"A five isn't a bad score."
I love how some people talk about game scores as they are supposedly defined rather than in the way that they know everyone understands them. Maybe a site says a 5 is "okay" or "average," but everyone knows that in games a five=trash. There are games with major bugs, broken launches, serious performance issues, etc that get better than 5s. However, giving a game with a big name a 5 is a good way to bring attentio...
The difference is no one started a hate campaign against MS because PS3 players couldn't play against 360 players on COD, but when it was Xbox players at a disadvantage, it suddenly became the biggest deal in the games industry.
MS actively prevented crossplay during the 360 era: https://kotaku.com/i-saw-th...
The company with the largest playerbase will always be against crossplay, because the draw of "my friends all have console X, so I need to buy console X to play online with them" has been one of the primary drivers of console sales for 15 years. Why would the company tha...
A bit of an overgeneralization there, but Sunset Overdrive certainly proved the point that most Xbox fans cared more about the idea of "taking Insomniac from Playstation" than they did about playing Insomniac games. The same thing could be said about a lot of the Japanese series that went from being PlayStation exclusive in the PS2 era to multiplatform in the 360 era. Xbox fans celebrated Sony losing exclusives, but didn't show up to buy the games. By example, even in the US whe...
I do wish they would have gotten it out just a touch sooner. Obviously they are different genres, but just in terms of people who are in tune with new releases, I feel like some PS5 owners are going to hang a few more days and get Resident Evil Village and then play Returnal later when it's $40 or when it's a PS Plus game. Had Returnal gotten out in March or even a week sooner, I don't think that would have been as much of an issue. We'll see though.
Commenter confuses criticism of a game's developers with criticism of activists trying to prevent release of the game.
I actually just want them to add it because you don't want it.
@TheRealTedCruz
Lol in it's launch month Hitman 3 on PS4 was outsold by two old Naruto games on the US PSN. It didn't even chart on the European PSN. The people sticking with PS4 aren't buying new games in serious numbers.
@Crimsonwings69
Oh believe me, when the UK physical sales numbers come out (not perfect numbers, but the only ones where we reliably get a breakdown by platform) showing PS5 selling far more, I will be all over the comments of that story. Then when the May PSN numbers come out and RE Village is way higher on PS5 than PS4, I'll point that out too.
Hitman 3 and Outriders both sold better on PS5, btw. It seems that Miles Morales did too based on circums...
Yet it will still sell way more on PS5, because the people buying new games have moved on already.
Because we were around in 2005-2006 and we remember what can happy when Sony gets complacent while their competition gets hungry. That situation doesn't look to be repeating itself, but we are aware that the winds can change.
I don't understand why they can't have saves. And for all the "git gud" people, I'm not talking about a save that I can come back to repeatedly. I'm talking about an autosave system which would automatically overwrite every minute or so and after every death. So no save spamming, but also you wouldn't have to commit multiple hours at a time.
@Limitedtimestruggle
Although I can easily see this game getting on some PSN sales in the late summer or fall. I think it will do some decent initial sales from the Sony hardcore, but I don't see this game having sales legs like the big tent pole games do these days.
Uhh like how they let their direct competitor buy one of the biggest publishers of games, and they turned around and spent a billion on an anime service?
Or like how there are legitimate-seeming rumors that they are narrowing their focus to sequels of a few franchises rather than continuing to produce new IP?
Or like how they continue to gimp many of their next-gen titles by designing them around an 8-year-old console?
Or how they refu...
You called me an arbiter. Maybe you should look up the definition of that word (hint, it has to do with making decisions). Not sure where the tribalism aspect comes into play, that feels unrelated to anything being discussed.
Seriously. Making this a true PS5 game rather than a cross-gen game was a huge decision. Had it been cross-gen no one would be talking about it, and I probably would have skipped it.
Yep, I'd love to see this get patched in, but it may be against the sanctity of a rogue like or something like that.
It's nice to finally get some credit. Let me know if you need me to help you make life decisions in other areas.
The only legitimately negative thing I've seen so far seems to be the lack of any sort of save system mid-run. Venturebeat knocked the controls, which I was concerned about, but since they are apparently customizable, that seems to be a moot point.
Regardless of how the game came out, the marketing for this game was awesome. After the first trailer for this game, people were buzzing about it in way that I've only seen happen a few times since.