JEECE

Contributor
CRank: 5Score: 138150

But they difference is that devs aren't going to put effort into specific settings for random knock off competitors, nor is a community going to rally around and $800 Sanyo 7600 or whatever nonsense.

1114d ago 0 agree0 disagreeView comment

KFC been trash ever since they got rid of the fiery buffalo sauce. Since then their buffalo sauces have always been some kind of creamy nonsense where it's buffalo mixed with ranch or mayonnaise or something similarly awful. What kind of a chicken restaurant doesn't have a true buffalo sauce?

1114d ago 1 agree1 disagreeView comment

That's good. If there were different SKUs introduced every years or two, compatibility would become a mess. And yes, I know PC devs are used to targeting a wide range of specs, but a lot of devs (with help from the community in some instances) are making a special effort to make their games work well on Steam Deck. If there were 3-4 sets of Steam Deck specs they had to target, I bet we'd see a lot less of that effort.

1114d ago 1 agree1 disagreeView comment

We used maths.

1116d ago 4 agree7 disagreeView comment

? This has been available since launch.

1116d ago 11 agree2 disagreeView comment

Also tons of hard loading screens. Those places where you get to a short loading wheel when you are about to open a door on PS5 will likely be pretty long loading screens on PS4. There will also probably be loading screens on some of the places where there are seamless transitions on PS5 (like going into the stores in Hogsmeade, etc.). Kind of like how when you left a building in Miles Morales on PS5 you'd just shoot out into New York, but on PS4 there were loading screens.

1117d ago 1 agree0 disagreeView comment

I guess someone forgot to tell the BG3 devs about scalability.

Also, while we're here, anyone else remember when Albert Penello claimed Series S was going to outperform PS5? https://wccftech.com/penell...
Good times.

1117d ago 23 agree0 disagreeView comment

True. Seems to be the Gamepass Effect. It seems like when a game isn't on GP, Playstation sales in the UK are more like 80% of the total, whereas when a game is on GP, Playstation sales are usually 90%+.

1118d ago 4 agree1 disagreeView comment

Lol the PS5 version of Wo Long outsold the PS4 version by more than 12-1 (89% of total sales on PS5, 7% on PS4).

https://www.nintendolife.co...

1118d ago 6 agree0 disagreeView comment

This. If cross gen is going to last anywhere near as long next time as it did this time, it would be better to skip the mid gen refreshes and just bring out the next generation even sooner.

1119d ago 1 agree2 disagreeView comment

Yeah the "Sony moneyhatting Square Enix to get an exclusive" situation always seems like a better deal for Square than Sony, because they were already going to sell far more copies of their games on Playstation than on Xbox. If they can get Sony to throw them a bunch of money and still sell almost as many copies as they were going to sell anyway (plus cutting out or delaying the costs of porting the game depending on whether it is full or timed exclusive), why not do it?

1121d ago 12 agree1 disagreeView comment

It's crazy how people land positions at gaming websites without having a basic understanding of how to navigate game menus and explore options. Frequently games get criticized for cluttered UIs that are entirely customizable or a lack of accessibility features that can easily be turned on or off.

1122d ago 7 agree0 disagreeView comment

I wish people would stop complaining about the lack of teleportation modes in modern VR games. That's like complaining about not being able to use tank controls in a modern third person action game - it's an outdated form of control that the medium has graduated past.

1122d ago 20 agree0 disagreeView comment

But how will the game succeed when it is leaving 115 million behind? After all, the evidence has repeatedly shown that it's the netflix-watching casuals with dusty base PS4s who are buying games, not the hardcore who have PS5s.

/s

1122d ago 0 agree1 disagreeView comment

Sounds like you have put a lot of effort into researching the upgrade for a game you only played for two hours lol.

1124d ago 1 agree0 disagreeView comment

I'd say roughly 6 months after launch. Although if Sony has some sort of marketing deal Rocksteady may have agreed to keep it off GP for a year.

1125d ago 0 agree1 disagreeView comment

I mean, I'm sure it will sell a decent number of copies in the initial few weeks (just like Avengers, Anthem, and even Battlefield 2042 did), but it won't have the sustained player base this type of game needs in order to be a success.

1125d ago 1 agree0 disagreeView comment

Kind of crazy to think that Rocksteady could see A) the sustained success of Spider-Man 2018 and Miles Morales, single player games without nonsense live service elements and B) the colossal failure of the Avengers live service game, and think "yeah, we should try to be more like option B."

1127d ago 2 agree0 disagreeView comment

The difference is that with a console that launches with only a few strong games, I feel pretty confident that I will continue to get quality games year after year. With PSVR2 there is a legitimate reason to be worried that in four years we will be looking back at the best AAA PSVR2 games and GT7, RE8, and Horizon:Call of the Mountain will still be the best examples we have (I'm just assuming Sony will drop the ball and not secure a port of Half Life: Alyx).

1128d ago 0 agree8 disagreeView comment

The worry though is whether there will actually be a consistent stream of quality titles on this level. Sony put effort into Vita at the beginning, and then it dropped off and became an indie machine (not that indie games are bad, it just wasn't the console quality on the go experience the system was supposed to offer). PS VR1 support dropped off a cliff too.

1128d ago 2 agree10 disagreeView comment