I mean, I'm sure it will sell a decent number of copies in the initial few weeks (just like Avengers, Anthem, and even Battlefield 2042 did), but it won't have the sustained player base this type of game needs in order to be a success.
Kind of crazy to think that Rocksteady could see A) the sustained success of Spider-Man 2018 and Miles Morales, single player games without nonsense live service elements and B) the colossal failure of the Avengers live service game, and think "yeah, we should try to be more like option B."
The difference is that with a console that launches with only a few strong games, I feel pretty confident that I will continue to get quality games year after year. With PSVR2 there is a legitimate reason to be worried that in four years we will be looking back at the best AAA PSVR2 games and GT7, RE8, and Horizon:Call of the Mountain will still be the best examples we have (I'm just assuming Sony will drop the ball and not secure a port of Half Life: Alyx).
The worry though is whether there will actually be a consistent stream of quality titles on this level. Sony put effort into Vita at the beginning, and then it dropped off and became an indie machine (not that indie games are bad, it just wasn't the console quality on the go experience the system was supposed to offer). PS VR1 support dropped off a cliff too.
It's going to be so embarrassing if that's the "solution."
Okay well download it and play it for trophies then. They'll have numbers on how many people actually get the trophies. If only like 800 people platinum this game, the takeaway they get from that is going to be that not that many people actually care about these classics, even the ones that are hyped up on the Internet.
So just remember, all of you who have been chirping about Legend of Dragoon for years now, Sony is going to have numbers on how many people either purchased this game or downloaded it through a subscription. So they'll know if you were all talk or not, and they'll definitely factor that in when considering what other classic games to put out.
But the thing is, even if you are still doing physical, GameStop isn't even the best place to buy. Obviously Amazon is the best, but even Best Buy and Walmart have better game sections now that GameStop is dedicating so much space to licensed T-Shirts and similar nonsense.
I was in one about a week ago for the first time in about 6 years. I was trying to buy Mario Golf on Switch (I am all digital and have been for years but this was a present for someone who likes physical games still). Target's game section was pathetic and they didn't have it, so I went to the nearby GameStop and it was just depressing. A bunch of Funko pops and a bunch of licensed shirts that looked like things that hot topic would have sold in like 2008. And of course, they didn'...
Well, the loading screens and spinning loading wheels when you try to open doors are not great. The point of PS5's SSD was supposed to be there wouldn't be spinning loading wheels when you go to open a door. At that point I'd rather have them hide the load behind a slow door opening animation or something.
But yeah as far as performance goes this game has launched in a better state than a lot of similar games do.
However, just playing the game...
Xbox fans now are like PlayStation fans in the first few years of PS3. They're so tired of hearing about how much everyone loves the games on the rival console that as soon as they get anything good, they hype it out of control.
TLOU Part I top ten on PS5 in both regions, and Part II on PS4 top ten in both regions. So what was that everyone was saying about how the remake was unnecessary because everyone who wanted to play TLOU had already done so?
Also remember that you if always say digital is what matters, I don't want to hear how this chart doesn't factor in physical sales.
Lol that's a great point. Although from their perspective I guess if other people are going to get away with blatantly copying them, they might as well copy other people.
Well, it's not very cool to give Ubisoft credit for something.
The copied becomes the copier.
Yep. If they can modernize it in the good ways (good controls, high production value, etc) without modernizing it in the bad ways (terrible writing, hand-holding features, awful UI, etc), this could really be a special game.
The "this game is sort of like the thing you like to play" doesn't work with live service games. The sooner publishers and devs learn that, the better. It sometimes works with single player games; i.e., if you can release a decent clone of a popular single player franchise in between releases from that franchise, you can get at least some of the fans to try your game because they are hungry for that type of experience. But with a live service that people are always playing, anot...
I mean, in a sense they are the future. It's just that people are going to keep playing the ones they have already invested time into (i.e. Destiny 2, Apex, Fortnite, RS: Siege, Genshin Impact). Publishers looked at the success of these live service games and thought "wow, look how popular those are and how much money the publishers are making, we have to get one of those going." Really the lesson they should have taken away was "wow, people who want to play a live service ...
Who could have foreseen this?
It's so much better to just go play L4D2, which has a bigger playerbase than B4B anyway.
I'd say roughly 6 months after launch. Although if Sony has some sort of marketing deal Rocksteady may have agreed to keep it off GP for a year.