblins or your up against a enemy where getting close can mean instant death. You're going to wish you had a Hunter. Each class meshes well with the others to adjust for all situations.
Sorry to burst your bubble, but out of the 26 story missions, only 11 to 12 feature the mechanic that you find so repetitive. In Old Russia, only the Warmind, The Last Array, and The Devil's Lair feature that set up. The Moon also features three missions with it, The Dark Beyond, The World's Grave, and the Summoning Pits. Venus also has three. The Stranger's Call, The Ishtar Collective, and the Archives. Mars, on the other hand, only has two; The Exclusion Zone and the Dust Palace...
I wouldn't say that. I expected a good story, and I enjoyed Destiny. Sure, it's not as plot heavy as games like Mass Effect or the Last of Us, but it's ultimately an RPG. The plot was always going to be light to give people room for their own stories, much like Skyrim.
I agreed with IGN's review until they started talking about the classes.
"Everybody can use every weapon type with equal proficiency, and until you get to the very highest levels of endgame gear, class-specific armor mostly just looks different."
No, they can't. Titans are able to take much more damage than either Warlocks or Hunters, so they are uniquely suited to close-range weapons like shotguns, allowing them to use it a lot more effecti...
....Right. Warframe is terrible. I couldn't play that game for more than two hours before the sheer repetition got on my nerves. Meanwhile, Destiny has been consuming my soul and free time since it's launch.
People amuse me. The easiest way to earn loot and grind is not to endlessly repeat strikes, story missions, or patrols. It's the Crucible. It's like repeating the endless, generic side-quests in Skyrim where you go to clear out a bandit camp constantly to retrieve an item, and then complaining about it being repetitive when there are other things to do that will level you up so much faster.
Meh. I thought Destiny more than lived up to the hype, as long as you were paying attention to what Bungie was actually saying instead of the latest piece of click-bait tossed around in the gaming community.
Critical scores have been sitting around 79 on Metacritic. User scores are higher once you adjust for all the trolls who posted 0s on the day it released. IGN has the user score sitting 8.3.
Not really. If you've seen the latest advertisements on TV for Destiny, it mentions that the game has received over '180 awards', That perception is going to reach a lot more people than the small number of core gamers who depend on review sites to tell them what games to buy.
Here's the thing. A lot of the so-called 'fundamental flaws' Destiny has are found in other games and no one bats an eye about them. For example, they claim the mission mechanics are repetitive, and that you have to have Ghost hack a door or computer and defend against waves of enemies in 'almost every mission'. Yet when you actually do the math, less than half of all the games missions feature some variation of that dynamic.
Even then, other games have s...
...Here's the thing. A lot of the hype has nothing to do with marketing. A lot of the hype came from lies gamers told themselves based on misinformation on the internet. Destiny did not cost 500 million dollars to make, not even close. Bungie has said as much before.
Same with the MMO crap. While Bungie said that Destiny had elements of various genres, they avoided putting in a box and said they welcomed debate about what exactly it was. Yet some people ran with the idea...
Here's the thing though. A game doesn't have to be groundbreaking to be good, or to get great scores. Look at the Last of Us. It did absolutely nothing that other games hadn't done before. In terms of gameplay, it was almost like playing Resident Evil with less weapons and ammo, and it had a lot of repetition. How many times did you crank up a generator, or fetch a latter, or find something for Ellie to stand on to get to the other side of some water because she couldn't swim?...
Can't say I really care. Destiny is fine the way it is, and it'll only get better with time. I have to laugh at the people who complain about the story though. People seem to have wanted Bungie to put all their cards down on the table with the first game. They seem to forget that Halo: CE was just as 'generic'. We had a group of aliens attacking humanity for unknown reasons, and we killed them 'just because', all the while we were given hints of a larger story to come....
Except, most of the people I know who've actually played the game love it. Most of the people who complain about it and bash it haven't even tried it, and are basing their opinions on reviews or videos on Twitch or Youtube.
...Jeez. What is it with people and wanting instant gratification? These questions were never going to be answered in the first game. Like Halo: CE, Destiny is simply setting the stage. People seem to forget that while CE was incredibly fun, it was fairly shallow in the story/character department, much like Destiny. However, it left you wanting to know more. Who were the Forerunners? Where did the Flood come from? Why are the Covenant trying to destroy humanity? Over the course of the Halo se...
Destiny is a great game. While I wouldn't give it a 9.5, it's a solid 8.5 easily. I've played the game solo and with friends, and honestly, if I had to guess most reviewers played it solo. It's almost an entirely different game when you do co-op, which is understandable considering that is how Bungie designed it to be played in the first place. The only real issue is the lack of character depth, which is somewhat minor. The story itself is fine as it's supposed to be more ...
I really couldn't care less what reviewers have to say. Dark Souls got universally high scores, but it was easily the single worst game I've ever played. Destiny, on the other hand, has been amazingly fun so far.
Reviews don't make a franchise, sales do. Call of Duty proved that. And Destiny has made 500 million on it's first day alone.
I bought it on launch, and it was money well spent. No one got screwed.
The story makes perfect sense even without the Grimore cards. The only thing they really do is give some details about the various races and factions like New Monarchy and Dead Orbit.
And Sojourn, if you have a smart phone or tablet, there is a Destiny companion app. It's pretty cool, and you can view the Grimore cards through it without going to Bungie.